Cgwtaiwan
Abstract
a) (b) (c) : (a) City space is used as an interface for music shuffling (b) Augmented urban scale model to design music space with superimposed avatar (c) Sensors, such as pacer meter, are adopted to shuffle music ABSTRACT This paper presents the concept and structure of a responsive music shuffling system, a popular playing mode but with contextawareness. We investigate current technologies for possible types of music listening applications made by multi-disciplinary design issue. Context-awareness, interactive soundscape, calm and ambient technology, and wearable computing are considered in the design process of mobile music listening. To facilitate cooperative design for different scenarios, we have implemented an augmented reality system which superimposes a 3D avatar and location-aligned information onto an urban scale model. Thus, proximity-triggered music is played while a scenario goes on visualizing on this tangible interface. Moreover, a lab prototype implemented with wearable sensors to automatically alter music playing demonstrates a new type of musical experience and powerful commercial product in the near future.
References (12)
- REFERENCES
- Carter, W. & Liu, L. (2005) Location33: A Mobile Musical. In Proceedings of New Interfaces for Musical Expression (NIME'05), p.p. 176-179. Vancouver, Canada, 2005. (to Check)
- Gaye, L., Ramia Mazé, Lars Erik Holmquist. (2003) Sonic City: The Urban Environment as a Musical Interface, In Proceedings of New Interfaces for Musical Expression (NIME'03), p.p. 109-115, Montreal, Canada, May 22-24, 2003.
- Gaye, L. & Holmquist, L.E. (2004) In Duet with Everyday Urban Settings: A User Study of Sonic City. In Proceedings of New Interfaces for Musical Expression (NIME'04), p.p. 161-164. Hamamatsu, Japan, 2004.
- Hallnas, L. & Redstrom, J. (2001) Slow Technology - Design for Reflection. Personal and Ubiquitous Computing, 5: 201-212.
- Holland, S., Morse, D. & Gedenryd, H. (2002) AudioGPS: Spatial Audio Navigation with a Minimal Attention Interface. Personal and Ubiquitous Computing, 6(4): 253- 259. (to check)
- O'Hara, K., Lipson, M., Jansen, M., Unger, A., Jeffries, H. & Macer, P. (2004) Jukola: Democratic Music Choice in a Public Space. ACM DIS2004, p.p. 145-154, Massachusetts, USA, 2004.
- Rozier, J., Karahalios, K. & Donath, J. (2000) Hear&There: An Augmented Reality System of Linked Audio. Proceedings of ICAD2000.
- Warren, N., Jones, M., Jones, S. & Bainbridge, D. (2005) Navigation via Continuously Adapted Music. ACM CHI 2005, 1849-1852.
- Weiser, M. & Brown, J. (1996) Design Calm Technology. PowerGrid Journal, Vol. 1, No. 1, 1996
- Overampling, INC. Soundwalk NYC. http://www.soundwalk.com
- AMIRE project. http://www.amire.net