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Player Modeling

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Player modeling is the process of creating computational representations of players' behaviors, preferences, and strategies in gaming or interactive environments. It utilizes data analysis and machine learning techniques to predict player actions and enhance user experience by personalizing gameplay and adapting game mechanics to individual player profiles.
lightbulbAbout this topic
Player modeling is the process of creating computational representations of players' behaviors, preferences, and strategies in gaming or interactive environments. It utilizes data analysis and machine learning techniques to predict player actions and enhance user experience by personalizing gameplay and adapting game mechanics to individual player profiles.
In the context of video games, dynamic difficulty adjustment (DDA) offers a dynamic solution to match the in-game difficulty to the player's needs. In this study, we aimed to assess the added value of pupillometry features in the context... more
Player modeling is a crucial procedure for the user-oriented videogame design. For player modeling to be achieved, modeling domain knowledge is essential. Mastering the semantics of a domain is to learn the "language" of the domain. In... more
A growing research community is working toward employing drama management components in story‐based games. These components gently guide the story toward a narrative arc that improves the player's gaming experience. In this article we... more
Gameplay in single-player shooter games primarily consists of combat with Non-player Characters (NPCs). However, there has been little research done to study how enemy NPCs affect player behavior in shooter games. As a consequence, there... more
Predicting and improving player retention is crucial to the success of mobile Free-to-Play games. This paper explores the problem of rapid retention prediction in this context. Heuristic modeling approaches are introduced as a way of... more
With games continuously and rapidly evolving to become more complex and sophisticated in their nature and implementation. There is a fundamental need to sustain and deliver a similarly advanced, realistic, and engaging experience for the... more
Digital games are dynamic environments where the players interact with the games and, commonly, also with other players. The players' interactions have many types of relationships, both with other players (e.g., be friend, share games)... more
There are a wide variety of studies on player modeling. However, most of these studies target a specific game or genre. In some of these works, the number of in-game actions is used as a feature for modeling a player. However, using this... more
There has been much work on player modeling using game behavioral data collected. Many of the previous research projects that targeted this goal used aggregate game statistics as features to develop behavior models using both statistical... more
There has been much work on player modeling using game behavioral data collected. Many of the previous research projects that targeted this goal used aggregate game statistics as features to develop behavior models using both statistical... more
In this chapter, we explore methods for automatically generating game content — and games themselves — adapted to individual players, in order to improve their playing experience or achieve a desired effect. This goes beyond notions of... more
Your article is published under the Creative Commons Attribution license which allows users to read, copy, distribute and make derivative works, as long as the author of the original work is cited. You may selfarchive this article on your... more
Designing and developing computer games can be a complex activity that may involve professionals from a variety of disciplines. In this article, we examine the use of game theory for supporting the design of gameplay within the different... more
Gameplay in single-player shooter games primarily consists of combat with Non-player Characters (NPCs). However, there has been little research done to study how enemy NPCs affect player behavior in shooter games. As a consequence, there... more
Gameplay in single-player shooter games primarily consists of combat with Non-player Characters (NPCs). However, there has been little research done to study how enemy NPCs affect player behavior in shooter games. As a consequence, there... more
Gameplay in single-player shooter games primarily consists of combat with Non-player Characters (NPCs). However, there has been little research done to study how enemy NPCs affect player behavior in shooter games. As a consequence, there... more
This article intends to sketch a theory of the player drawing from psychological personality theories (Assagioli's Psychosynthesis), neurophysiologic studies (Damasio and Pert) and previous work on player's theory with the purpose of... more
Gameplay in single-player shooter games primarily consists of combat with Non-player Characters (NPCs). However, there has been little research done to study how enemy NPCs affect player behavior in shooter games. As a consequence, there... more
As player demographics broaden it has become important to understand variation in player types. Improved player models can help game designers create games that accommodate a range of playing styles, and may also facilitate the design of... more
Feedback on player experience and behaviour can be invaluable to game designers, but there is need for specialised knowledge discovery tools to deal with high volume playtest data. We describe a study with a commercial third-person... more
ABSTRACT Player experience is at the heart of good game design, but designers typically have limited experience data to work with. Detailed and fine-grained accounts of gaming experience would be of great value to designers and... more
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