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Survival Horror Games

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lightbulbAbout this topic
Survival horror games are a subgenre of video games that emphasize survival in a hostile environment, often featuring limited resources, puzzle-solving, and a focus on atmosphere and psychological tension. Players typically confront threats from monsters or other antagonistic forces, requiring strategic decision-making to progress and survive.
lightbulbAbout this topic
Survival horror games are a subgenre of video games that emphasize survival in a hostile environment, often featuring limited resources, puzzle-solving, and a focus on atmosphere and psychological tension. Players typically confront threats from monsters or other antagonistic forces, requiring strategic decision-making to progress and survive.

Key research themes

1. How do survival horror games utilize monstrousness and dehumanization to shape player engagement and moral responses?

This research area investigates the representation of monsters and the dehumanization of characters in survival horror games, focusing on how these design choices impact player perception of violence, moral justification for in-game acts, and emotional engagement. It is important because survival horror relies on eliciting fear and tension while negotiating the ethical boundaries of player actions and narrative immersion.

Key finding: The paper finds that the use of 'alternative blood' and rendering victims as monstrous in video games does not diminish the impact of violence but rather enacts a form of cultural and rhetorical violence by dehumanizing... Read more
Key finding: This study identifies that player experiences of in-game violence differ based on imaginative and emotional engagement, with moral emotion like self-repugnance mediating responses. In survival horror contexts, the framing of... Read more
Key finding: The work specifically notes that survival horror games use limited player vision (e.g., via flashlights) to heighten fear by restricting information, thus creating a dichotomy between illuminated safe spaces and dark unknowns... Read more

2. In what ways do sound design and narrative structures in survival horror games create layered immersive experiences that enhance fear and tension?

This theme addresses the multi-modal strategies survival horror games employ to foster an immersive atmosphere. It explores how sound (diegetic and nondiegetic), narrative framing (nested stories, mise en abyme), and player agency interact to generate psychological unease, sustain horror, and complicate the player’s sense of reality within and beyond the game world.

Key finding: The paper develops a theory linking horror spectatorship and gameplay through 'sensational horror' where physical, visceral reactions are provoked. In survival horror games, this physical engagement with sounds, audience... Read more
Key finding: The chapter explicates the role of jump scares and 'screamers' in survival horror, showing how these shock tactics engage players through repeated sensory disruptions that challenge player mastery and self-control. The... Read more

3. How does narrative agency and player interaction with nightmares contribute to the emotional impact and storytelling in survival horror games?

This research focuses on the unique narrative functions of nightmare sequences and player agency denial in survival horror games, examining how these mechanisms shape player empathy, emotional engagement, and the subversion of traditional fun gameplay to simulate trauma, fear, and helplessness critical for horror experiences.

Key finding: Analyzing nightmare sequences in Silent Hill 3 and Max Payne reveals that survival horror games intentionally deny player agency during these sequences to evoke feelings of helplessness and horror. This denial increases... Read more
Key finding: The paper explores how survival horror games like Silent Hill 3 use high cultural narrative references (e.g., Shakespeare) to elevate horror storytelling and player immersion through complex thematic layers, while contrasting... Read more
Key finding: This book argues that survival horror games’ narratives and mechanics are intricately linked to immersive player experiences and gender politics, showing how narrative agency influences identification and emotional... Read more

All papers in Survival Horror Games

Distinctive narrative conditions arise when "speedrunning" the zombie narrative in Valve Corporation's cooperative first-person shooter games Left 4 Dead (2008) and Left 4 Dead 2 (2009). Close analyses of two live speedruns recorded at... more
Aspekty funkcjonowania gier cyfrowych we współczesnej kulturze: Studia przypadków to zbiór studiów poświęconych zarówno teoretycznemu, jak i praktycznemu wymiarowi badania gier cyfrowych. Centralny punkt zainteresowania tej książki... more
Los avances en el desarrollo del software propios de las últimas décadas señalan una evolución del paradigma estético-lúdico en el fenómeno del videojuego. Las nuevas consideraciones espaciales y artísticas en el diseño del cibertexto... more
This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in their storyworlds. In a thorough analysis of the genre that draws upon detailed comparisons with the... more
Cette étude examine, à travers un corpus de jeux vidéo horrifiques développés en France sur une période de près de 25 ans, comment le renouvellement des iconographies et la relecture des codes narratifs, tout comme celui des mécaniques de... more
El videojuego mantiene todo tipo de intercambios con el cine. El terror es un campo especialmente interesante para atender a los diálogos, los vaivenes y los silencios entre los dos medios. En los años 80, el videojuego trabaja con... more
The attached PDF is the author's final version. It differs from the printed version in some points such as page numbers and even some paragraphs. Please refer to the original version when you cite this. Thanks.... more
Resumo Objetiva-se traçar um breve panorama da escrita epistolar como instrumento de criação de efeito gótico na narrativa do romance Drácula, de Bram Stoker, para desenvolver uma discussão sobre como esse efeito vem sendo produzido em... more
Virtual reality is the new emerging games where gamers experience a real world thus elicit emotional activation. The study aims to build a game model using Unity3D for building the game functionality, Blender for the character 3D model,... more
Cette thèse se propose d’étudier les enjeux et les stratégies à l’œuvre dans l’apparition de la peur dans les œuvres littéraires et vidéoludiques. Il s’agit de théoriser, dans une démarche comparatiste, le rapprochement des deux médiums... more
The Silent Hill franchise is beyond doubt one of the most popular and well-known survival horror video game franchises today. The Internet tools allow the fans of the franchise join their efforts to understand the game better, as well as... more
Recently affective computing has been an active research topic due to the intention of narrowing the communication gap between humans and computers. As electroencephalogram devices have become more compact, accessible, even commercially... more
“This chapter aims to explain how sound in horror computer games works towards eliciting emotions in the gamer: namely fear and dread. More than just analyzing how the gamer produces meaning with horror game sound in relation to its... more
Six generations of game systems have come and gone since the first home consoles appeared in the 1970s, and the games themselves have advanced in tandem. As this media has evolved into a worldwide industry, the need to study it... more
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