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Second Screen

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lightbulbAbout this topic
Second screen refers to the use of a secondary device, such as a smartphone or tablet, while engaging with primary media content on a television or computer. This phenomenon enhances viewer interaction, facilitates social engagement, and allows for supplementary information access, thereby influencing media consumption patterns and audience behavior.
lightbulbAbout this topic
Second screen refers to the use of a secondary device, such as a smartphone or tablet, while engaging with primary media content on a television or computer. This phenomenon enhances viewer interaction, facilitates social engagement, and allows for supplementary information access, thereby influencing media consumption patterns and audience behavior.

Key research themes

1. How does multiscreening affect attention, recognition, and evaluative outcomes during media consumption?

This theme investigates the cognitive mechanisms underlying simultaneous use of multiple screens (multiscreening or second screening) and how this form of media multitasking influences viewers' attention, recognition of content, counterarguing toward messages, enjoyment, and ultimately their evaluations such as brand attitudes, message attitudes, and purchase intentions. Understanding these processes is essential because multiscreening is widespread and impacts advertising effectiveness and message persuasion in a media ecosystem where consumer attention is divided across devices.

Key finding: This experimental study (N=182) identified recognition and counterarguing as key underlying mechanisms of multiscreening effects on evaluative outcomes. Multiscreening reduces recognition of ads (negative effect) but can... Read more
Key finding: Using a large representative diary study (n=2,399), the research quantified prevalence and patterns of multiscreening, revealing that nearly 60% of participants multiscreened, mostly combining TV with smartphones, laptops, or... Read more
Key finding: Examining live text commentary as an alternative second screen experience, this study showed how fans supplement audiovisual broadcast viewing with textual real-time updates, especially where streaming access is limited. This... Read more

2. What are the design challenges and interaction implications in multi-display and second screen environments?

This theme addresses the technical and human-computer interaction challenges posed by multi-display environments (MDEs), particularly those involving second screens or mobile multi-display devices. It covers how visual separation across displays affects user performance and perception, interface design for seamless multi-display use, and approaches for effectively synchronizing content across heterogeneous screens. These insights are crucial for designing user interfaces and systems that optimize usability and cognitive load in multiscreen contexts.

Key finding: Using eye-tracking methodology, this study found that visual separation between screens in mobile multi-display environments (MMDEs) does not significantly impair usability or user performance, contrary to fixed MDE findings.... Read more
Key finding: This work presents a middleware architecture enabling perspective-aware GUI rendering across heterogeneous multi-display setups, solving challenges related to different screen orientations, resolutions, and angles. By... Read more
Key finding: Through design studies and expert interviews, the paper identified user preferences and interaction patterns for arranging multiple large screens in workplace environments. Findings reveal that users use central areas... Read more

3. How do second screen practices influence social interaction, political engagement, and media consumption dynamics?

This research stream explores the social and political ramifications of second screen usage, focusing on its role in audience participation, social presence, and engagement with broadcast content, especially in political and sports contexts. It also includes audience expectations for companion applications, motivation factors such as Fan Passion and Fear of Missing Out (FoMO), and the implications for broadcast ecosystems and media convergence. Understanding these effects assists content producers and broadcasters in enhancing audience engagement and designing effective multi-device experiences.

Key finding: Survey data from 300 sports fans revealed that neither harmonious nor obsessive passion directly predicted second screen usage during sports events, but both had indirect significant effects mediated by personal FoMO (fear of... Read more
Key finding: Using means-end theory and laddering interviews, this study identified TV viewers' anticipations about second screen functionalities focusing on relevance as a companion device enhancing the viewing experience. Findings... Read more
Key finding: A two-wave panel survey in the U.S. demonstrated that second screening behavior increases openness to political persuasion, particularly among habitual social media news users and those frequently engaging in political talk... Read more
Key finding: Describes the SAM platform which leverages semantic analysis, context awareness, and dynamic community creation to enhance second screen experiences. Evaluations indicate the platform effectively augments interactive social... Read more

All papers in Second Screen

Including hypermedia in broadcast video combines content formatted for a lean-forward medium (the Web) with a lean-back one (TV) to form a hybrid medium. We identify four challenges for interacting with and experiencing this new medium.... more
Emerging online communication landscapes are reshaping the media panorama through the introduction of models based on hyper-personalization and gamification. Live-streaming phenomena, with platforms like Twitch at the forefront,... more
Os modos de assistir TV estão em constante adaptação -tanto em função da apropriação cultural associada ao uso de novas tecnologias quanto da ampliação ao acesso de dispositivos tecnológicos. E mudanças na forma como o público assiste TV... more
Second screening is widespread worldwide, particularly in younger populations. We analyze a survey of college students in Brazil and the United States to compare second screening frequency, types, platforms, and motivations between the... more
In dieser Arbeit wird an einem konkreten Beispiel untersucht ob sich audiovisuelle Inhalte des Internets in das traditionelle Ordnungsschema des Fernsehens nach Gattungenund Genreseinordnen lassen. Die Ausarbeitung versucht die... more
Governments around the world have implemented a wide array of projects to ensure citizens' access to information and communication technologies (ICTs). Likewise, governments have implemented e-government services to facilitate the... more
La television ya no se ve exclusivamente en el televisor. Internet y la telefonia movil destacan como dos plataformas muy atractivas para distribuir contenidos audiovisuales. Por un lado, permiten a la audiencia una mayor participacion y... more
In this paper we describe how Twitter is used in various languages. We observe notable differences between languages regarding the use of hashtags, links, mentions, and conversations. We propose two dimensions that can be used to classify... more
Este estudo explora o impacto do Facebook na popularização dos programas de entretenimento televisivo em Angola, focando especificamente nos programas "Janela Aberta", da Televisão Pública de Angola, e "A Tarde é Nossa", da TV Zimbo. A... more
Taking off from the Media Talk approach, this paper examines the communicative work of a Swedish sports webcast football show, Superlive, as an emerging form of web-based media format called Web-TV. This analysis is situated in a context... more
Including hypermedia in broadcast video combines content formatted for a lean-forward medium (the Web) with a lean-back one (TV) to form a hybrid medium. We identify four challenges for interacting with and experiencing this new medium.... more
For a large portion of its history, sport broadcasting has been stagnant when it comes to incorporating new and innovative technologies. However, due to declining viewership and consumer desire for customizable content, augmented reality... more
O texto "Televisão Interativa: a TV do Futuro " apresenta um estudo sobre o conceito de interatividade a partir de programas veiculados em emissoras de sinal aberto VHF. Programas que se autodenominam interativos por chamarem o... more
Yeni bir yaşam formu olarak "mobil koza" kavramı değerlendirilerek, mobil cihazların tüketicide yarattığı mobil koza etkisinin ve boyutlarının incelenmesi amaçlanmaktadır. Metodoloji: Mobilitenin yakın bir geçmişe dayanması nedeniyle,... more
Yeni bir yaşam formu olarak "mobil koza" kavramı değerlendirilerek, mobil cihazların tüketicide yarattığı mobil koza etkisinin ve boyutlarının incelenmesi amaçlanmaktadır. Metodoloji: Mobilitenin yakın bir geçmişe dayanması nedeniyle,... more
With the evolution of computers, there was also an evolution in the universe of users of such equipment. The audience became heterogeneous, comprising people of different skill levels. This fact has generated the need to facilitate... more
To better understand what characterizes those who use a second screen while watching sport, the study examine a variety of demographic factors influencing browsing device trends before, during ("second screen"), and after sports games. It... more
The influence of TV on the educational process is most often evaluated negatively in public discussion: watching TV extensively is said to make you fat, dull and violent. On the other hand a cautious optimism spreads in sciences. TV... more
This study integrates theories of mass-media effects with research on relative deprivation to explore the relationship between media exposure, perceptions of inequality, and political outcomes. Based on a representative sample of the... more
In the context of the United States, research shows a positive relationship between network heterogeneity and political expression on social media at the individual level. This study builds on that research, relying on multilevel analysis... more
This article seeks to explain political persuasion in relation to second screening-people's use of a second screen (i.e., smartphone/laptop) while watching television to access further information or discuss TV programs. Employing a... more
RODRIGUES, DC The production of meaning in the convergence of TV and second screen. 2014. 154 f. Master (MSc)
Zwei IZI-Studien untersuchten, was Eltern im Kinderfernsehen wichtig ist und welche linear gesendeten Programme von den frei empfangbaren Kindersendern in Deutschland angeboten werden.
Dieser Beitrag beschreibt eine Studie zur Nutzung von Twitter als interaktive Erweiterung des statischen Mediums Fernsehen. Dabei wurden ca. 3.700 Live-Tweets zu einer Folge der deutschen Krimireihe Tatort nach Inhalt und Funktion... more
Der Grand Prix Eurovision ist seit Jahrzehnten eine der bekanntesten Unterhaltungssen-dungen im europäischen Raum. Dennoch erregte es Verwunderung, wenn der Schrei-bende Bekannten darüber berichtete, daß dies ein Forschungsgegenstand sei.... more
The aim of this research was to explain the importance of sport in the use of digital media services on mobile devices. Relevant factors related to mobile TV usage were identified and the strength of their influence was analyzed to show... more
A paucity of work exists regarding how advertising fares on the growing technology of tablets. This study examines the processes and attitudes toward advertising while streaming TV and movie content on tablets, using the predictors of... more
Commonly conducted alongside political TV viewing, second screening is a new media use behavior that merits explorations at diverse levels. But the research on second screening is still in its infancy. To deeply understand the complicated... more
Purpose-Aiming to explore how audience consume and produce media events in the digital, distributed and social era we live in, the paper analyzes the viewing patterns of video news items during a media event (the week of Donald Trump's... more
Analista de sistemas pela UTP (formou-se em julho/2019 no curso de Tecnologia em Análise e Desenvolvimento de Sistemas na UTP) e pós-graduando em Engenharia de Software pela UFPR.
İnternet kullanımının yaygınlaşması ile birlikte bilgi akışı hızlanmış ve tüketicinin alışveriş yapma şekli değişmiştir. Dolayısıyla günümüzün yükselen eğilimi olan internet üzerinden alışverişin her geçen gün daha fazla ilgi görür hale... more
This paper presents the second screen application GUIDER that aims to offer an advanced way for users to discover and select a TV content to watch from unified sources (linear TV, Catch-up TV and VoD). For that it uses a set of filtering... more
Auch wenn der Begriff ‹Streamen› im medienwissenschaftlichen Wortschatz neu erscheint, so gilt dies doch nicht für die damit bezeichnete Konfiguration von Technologien, Formen und Praktiken. Zu ihren frühen Beispielen gehören etwa... more
This study integrates theories of mass-media effects with research on relative deprivation to explore the relationship between media exposure, perceptions of inequality, and political outcomes. Based on a representative sample of the... more
O estudo tem como objetivo propor uma reflexão no que se refere à constituição da memória coletiva e o papel da televisão neste processo. O argumento reside na ancoragem das narrativas midiáticas em memórias de caráter coletivo.... more
This study expands the exploration of a consumer behavior concept that has received considerable attention recently:  the fear of missing out (FoMO).  Several variables were analyzed in terms of their potential influence on FoMO:  social... more
On March 15, 2011, Donald Trump changed television forever. The Comedy Central Roast of Trump was the first major live broadcast to place a hashtag in the corner of the screen to encourage real-time reactions on Twitter, generating more... more
Most apps for mobile devices are designed to be used in isolation. Even apps for communication, like chat or social networks, still isolate users from others who are physically present in the same room. We designed and programmed Butter... more
Auf der deutschen Website von YouTube wird die seit etwas über einem Jahr auch in Deutschland etablierte Funktion mit dem Slogan »Go big, go live« beworben. Livestreaming wurde 2015 und 2016 als einer der wichtigsten Social-Media-Trends... more
Combining television and a second, web-connected screen, is challenging both in technical and production content issues, as they can influence users' engagement with the content. The case study presented in this paper aims to discuss how... more
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