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Mobile and Locative Media

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Mobile and locative media refers to digital media that is accessed and interacted with through mobile devices, often utilizing location-based technologies. This field studies the implications of mobility and geographic context on media consumption, communication practices, and social interactions, emphasizing the integration of physical space with digital content.
lightbulbAbout this topic
Mobile and locative media refers to digital media that is accessed and interacted with through mobile devices, often utilizing location-based technologies. This field studies the implications of mobility and geographic context on media consumption, communication practices, and social interactions, emphasizing the integration of physical space with digital content.
Saggio sul rapporto tra arte contemporanea e mondo digitale incluso nel numero 14 della rivista "Mantichora. Italian Journal of Performance Studies".
Short reviews of articles about net art and net conditions (published on the net without paywalls). The reviews in alphabetical order were a part of IASLonline Lessons in NetArt. Links refer to texts with informations on the history of... more
Short reviews of articles about net art and net conditions (published on the net without paywalls). The reviews in chronological order were a part of IASLonline Lessons in NetArt. Links refer to texts with informations on the history of... more
This thesis aims to reconsider the binary way HCI approaches interaction in a world with ever emerging technologies, e.g virtual reality. Taking inspiration from disability studies and cyborg theory, I present the Neurodivergent... more
I will describe and analyze the constraints and affordances of an interview between Wolfgang Tillmans and Mathew Rolfe on a digital interface, which is accessible from any web browser on "the size of the display of whatever screen you... more
The Campus Mysteries project developed an augmented reality game platform called fAR-Play and a learning game called Campus Mysteries with the platform. This paper reports on the development of the platform, the development of the game,... more
O presente paper visa trazer, como comunicação científica, o case do projeto de Jornalismo Hiperlocal Lupa NH, este tido enquanto relato de experiência na busca do desenvolvimento de tecnologias sociais voltadas a processos... more
The University Repository is a digital collection of the research output of the University, available on Open Access. Copyright and Moral Rights for the items on this site are retained by the individual author and/or other copyright... more
The disciplines of architecture, media studies, urban design, city planning, lighting design, digital design, urban studies, and art represented here, apply a range of paradigms and methods in addressing media-related phenomena. Such... more
In this particular moment of cultural evolution, from mass media to digital media, the space factor is gaining a considerable relevance: especially the relationship between mediated and physical space is of particular interest because it... more
The Campus Mysteries project developed an augmented reality game platform called fAR-Play and a learning game called Campus Mysteries with the platform. This paper reports on the development of the platform, the development of the game,... more
The process of listening to an audiobook is usually a rather passive act that does not require an active interaction. If spatial interaction is incorporated into a storytelling scenario, can open. Possibilities of a novel experience which... more
The Campus Mysteries project developed an augmented reality game platform called fAR-Play and a learning game called Campus Mysteries with the platform. This paper reports on the development of the platform, the development of the game,... more
Os textos digitais são as possibilidades de organização das mensagens e da geração de semioses nos formatos. Entendemos esses textos como possibilidades de escrita digital jornalística, já que é a partir deles que as linguagens digitais... more
This paper explores the embodied experience of smartphone users in urban darkness, and considers how the geo-locative and network functionality of mobile media impacts upon the perception of safety and risk at night. City spaces at... more
Location data are routinely available to a plethora of mobile apps and third party web services. The resulting datasets are increas­ ingly available to advertisers for targeting and also requested by governmental agencies for law... more
Foursquare is a location-based social network (LBSN) that combines gaming elements with features conventionally associated with social networking sites (SNSs). Following two qualitative studies, this article sets out to explore what... more
e process of listening to an audiobook is usually a rather passive act that does not require an active interaction. If spatial interaction is incorporated into a storytelling scenario, can open. Possibilities of a novel experience which... more
As the Android operating system is getting more popular, the user for the mobile device are now more paying attention on the application of mobile device. This report presents the music player application with firebase and advertising... more
Researchers generally have not been able to keep up with the rapid pace of mobile app innovation in many ways. One of those holes is with typology. Not being able to clearly describe mobile app artifacts, as a way to start a discussion... more
One of the aims of cyberpragmatics (Yus) is to explain the role that interfaces play in the (un)successful outcome of virtual interactions, and their mediation in the management of the relevance-related formula of comprehension. However,... more
Probabilmente va ascritto a Walter Benjamin, alla sua labirintica opera sui Passages (1982) parigini, il merito di aver "visto"-sulla scorta dell'intuizione di Baudelaire, ma in chiave quasi postmoderna-lo spazio metropolitano come luogo... more
The cultural impact of digital media on developments of Public Art presents itself through several interconnected aspects: - The possibility of implementing - through the definition of semantic ontologies - a rigorous conceptualization of... more
L’Interactive Storytelling deriva dalla connessione di due componenti sempre più importanti sulla scena dei media digitali: Interactive e Storytelling, entrambi termini ombrello che coprono realtà molto diverse ma con molti punti di... more
This paper proposes to review the current concept of paratext, taking into account how the techno-cultural peculiarities of digital media force us to consider new aspects of textuality, particularly the relationship between space and... more
This paper examines how the advent of the mobile/locative paradigm redefines the role of the body (embodiment) in the cultural processes of Digital Media, extending the notion of storytelling from a simple author–text–user relationship,... more
For those who have access to them, locative digital technologies are becoming increasingly pervasive in everyday life. It is therefore important to understand the processes by which such technologies are shaping how people engage with the... more
Portage: the Canadian Mobile Experience is a research and development project that examines social and technical opportunities for artists and designers emerging out of the rapidly evolving field of mobile media. In this paper we examine... more
O uso de dispositivos móveis cresceu consideravelmente nos últimos anos. Essas tecnologias tornam-se responsáveis por fundir, em um mesmo universo, várias formas de comunicação das pessoas com o mundo, criando situações de dependência e... more
RESUMO Este artigo busca como principal objetivo explicar de que forma funcionam esses dispositivos que tem como finalidade a posição geográfica e o senso de localização através de ferramentas altamente tecnológicas. Suas utilidades vão... more
With the proliferation of the iPod and related audio mobile technologies in our daily experiences, Shuhei Hosokawa’s “The Walkman Effect” (1984) gains new significance. While exploring the locative aspects of these technologies for media... more
This article aims to discuss the emergence setting of Location‐Based Services (LBS), services that integrate the geographical position of a mobile device with information relating to the area, people and activities nearby to it. In order... more
A agregação de informação jornalística é um fenômeno emergente no jornalismo móvel caraterizada pela proliferação de aplicativos móveis (apps) desenvolvidos para selecionar e organizar conteúdos adaptados a smartphones e tablets. O avanço... more
Resumo Este artigo se propõe a apresentar uma reflexão sobre o projeto artístico-Territorialização do Desejo-, realizado na Exposição Coletiva intitulada Pós-happening / Art é Sex, em 13 de março de 2009, no Instituto de Arte da... more
Este texto se centra en la práctica del paseo sonoro atendiendo a diferentes enfoques y aproximándose al trabajo de diferentes autores
O artigo objetiva fazer uma análise do atual cenário de avanço das denominadas Tecnologias da Informação e Comunicação (TICs) no campo da Comunicação tomando como referência analítica as mudanças nos processos informativos em nível... more
Within the last 15-20 years, digital technology has become ubiquitous as a component of how history is presented in the public domain. Within museums, for example, we find the presence of touch screen computers and the use of digital... more
O presente artigo busca analisar certas mudanças narrativas e estéti- cas ao telejornalismo, como forma de concretizar uma estratégia aqui chama- da de câmera onipresente profissional, que envolve a produção, por parte das emissoras, de... more
Facilitating and supporting various modes of social interaction has been part of Mixed Reality (MRx)1 design experiments and discourse over the past twenty years. But what vision of social interaction is sought and advanced through Mixed... more
Four decades ago Henri Lefebvre anticipated the complete urbanisation of the planet, which no longer seems so strange. Radical shifts seem to ap- pear in our experience of the city, through dislocations of self and body, the world and the... more
Researchers generally have not been able to keep up with the rapid pace of mobile app innovation in many ways. One of those holes is with typology. Not being able to clearly describe mobile app artifacts, as a way to start a discussion... more
Este texto inicia uma discussão sobre possíveis reconfigurações pelas quais o jornalismo tem passado com o avanço das tecnologias móveis e ubíquas e das mídias locativas. Com base em pesquisa bibliográfica e observação... more
O espaço urbano é construído a partir das relações de comunicação e interação que são estabelecidas entre pessoas, entre tecnologias e entre pessoas e tecnologias. O ambiente em que vivemos é permeado por tecnologias ubíquas geradores de... more
a) (b) (c) : (a) City space is used as an interface for music shuffling (b) Augmented urban scale model to design music space with superimposed avatar (c) Sensors, such as pacer meter, are adopted to shuffle music ABSTRACT This paper... more
Technologies of space, information and power are integral aspects of cartography that have serious implications for the legibility and accessibility of a city. This project develops the concept in three phases: first, a theoretical... more
1. ABSTRACT The accessibility of urban space is usually considered in terms of ergonomics and mobility. However, while physical accessibility enables spatial mobility, it does not ensure universal access to the city as a complex... more
Stories Matter is a new oral history database tool designed by an interdisciplinary team of oral historians and a software engineer affiliated with the Centre for Oral History and Digital Storytelling at Concordia University in Montreal,... more
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