Key research themes
1. How can models and measurement tools accurately capture and predict player enjoyment and experience in games?
Understanding and modeling player enjoyment and experience is central to game design and evaluation. This research theme focuses on formulating conceptual models, empirical measurement instruments, and data-driven predictive frameworks that can quantify, describe, and predict player enjoyment, affective responses, and overall user experience. Such models provide designers with actionable criteria and tools for creating engaging games, evaluating existing titles, and personalizing gameplay to enhance satisfaction.
2. What role do game genre and social interaction play in shaping distinct player experience profiles?
Player experience varies significantly across game genres and social contexts, influencing immersion, presence, challenge, and satisfaction. This theme investigates how different genres (e.g., MOBAs, FPS, single-player) produce distinct motivators and experiential dimensions, including social presence in multiplayer settings. Understanding these variations informs targeted design strategies tailored to genre-specific player expectations and social dynamics, ultimately guiding improved player engagement and wellbeing.
3. How can game experience and emotional requirements be specified and evaluated to enhance testability and design in game development?
The subjective and multifaceted nature of player experience complicates the specification and empirical evaluation of design requirements targeting emotional and cognitive gameplay aspects. This research theme addresses methodologies for articulating testable experience and emotional requirements, using psychological frameworks, and applying systematic evaluation approaches. By clarifying these requirements and developing validation methods, it supports the alignment of game design intentions with player experience outcomes, ultimately refining game quality assurance processes.