This essay attempts to shed a light on the intricate relationship between player agency-the player's capacity to act and make choices in a videogame-, and that of the developers-the limitations and possibilities creators must navigate in... more
This work will explore the literature on the different ways in which videogames can elicit negative emotions and which game's elements can provoke such reactions in players. Videogame development and research have, in their early years,... more
Per oltre sei anni, Hollow Knight: Silksong non è stato semplicemente un videogioco. È trasceso la sua natura di prodotto d'intrattenimento per diventare un mito culturale, un simbolo quasi religioso di attesa e speranza per una comunità... more
For over six years, Hollow Knight: Silksong has not simply been a video game. It has transcended its nature as an entertainment product to become a cultural myth, an almost religious symbol of expectation and hope for a global community.... more
E-sports is rapidly gaining popularity among young people and attracting significant interest from universities. However, there is still no consensus on what e-sports curricula should include, and a comprehensive framework for e-sports... more
UFPE) e pós-doutorando no PPGDesign da Universidade Anhembi Morumbi. Atua em pesquisas ligadas a concepção de jogos e produtos digitais, abrangendo temas como: métodos de design, usuários, personas, gamificação, análise de produtos,... more
Playing video games is a popular leisure activity among adolescents and youths. People's motivations for playing video games, as well as the potential benefits and drawbacks, are an issue of continual debate. Some researchers believed... more
O character design visa a construção de personagens e é um dos pilares essenciais para o desenvolvimento de jogos. Considerando os arquétipos presentes na composição da silhueta, da paleta de cores e do exagero ao construir personagens,... more
This study aims to thoroughly examine the relationship between digital game design and illustration by analysing the artistic, design, and narrative dimensions of illustrations through popular 2D and 3D digital games. In this context,... more
discussions about the multiplayer version. I am also thankful to everyone who took out time to test and participate in playing the games and providing their feedback.
The purpose of this research is to develop a Class Library in the domain of Scrolling Shooter games. The built of this Class Library will be used to develop Scrolling Shooter games as the result of this research. In software engineering,... more
Video games are experience-based products and user satisfaction is key for their popularity. To design for as strong an experience as possible, game developers incorporate evaluation methods that h ...
In this article we carried out a review of religious education based on Ken Wilber's AQAL model, for which purpose a review of the current understanding of religious education is made, widely equated with school religious education,... more
El objetivo de este proyecto es sentar las bases dentro del ámbito educativo para realizar videojuegos innovadores en términos de mecánicas, estéticas e interfaces hombre-máquina poco comunes.Eje: Ingeniería de Software.Red de... more
"Indeed, with hardship will be ease" ( Al Insyirah : 6 ) "I refuse to let my fear control me anymore!" v vi ACKNOWLEDGEMENT Alhamdulillah, all praise and thanks is for the Almighty Allah SWT, the lord of the universe, for all blessing and... more
This thesis presents a comprehensive case study on the use of AI-generated music in video game development, examining the role of music in depth. The study included both an observational preliminary study examining the technical... more
La industria de los videojuegos ha crecido notablemente durante la última década. Estudios realizados en 2017 por la Entertainment Software Association (ESA, 2018) demuestran que, solo en Estados Unidos, la inversión de consumidores pasó... more
Web-based learning has revolutionized distance education from the foundations. The tremendous variety of new possibilities offered has also caused the upgrade of methodologies and strategies entailed in face-to-face education. The... more
Sound is both an atmospheric and functional element of understanding one's orientation within a space, whether real or virtual, evoking a sense of spatial awareness. With videogame engines becoming increasingly prevalent in architectural... more
Virtual reality has great potential for immersive experiences that is not available in other mediums. Thus, it has a significant place in the entertainment and the game industry. However, creating a well-designed immersive experience can... more
is a game scholar and researcher specializing in curriculum development, training, narrative, and psychology. Her research focuses on how video games can foster health-promoting behaviors, how female protagonist agency affects youth and... more
Desde a virada do milênio, os videogames se expandiram e diversificaram, consolidando uma posição hegemônica dentro da cultura pop contemporânea. O público que consome games, da mesma forma, também se diversificou. Hoje, estima-se que... more
We propose a set of six topics of inquiry into historical games as regards their feminine characters, and we illustrate them through an analysis of This War of Mine, Valiant Hearts and 80 Days. Historical games may include documented... more
We propose a set of six topics of inquiry into historical games as regards their feminine characters, and we illustrate them through an analysis of This War of Mine, Valiant Hearts and 80 Days. Historical games may include documented... more
As games are becoming an increasingly popular medium in various demographic and professional strata, scholars are discussing their content and how they shape society. However, despite an increase in gender analysis of video games, little... more
This article introduces a method for exploring liminal horror environments using a modified Wave Function Collapse algorithm. This approach employs real-time generated regions to create infinite, non-deterministic environments, removing... more
Game development is a complex task that requires a lot of hard work and patience because it contains various elements such as 3D objects, collision detection, scripting, sound management, animation, rendering, control, and artificial... more
In this paper we describe a pedagogical interactive activity currently in development, which takes the form of a mobile game. The subject of the game is a curriculum topic in Mathematics, namely the four elementary operations on... more
Las investigaciones coordinadas por Diego Maté y María Luján Oulton compiladas bajo la publicación titulada “Derivas: concentración y aperturas de los game studies” divulgadas en Cuadernos del Centro de Estudios en Diseño y Comunicación... more
A number of video games involve moral narratives or require the player to make moral decisions and research from psychologists has helped to understand the effects video game content can have on how individuals behave. Recent research has... more
A game’s power lies in its ability to transcend the player beyond the screen into a game world where their actions and decisions feel genuinely engaging, resulting in the player feeling immersed in the world. Immersion makes gaming a... more
An introduction to the core concepts and methodologies that inform game design, development, and criticism. This course will provide students with a critical overview of each of these content areas and will demonstrate how their specific... more
The paper reports on the design process of a transmedia game driven by narratives mixing fact with fiction. The aim of the game was to enhance student motivation, collaboration, multiliteracy and l ...
El progreso tecnológico en el diseño conlleva beneficios e impactos negativos, como la aceleración del consumo, la desigualdad y la obsolescencia. Mientras el diseño impulsa innovaciones, también refuerza modelos de producción que... more
For over a decade now game research has aimed at describing the game experience by attempting to see it from one perspective. In this paper, we collect, analyse, and merge together this work. As a result, we claim that a game experience... more
Interactive digital storytelling (IDS) allows a human user to become an active part in a story and to affect how the story unfolds. To understand IDS systems, we need to consider the partakers present in them as well as their roles and... more
The research team applies narrative theory to design a location based context-aware mobile role playing game in order to make students feel that they are living in the game world and role playing an actor, exploring the game world,... more
What is this? It's a piece of writing exploring the development of a small international ecolinguistics pilot project that used Animal Crossing New Horizons (ACNH) as a vehicle to connect university students and researchers in... more
BioDiveIn and GoCOLife are two of several interventions developed within COlife studios over 2022 and 23. These aim to lead towards transition towards Post-Anthropocene, engaging ecological aesthetics. BioDiveIn intervention is an... more
For many people, video games play a crucial role in everyday life. Video games can have a significant impact on the players, and this impact can manifest in a multitude of different forms. One of the ways an individual can be affected by... more
In this paper we present the result of our work on implementation of an interactive environment that can be used to develop adaptive games with animating characters. The environment is designed to run in design and run mode, whereas... more
Este artículo analiza la evolución de los videojuegos de mundo abierto desde sus orígenes hasta 2023, estableciendo una cronología que contextualiza su desarrollo en relación con la evolución tecnológica y las tendencias del sector. A... more
En Sudamérica el estudio en torno a juegos y videojuegos ha ido en aumento los últimos años pero, debido a las características particulares de la región, las dificultades de adoptar la nomenclatura anglosajona así como la falta de... more
This paper presents work on the development of a Game-Based Learning (GBL) application’s requirements for female middle school students which teaches fundamental concepts of programming. Currently, there are not enough students who desire... more
What makes Iron Storm (4X Studios, Kylotonn, 2002) relevant to the ongoing discussion on game textuality? How can this game be used to explore the limits of a story that is stretched across media? What does Iron Storm tell us about the... more
This reading attempts to show how Iron Storm connects history and fiction by means of a three-dimensional storytelling system. This paper further explores new limits of game concepts such as Jenkins space architecture and Murray's... more
What makes Iron Storm (4X Studios, Kylotonn, 2002) relevant to the ongoing discussion on game textuality? How can this game be used to explore the limits of a story that is stretched across media? What does Iron Storm tell us about the... more
Em termos de bem e mal, o nosso objetivo e mostrar o quanto tres personagens do videogame The Cave (2013) sao nebulosos, a luz da convencao pos-modernista de anti-heroi. Como em todas as midias, o pos-modernismo parece ter permeado tambem... more
Various digital games have been developed that focus on providing a sense of enjoyment and excitement for their players in order to be a modern tool for releasing stress or simply for pleasure. In recent years, digital games were also... more