Key research themes
1. How do survival horror games utilize monstrousness and dehumanization to shape player engagement and moral responses?
This research area investigates the representation of monsters and the dehumanization of characters in survival horror games, focusing on how these design choices impact player perception of violence, moral justification for in-game acts, and emotional engagement. It is important because survival horror relies on eliciting fear and tension while negotiating the ethical boundaries of player actions and narrative immersion.
2. In what ways do sound design and narrative structures in survival horror games create layered immersive experiences that enhance fear and tension?
This theme addresses the multi-modal strategies survival horror games employ to foster an immersive atmosphere. It explores how sound (diegetic and nondiegetic), narrative framing (nested stories, mise en abyme), and player agency interact to generate psychological unease, sustain horror, and complicate the player’s sense of reality within and beyond the game world.
3. How does narrative agency and player interaction with nightmares contribute to the emotional impact and storytelling in survival horror games?
This research focuses on the unique narrative functions of nightmare sequences and player agency denial in survival horror games, examining how these mechanisms shape player empathy, emotional engagement, and the subversion of traditional fun gameplay to simulate trauma, fear, and helplessness critical for horror experiences.