Gesture interpretation can be seen as a way for computers to begin to understand human body language, thus building a richer bridge between machines and humans than primitive text user interfaces or even GUIs, which still limit the... more
The employment of multi-purpose industrial robots has raised challenges on the identification of intuitive interfaces for effective Human Robot Interaction (HRI) that are suitable for the users, who may not necessarily be experienced in... more
Let's face it: in the age of Google and Wikipedia, the university and, most likely, secondary school business models will have to alter. We cannot make a life selling truth anymore. They are instantly accessible with the click of a mouse"... more
This study investigated the influence of stereoscopic visual depth and body vibration on the high-level affective perception that concerns the senses of presence and verisimilitude. The multisensory content used in our experiment... more
This paper presents a model of social attitudes for reasoning about the appropriate attitude to express during an interaction. It combines a theoretical approach with a study of a corpus of human-to-human interactions.
As the focus of interest in HCI research expands, new design approaches are needed. Interaction designers, who have been guiding their endeavors for better user interfaces by the concepts of usability and accessibility, are now having the... more
Cultural aspects, such as values, beliefs and behavioral patterns influence the way technology is understood and used, and the impact it may cause on the environment and on people. Social software is a growing reality worldwide, while the... more
Technologies such as Tangible User Interfaces (TUIs) take advantage of the natural ability of children to tell stories, play and explain their personal and social behavior. TUI technologies can be designed to constitute scenarios of... more
A literature review has indicated that the remote control, the main physical artifact of interaction with the television system, in its current form is not adequate to the interaction between users and applications of Interactive Digital... more
Based on previous results of our research in the field of physical artifacts for interaction with Interactive Digital Television (iDTV) we developed a new digital device we named Adjustable Interactive Rings (AIRs). This work presents a... more
New ways to interact with technology are gaining ground over the familiar Graphical User Interfaces (GUI). The Tangible User Interfaces (TUI) are one example of this. However, while it may seem intuitive that such interfaces should evoke... more
In spite of some divergence on interpretations of the concept of "affordance", the term is fundamental in HCI and interaction design. More recently, the recognition of the affective quality of systems is becoming increasingly important as... more
While technological innovation has significantly changed the interpreters' work, few professionals seem to have interpreted in the Metaverse or in Virtual Reality (VR). Limited data are available on simultaneous interpreting (SI) in... more
The paper describes a possible approach to the design of believable dialogs between users and emotionally intelligent interactive agents capable of conveying emotional, verbal and non-verbal signals. User's affective profile is built... more
Innovations in mobile technology allow the use of Internet and smartphones for communicating disasters and coordinating evacuations. However, given the turbulent nature of disaster situations, the people and systems at crisis center are... more
Within the last couple of years, automatic multimodal recognition of human emotions has gained a considerable interest from the research community. By taking into account more sources of information, the multimodal approaches allow for... more
Lipreading gets increasingly attention from the scientific society. However, many aspects related to lipreading are still unknown or poorly understood. In the current paper we present the entire process used for engineering the data for... more
The proliferation of small mobile devices and wireless networks has resulted in an increasing demand to support the applications found in wired environments on mobile devices. In real time replication systems, such as collaborative... more
Abstract: The topic of automatic interpretation of human communicative behaviour, that is, giving machines the ability to detect, identify, and understand human interactive cues, has become a central topic in machine vision research,... more
Car simulators are essential for training and for analyzing the behavior, the responses and the performance of the driver. Augmented Reality (AR) is the technology that enables virtual images to be overlaid on views of the real world.... more
Smart phones are very effective tools for increasing the productivity of business users. With their increasing computational power and storage capacity, smartphones allow end users to perform several tasks and be always updated while on... more
Due to the recent development of underlying hardware technology and improvement in installing environments, public display has been becoming more common and attracting more attention as a new type of signage. Any signage is required to... more
This paper investigates the use of game theoretic representations to represent and learn how to play interactive games such as Connect Four. We combine aspects of learning by demonstration, active learning, and game theory allowing a... more
Fidelity measurement is critical to ensuring that mental health interventions are delivered as intended and achieve meaningful outcomes. However, conventional fidelity tools often face challenges in real-world mental health settings,... more
In addition to the functionalities of mobile phones that most people enjoy (phone calls, text messaging, camera, and music player), way-finding technology 1,2 , monitoring for health protection 3 , and general remote control may be... more
In addition to the functionalities of mobile phones that most people enjoy (phone calls, text messaging, camera, and music player), way-finding technology 1,2 , monitoring for health protection 3 , and general remote control may be... more
An Interactive Whiteboard (IWB) is a device that is a giant tactile and projection screen. It can be considered as one of the main elements for pedagogical innovation with information technology. IWB allows to transform the classical... more
Simulation, which creates abstractions of the system is an appropriate approach for studying complex systems that are inaccessible through direct observation and measurement. Many simulators aimed at studying vehicles dynamics are... more
Small-world architectures may be implicated in a range of phenomena from networks of neurons in the cerebral cortex to social networks and propogation of viruses [1]- . Small-world networks are interpolations of regular and random... more
Online social networks (OSNs) are one of the most popular web-based services for people to communicate and share information with each other. With all their bene ts, OSNs might raise serious problems in what concerns users' privacy. One... more
The ubiquity of smartphones and the growth of computing resources, such as connectivity, processing, portability, and power of sensing, have greatly changed people's lives. Today, many smartphones contain a variety of powerful sensors,... more
In Human-machine interaction, information is communicated between a human and the machine via user interfaces. Consequently, the measures and level of insights that can be derived from such studies will be dependent upon the context under... more
The objective of this paper is to perform a comprehensive performance comparison of public cloud services for computing and to analyze the correlation between their prices and performance. Eight representative public cloud providers were... more
The big data revolution is an exciting opportunity for universities, which typically have rich and complex digital data on their learners. It has motivated many universities around the world to invest in the development and implementation... more
The big data revolution is an exciting opportunity for universities, which typically have rich and complex digital data on their learners. It has motivated many universities around the world to invest in the development and implementation... more
In this paper, we present an overview of our research project with Gaia, a development infrastructure for ubiquitous applications. This infrastructure is based on three main elements: a component-based middleware operating system that... more
Models of interactive systems can be used to answer focused questions about those systems. Making the appropriate choice of modelling technique depends on what questions are being asked. We present two styles of interactive system model... more
We formally specify the interpretation stage in a dual state space human-computer interaction cycle. This is done by extending / reorganising our previous cognitive architecture. In particular, we focus on shape related aspects of the... more
A better understanding of "human error" is needed to help overcome problems of people assuming they are to blame for their inability to use poorly designed technology. In order to investigate people's ability to recognize, and reflect on... more
Involving Stakeholders in Learning Analytics: Opportunity or Threat for Learning Analytics at Scale?
This article introduces the goal and activities of the LAK 2018 half-day workshop on the involvement of stakeholders for achieving learning analytics at scale . The goal of the half-day workshop is to gather different stakeholders to... more
Bu çalışmada, üzerine sensörler yerleştirilmiş gözlük benzeri bir aracın giyilmesi ile göz hareketlerini ve bakışı takip etme amacı ile geliştirilen bir sistem tanıtılmaktadır. Çalışma şekli nedeniyle ortaya çıkan ürüne Eye Touch (Göz... more
Among various approaches to eye tracking systems, light-reflection based systems with non-imaging sensors, e.g., photodiodes or phototransistors, are known to have relatively low complexity; yet, they provide moderately accurate... more
This paper explores new possibilities for social interaction between a human user and a robot with an abstract shape. The social interaction takes place by simulating behaviors such as submissiveness and dominance and analyzing the... more
Including hypermedia in broadcast video combines content formatted for a lean-forward medium (the Web) with a lean-back one (TV) to form a hybrid medium. We identify four challenges for interacting with and experiencing this new medium.... more
In the vision of ubiquitous computing, users are imagined as evolving in various, changing and not always foreseeable environments, in which platforms may arrive and disappear in an opportunistic manner. As a result, there is a need for... more
Machine les modèles étaient restés jusqu'ici associés à la décevante génération automatique des Interfaces Homme-Machine (IHM), ils reviennent aujourd'hui, investis d'espoir, comme solution à la diversité des contextes d'usage en... more
Musicians and composers have been using brainwaves as generative sources in music for at least 40 years and the possibility of a brain-computer interface for direct communication and control was first seriously investigated in the early... more