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Player Experience

description402 papers
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lightbulbAbout this topic
Player Experience refers to the subjective perceptions and emotional responses of individuals while engaging with a game or interactive system. It encompasses various dimensions, including usability, enjoyment, immersion, and satisfaction, and is critical for understanding user engagement and the overall effectiveness of game design.
lightbulbAbout this topic
Player Experience refers to the subjective perceptions and emotional responses of individuals while engaging with a game or interactive system. It encompasses various dimensions, including usability, enjoyment, immersion, and satisfaction, and is critical for understanding user engagement and the overall effectiveness of game design.

Key research themes

1. How can models and measurement tools accurately capture and predict player enjoyment and experience in games?

Understanding and modeling player enjoyment and experience is central to game design and evaluation. This research theme focuses on formulating conceptual models, empirical measurement instruments, and data-driven predictive frameworks that can quantify, describe, and predict player enjoyment, affective responses, and overall user experience. Such models provide designers with actionable criteria and tools for creating engaging games, evaluating existing titles, and personalizing gameplay to enhance satisfaction.

Key finding: This paper introduces GameFlow, an integrative model of player enjoyment in games based on ‘flow’ theory, combining eight elements (concentration, challenge, skills, control, clear goals, feedback, immersion, social... Read more
Key finding: The development of the Game Experience Questionnaire (GEQ) provides a modular and validated instrument to measure multidimensional player experiences immediately post-gameplay, through components such as Immersion, Flow,... Read more
Key finding: This study proposes a data-driven, neuroevolutionary preference learning framework linking game content parameters and player behavior to self-reported affective states in a First-Person Shooter game. By combining... Read more
Key finding: The 'Performance-Based Assessment Cycle' model fuses Kolb’s Experiential Learning Theory with performance assessments to evaluate relevant experiences deeply. Through two case studies, the framework enables assessing not only... Read more
Key finding: This work presents the design and user-centered development of a guided web-based platform to support analysis of Player Experience Inventory (PXI) questionnaire data. The platform addresses the challenge that game user... Read more

2. What role do game genre and social interaction play in shaping distinct player experience profiles?

Player experience varies significantly across game genres and social contexts, influencing immersion, presence, challenge, and satisfaction. This theme investigates how different genres (e.g., MOBAs, FPS, single-player) produce distinct motivators and experiential dimensions, including social presence in multiplayer settings. Understanding these variations informs targeted design strategies tailored to genre-specific player expectations and social dynamics, ultimately guiding improved player engagement and wellbeing.

Key finding: Through mixed methods, including a large-scale player experience (PX) study and follow-up interviews with MOBA players, this research identifies that MOBAs evoke less immersion and presence but higher challenge and... Read more
Key finding: This study validates the applicability of the Social Presence module of the Game Experience Questionnaire (GEQ) to measure social UX in multiplayer board games. Scale analyses and participant interviews support the... Read more
Key finding: This chapter presents psychological frameworks and empirical data from 2200 participants to dissect user experience (UX) in digital games, emphasizing the complex interplay between cognitive, emotional, and motivational... Read more
Key finding: An experimental study with 74 participants manipulating game difficulty in a FPS game indicates that player satisfaction and enjoyment are not simply linear functions of performance. Instead, players adapt their attributions... Read more
Key finding: The miniPXI, an 11-item single-measure instrument derived from the Player Experience Inventory, demonstrated sensitivity in detecting player experience differences across nine game prototype iterations involving 16... Read more

3. How can game experience and emotional requirements be specified and evaluated to enhance testability and design in game development?

The subjective and multifaceted nature of player experience complicates the specification and empirical evaluation of design requirements targeting emotional and cognitive gameplay aspects. This research theme addresses methodologies for articulating testable experience and emotional requirements, using psychological frameworks, and applying systematic evaluation approaches. By clarifying these requirements and developing validation methods, it supports the alignment of game design intentions with player experience outcomes, ultimately refining game quality assurance processes.

Key finding: This paper presents techniques for defining emotional and cognitive ('experience') requirements in game design that are experimentally testable. Using a stimulus-perception-response model, the authors detail challenges in... Read more
Key finding: The authors propose a framework extending beyond traditional 'positive' or 'fun' experiences by introducing the concept of 'serious experience' that includes thought-provoking, challenging, and reflective experiences designed... Read more
Key finding: Integrating physiological measures (hemoencephalogram and eye tracking) with psychological questionnaires and performance analysis, this case study on a business simulation game demonstrates multidimensional methods for... Read more
Key finding: This study develops a boundedly rational dynamic model capturing play-or-quit decisions in online games with level progression. It incorporates player learning and biased predictions of operation efficiency, identifying... Read more
Key finding: Employing two substantial online datasets, this research empirically tests the BrainHex player type model’s psychometric properties, revealing partial confirmation of factor structures and acceptable reliability but limited... Read more

All papers in Player Experience

This work will explore the literature on the different ways in which videogames can elicit negative emotions and which game's elements can provoke such reactions in players. Videogame development and research have, in their early years,... more
This is a short introduction to the papers presented at the 3rd Workshop on Games-Human Interaction GHItaly19, that was held in connection with CHItaly 2019. This series of workshops focuses on the multifaceted issues related to the... more
This paper attempts to define and describe ar elatively new subgenre of digital literature-appf iction. Id ifferentiateb etween four keycomponents of its poetics: triple reception model, three typesofimmersion, interface, and database.... more
Translator is always between the two horns of the dilemma: he needs to make balance between preserving accuracy of meaning, function and style of Source Language (SL) and maintaining acceptability of the translated text with all its... more
In user experience design, prototypes are an indispensable tool for early diagnosis of usability issues. Designing usability testing to accommodate a prototype's limited interactivity is essential to obtain relevant participant feedback.... more
A game’s power lies in its ability to transcend the player beyond the screen into a game world where their actions and decisions feel genuinely engaging, resulting in the player feeling immersed in the world. Immersion makes gaming a... more
This article describes the interdisciplinary work carried out by teachers and students of the Faculties of Fine Arts and Informatics in La Plata city, to develop a serious game for social networks related with Argentine native peoples.... more
Decision-making is one of the most critical yet often overlooked skills in youth soccer development. While traditional coaching methods focus heavily on technical execution in isolation, the modern game demands much more-especially in the... more
This study delves into a critical analysis of Eugene O'Neill's tragic play, "The Emperor Jones," employing perspective of the New Historicist Reading as the major methodology of this current study. This study highlights the cultural... more
This study delves into a critical analysis of Eugene O'Neill's tragic play, "The Emperor Jones," employing perspective of the New Historicist Reading as the major methodology of this current study. This study highlights the cultural... more
Immersion is often a major consideration in game design, and a welldesigned soundtrack should only aid it. This study investigates the relationship of music and immersion in digital games – making sure to focus on music in specific,... more
Creativity in game design is not as widely studied as it is in general design discipline. While it may be argued that game design is simply a special case of design, in reality, it is peculiar in many ways and hence needs special... more
in Visual Culture) 신체 유기체는 사물에 대한 지각에서 발생하는 -원초적 의미의 네트워크를 통해 세상과 연결된다. 1) 실험영화와 라이트아트 비디오아트의 역사에서 우리가 간과하지 말아야 할 점이 있다면 이 , 예술가들은 매체의 기술적 잠재성 못지않게 실시간으로 움직이는 추상을 만드는 그 회화적 세 계의 가능성에 매료되었다는 점이다 그들은 필름과 빛 비디오 매체의 물질적 기술적 특성과 . , , 그 직접성을... more
This paper is a preliminary attemps to serve as a reference of the state of the art of the techniques and tools related to 'Game Design' (GD). We analyze the relationship existing between Game Design and the main subareas related to... more
This paper discusses some of the most interesting challenges to which the games research community members may face in the area of the application of arti cial or computational intelligence techniques to the design and creation of video... more
With the incorporation of new media into daily life, traditional media concepts have become inadequate in demonstrating the interaction between audience, player, or reader and media texts, necessitating new concepts to understand this... more
The consequence of playing a game affects a player’s thoughts, feelings, attitudes, and behaviours. To measure player experience there are various qualitative and quantitative methods. Iterative game development and play testing sessions... more
Con el tema "Fútbol y Estudios Sociales", el evento reunirá a investigadoras(es), activistas, deportistas, estudiantes y amantes del fútbol en una programación intensa y transformadora. Habrá mesas de ponencias, paneles, conferencias y... more
Son múltiples las variables que se deben tener en cuenta a la hora de recomendar cómo realizar actividad física: tipo, frecuencia, intensidad, duración y densidad. Existen varias guías que se dedican a este tema, pero la situación que se... more
The hegemony of digital culture has imposed a shift in the way of understanding narrative logics, which can no longer ignore a transmedia perspective. The task of comparative literature should be to study the new narrative... more
The rise of videogames in our culture has caused that they are no longer seen as simple games for kids and have spread to all the segments of population. The use of videogames by elderly people can help to improve their quality of life,... more
This paper describes a method for analysing videogames based on game activities. It examines the impact of these activities on the player experience. The research approach applies heuristic checklists that deconstruct games in terms of... more
Perkembangan teknologi virtual reality (VR) telah membuka peluang besar dalam industri game edukasi sejarah, termasuk dalam pengembangan game Battle of Riau. Namun, aset 3D dalam game ini masih memiliki beberapa kekurangan, seperti detail... more
This dissertation examines how gender and sexuality are depicted in the Dragon Age video game series, focusing on how its stories, characters, and gameplay elements subvert conventional norms and provide inclusive, progressive... more
Recommended citation: Marcos-Huaman, R.; Gifreu-Castells, A.; Sayan-Casquino, Y. (2024). Players' Perception in Video Games with Horror Narrative: Analysis of the Audiovisual Features in Resident Evil. En P.C. López-López et al.(eds.),... more
This study explores video game localization as a rapidly expanding field with significant potential in Iran's market, focusing on Zula, the Persian localized version of the video game Counter-Strike: Global Offensive (CS:GO). The... more
This is a PDF file of an article that has undergone enhancements after acceptance, such as the addition of a cover page and metadata, and formatting for readability, but it is not yet the definitive version of record. This version will... more
Oyunlar insanlar var olmadan önce de deneyim ediliyordu. Fakat günümüz dünyasında özellikle "Dijital Oyun" başlığının ön plana çıkmasıyla birlikte iyiden iyiye popüler hale gelen "Oyun Kültürü", bugün milyonlarca kişi tarafından... more
This study aimed to investigate the concept of translation praxis by assessing practical components of BA Translation Programs at Yemeni Universities and exploring the perspectives of instructors, senior students and alumni. A... more
This paper considers the aesthetics and nostalgic discourses found in the post-apocalyptic gameworlds portrayed by Serbian indie game developer Demagog Studio as well as examines the public performances and interviews of its CEO, Igor... more
In this paper, we describe a methodology for capturing player experience while interacting with a game and we present a data-driven approach for modeling this interaction. We believe the best way to adapt games to a specific player is to... more
Educational games such as quizzes, quests, puzzles, mazes and logical problems may be modeled as multimedia board games. In the scope of the ADOPTA project1 being under development at the Faculty of Mathematics and Informatics at Sofia... more
The gaming Industry has changed significantly. Mobile games have exploded in the last few years ranging from simple puzzle games such as Angry Birds and Candy Crush, to quite complex multiplayer games such as Game of War and Clash of... more
Dear colleagues, students, family and friends, Ladies and Gentlemen, Inaugural lectures are typically very ritualized acts of communication (Wyatt, 2008). They usually start with people being asked to turn off their cell phones, but this... more
Magdaléna Balážiková focuses her academic interests mainly on the psychological aspects of marketing communication, consumer behaviour and digital games, especially related aspects of cognitive psychology. She is also fond of behavioural... more
Video games are currently stigmatized in general culture as a lesser form of entertainment, and much of the current scholarly debate on them is unable to identify those games that also function as works of literature and to perform... more
In this article, we develop a theory of gameplay labour, acknowledging the paradigm of political economy yet grounded in game design and play, called ‘cultivation play’. In most understandings of game work, theorists traditionally explain... more
In this article I explore the ways in which ethnic identity intersects with locality, occupation, and interpersonal relationship in everyday lives of Nepal today. Specifically, I focus on the ethnicity of Sherpa people who are... more
Player modeling is a crucial procedure for the user-oriented videogame design. For player modeling to be achieved, modeling domain knowledge is essential. Mastering the semantics of a domain is to learn the "language" of the domain. In... more
If videogames are played, theories and interpretations of videogames are read and written, which makes them a fruitful site for exploring the stories we create about, with, and around videogames. Writing across blogs, wikis, discussion... more
El propósito es explorar y debatir el impacto que el tiempo ocupado en entrenamiento de futbol puede tener en las vidas de los jóvenes atletas que están todavía en la escuela. Se realizaron entrevistas tanto estructuradas como... more
What motivates cruelty against video game characters designed to be friendly? Using human-to-NPC interactions within the game Animal Crossing: New Horizons as a case study, this paper seeks to define what aspects of a cozy game contribute... more
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