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Mobile apps

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lightbulbAbout this topic
Mobile apps are software applications designed to run on mobile devices, such as smartphones and tablets. They are developed to perform specific tasks or functions, leveraging device features and capabilities, and are typically distributed through app stores for user download and installation.
lightbulbAbout this topic
Mobile apps are software applications designed to run on mobile devices, such as smartphones and tablets. They are developed to perform specific tasks or functions, leveraging device features and capabilities, and are typically distributed through app stores for user download and installation.

Key research themes

1. How does mobile app design impact user behavior, channel preference, and engagement in retail and specialized domains?

This research theme focuses on the influence of mobile app design elements such as perceived ease of use, interface clarity, and integration of motion and visual design on user engagement, purchase behavior, and overall app success. Understanding these factors is critical for optimizing consumer interaction with apps, affecting channel preferences (e.g., app vs. physical store), satisfaction, and adoption in domains ranging from retail to healthcare and education.

Key finding: This study demonstrates that perceived ease of use strongly fosters personal connections to retail mobile apps, influencing consumers’ channel preferences between app and physical stores, actual purchasing behavior in-app,... Read more
Key finding: Employing a qualitative method based on visual observation and user responses, this research finds that harmonious integration of motion (animation, transitions, microinteractions) with visual design elements (color,... Read more
Key finding: Through survey data, this study identifies that while users find icons helpful for app navigation, the clarity of icons varies widely. Icons paired with textual labels increase user understanding and reduce navigation errors,... Read more
Key finding: Using extensive Google Play Store data, the study finds limited but measurable predictive relationships between app features and success proxies such as installations and average ratings. The findings suggest that description... Read more

2. What are the adoption, engagement patterns, and strategic monetization approaches in mobile app ecosystems?

This theme investigates the dynamics of app downloads, usage frequency, revenue generation strategies, and user engagement trends across diverse app marketplaces. It encompasses the disparities between free versus paid app models, factors influencing long-term consumer use, and sociocultural influences on adoption, providing critical insights for developers and platform designers to optimize reach and profitability.

Key finding: The study reveals a highly skewed popularity distribution following a truncated power-law, with 10% of apps accounting for 70-90% of downloads. It shows free apps have greater popularity but paid apps follow a Zipf-like... Read more
Key finding: Longitudinal tracking over 90 days finds relatively low engagement with health apps among Portuguese young adults, with gender and regional disparities. COVID-19 increased adoption of pandemic-related apps, but this did not... Read more
Key finding: Medical students show favorable attitudes towards mHealth apps across education, fitness, and COVID-19 management categories, but awareness and actual usage vary significantly. Adoption correlates with perceived utility in... Read more
Key finding: The analysis suggests that developers’ income is concentrated among a small minority, with many earning negligible revenue. Success metrics reveal that offering a mix of free apps with embedded advertising can outperform... Read more

3. How are mobile apps utilized and tailored across specialized domains such as education, healthcare, construction, and emergency services?

This theme addresses the domain-specific applications of mobile apps focusing on their roles, implementation challenges, user engagement, and performance in sectors like higher education, healthcare (including teledentistry and emergency care), and construction. It highlights how app features are adapted to meet professional, educational, or operational requirements and the implications for future development and policy frameworks.

Key finding: Analysis of 177 apps affiliated with Australian universities profiles a typology capturing administrative, learning, organiser, and engagement functions. The study demonstrates diverse app uses addressing student needs... Read more
Key finding: Surveying 505 music education students, this study finds moderate app usage levels with significant gender differences but stability across grade levels and device type. Findings suggest that mobile apps support musical skill... Read more
Key finding: Survey among trauma and emergency surgeons indicates that despite widespread smartphone use, only 24.1% find existing medical apps extremely useful, with a preference for communication apps over medical calculators or... Read more
Key finding: Systematic review and MARS quality assessment of 27 COVID-19 related mHealth apps reveals variable quality across use cases such as exposure management and health monitoring. Findings emphasize the necessity for regulatory... Read more
Key finding: Survey of dental-related apps on Google Play finds heterogeneous application quality and user engagement across categories like patient education and appointment scheduling. Highlights need for evidence-based development and... Read more
Key finding: Review and categorization of 136 construction-related apps reveal concentration in design, measurement, and management functions. Top apps identified by download figures point toward industry demand for multifaceted,... Read more
Key finding: The paper presents the AENS—a cloud-hosted platform integrating QR codes, real-time accident verification via RCNN, and automated notifications to medical services, families, and insurers. This design addresses known delays... Read more

All papers in Mobile apps

This is a slideshare talk I created for the following publication: Bellman, S.; Potter, R.F., Treleaven-Hassard, S.; Robinson, J.A.; Varan, D (2011). The Effectiveness of Branded Mobile Phone Apps. Journal of Interactive Marketing 25... more
Mobile devices are playing an increasingly intimate role in everyday life. However, users can be surprised when informed of the data collection and distribution activities of apps they install. We report on two studies of smartphone users... more
Mobile phones and tablets can be considered as the first incarnation of the post-PC era. Their explosive adoption rate has been driven by a number of factors, with the most signifcant influence being applications (apps) and app markets.... more
Background: The prevalence of physical chronic or long-term conditions in adolescents aged 10-24 years is rising. Mobile phone and tablet mobile technologies featuring software program apps are widely used by these adolescents and their... more
The aim of the present study is to improve the understanding regarding the accept‑ ance of tourism apps available for the marketing and tourism destination. For this purpose, the Unifed Theory of Acceptance and Use of Technology 2... more
by Victor Callaghan and 
1 more
The demands of an increasingly knowledge based society and the dramatic advances in mobile phone technology are combining to spur the growth of mobile learning. However, for mobile learning to attain its full potential, it is essential to... more
The purpose of this research is to understand the main factors that determine users' continuance intention to use social mobile Apps, considering two utilitarian (i.e., perceived usefulness, perceived ease of use) variables and a hedonic... more
by Arul Chib and 
1 more
There are now few hundred thousand healthcare apps, yet there is a gap in our understanding of the theoretical mechanisms for which, and how, technological features translate into improved healthcare outcomes. In particular, the... more
The study integrated the Theory of Planned Behavior, the Technology Acceptance Model, and the Uses and Gratification Theory to predict young American consumers’ mobile apps attitudes, intent and use. The model was tested by a web survey... more
Purpose – Mobile applications, or apps, are an increasingly important part of omnichannel retailing. While the adoption and usage of apps for marketing purposes has grown exponentially over the past few years, there is little academic... more
Instafame is a pioneering study of the impact of social media and digital culture on graffiti and street art. Using 23 million pieces of publicly available data from Instagram, it paints a picture of the global networks of attention and... more
With over 50 billion downloads and more than 1.3 million apps in Google’s official market, Android has continued to gain popularity amongst smartphone users worldwide. At the same time there has been a rise in malware targeting the... more
This paper considers how certain functions of online hook-up devices are participating in the emergence of new forms of sexual relation, new distributions of intimacy and new sexual arrangements. Though not without precedent, online... more
This paper examines the forms of life established through the visual governance of the Australian social security mobile app (application) – the Express Plus Centrelink app. It is argued that the app exceeds established accounts of... more
Objectives. Smart device apps for diabetes have the potential to support patients in their daily disease management. However, uncertainty exists regarding their suitability for empowering patients to improve self-management behaviors.... more
Research across the social sciences testifies to an ongoing relationship between queerness and digital technology. This article tracks how different online spaces for queer men have changed as the internet has developed over the past 30... more
Using a field experiment and experience sampling, we found the first evidence that phone use may undermine the enjoyment people derive from real-world social interactions. In Study 1, we recruited over 300 community members and students... more
Mobile applications, known as apps, are software systems running on handheld devices, such as smartphones and tablet PCs. The market of apps has rapidly expanded in the past few years into a multi-billion dollar business. Being a new... more
The growing usage of smartphones in everyday life is deeply (and rapidly) changing the nature of traffic traversing home and enterprise networks, and the Internet. Different tools and middleboxes, such as performance enhancement proxies,... more
The purpose of this research is to explore the factors that influence a consumer before installing a mobile application. A research model is created based on perceived risk, trust, perceived benefit, and intent to install. Seven... more
Despite mobile applications being at the frontier of mobile computation technologies, security issues pose a threat to their adoption and diffusion. Recent studies suggest that security violations could be mitigated through improved... more
Background The impact of social support on diabetes management and health outcomes has been investigated comprehensively, with recent studies examining social support delivered via digital technologies. This paper argues that social... more
Mobile applications (mobile Apps) have changed the ecosystem of the business world. The rapid progression in the market for smart devices and mobile Apps has brought about a revolution with regard to the mobile Apps' economy. The major... more
Pervasive sensing has opened up new opportunities for measuring our feelings and understanding our behavior by monitoring our affective states while mobile. This review paper surveys pervasive affect sensing by examining and considering... more
Purpose-This commentary puts forth a conceptual framework, referred to as the COG (Consumer, Organization, Government) Framework of Unintended Digital Technology Service Failures, that specifies consumer, organizational, and governmental... more
Purpose: There is a current need for innovation in research on the fear of crime to move on from general and static representations and instead approach it as a dynamic phenomenon experienced in everyday life, in order to inform or... more
The proliferation of mobile devices such as smartphones and tablet computers has recently been extended to include a growing ecosystem of increasingly sophisticated chemistry software packages, commonly known as apps. The capabilities... more
The objective of this study is to identify the determinants such as usefulness and ease of use as well as the behavioral outcomes of mobile app usage intention among Generation Z consumers. Three mobile app categories, entertainment,... more
Background: The main German-speaking countries (Germany, Austria, and Switzerland) have implemented digital contact tracing apps to assist the authorities with COVID-19 containment strategies. Low user rates for these apps can affect... more
The paradigm of developing mobile apps has shifted from native apps that store data on mobile devices to mobile cloud computing (MCC) apps that send data to the cloud. Transferring users' data to the cloud provides several benefits, such... more
Fertility tracking applications are technologies that collect sensitive information about their users i.e. reproductive potential. For many, these apps are an affordable solution when trying to conceive or managing their pregnancy.... more
Organizations increasingly use gamification to engage with, and influence, con-sumers' attitudes and behaviors. In this article, we present findings from a longitudinal , mixed-method research design that (1) examined the extent to which... more
Mobile Traffic Classification (TC) has become nowadays the enabler for valuable profiling information, other than being the workhorse for service differentiation or blocking. Nonetheless, a main hindrance in the design of accurate... more
We present a revisitation analysis of smartphone use to investigate the question: do smartphones induce usage habits? We analysed three months of application launch logs from 165 users in naturalistic settings. Our analysis reveals... more
The aim of this study was to describe the characteristics of cannabis users and their levels of satisfaction with Stop-cannabis, an app intended for cannabis users who want to stop or reduce their cannabis use or prevent relapse.
Despite growing interest from both patients and healthcare providers, there is little clinical guidance on how mobile apps should be utilized to add value to patient care. We categorize apps according to their functionality (e.g.... more
Information and Communication Technologies (ICT) and applications (apps) for tourists are key tools for the sustainability of World Cultural Heritage Sites (WCHS). Their integration into tourism marketing strategies poses challenges... more
Brands are a critical part of the ongoing experimentation that underpins the development of mobile social media platforms like Instagram. Instagram had no dedicated advertising or analytics tools until 2014 so, in the absence of such... more
This study investigated how messaging app Line’s character sticker use may contribute to the perception of intimate experience and enhance relationship satisfaction in both positive and negative emotion situations. A 2 (situation valence:... more
The purpose of this study was to examine individual differences in the effectiveness of learning objects in secondary school classrooms. Specifically, gender, age, grade, subject area, and computer comfort (self-efficacy) were examined in... more
Mobile technologies provide radical opportunities in the domain of Assistive Technologies (AT) for persons with disabilities and the elderly by facilitating them to access multimedia content and improve their social interaction. The... more
In the past five years, there have been significant changes concerning the material and design properties of digital books, with an impact on children's enjoyment and learning from reading on screen. Despite the rapid advances in... more
Information communication technology (ICT) is becoming a pivotal element in the twenty-first century, and while there has been substantial work conducted to understand ICT use by older adults, there is a paucity of knowledge relating to... more
Since the early 2010s, there has been a proliferation of new platforms for children’s stories (e.g., storyapps or ibooks), but not necessarily greater diversity of story content or children’s greater interest in reading. This paper argues... more
Arab World English Journal (AWEJ) Special Issue on CALL No.2 July,... more
This review integrates literature on cross-disciplinary quantitative and qualitative studies related to children’s reading on screen published between January 2016 and September 2017, with a focus on the researchers’ epistemological... more
The decision to use a particular social media application for news is affected by many factors, but less is understood is how a platform’s technological features promote or impede people’s social media news use. A structural equation... more
Background Despite the benefits offered by an abundance of health applications promoted on app marketplaces (e.g., Google Play Store), the wide adoption of mobile health and e-health apps is yet to come. Objective This study aims to... more
With high-paced growth in biometrics, and its easy availability to capture various biometric features, it is emerging as one of the most valuable technologies for multifactor authentication to verify a user’s identity, for data security.... more
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