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Moba Game

description17 papers
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lightbulbAbout this topic
A MOBA (Multiplayer Online Battle Arena) game is a genre of video game that involves two teams of players competing against each other in real-time, typically on a map divided into lanes. Players control individual characters with unique abilities, aiming to destroy the opposing team's base while collaborating with teammates.
lightbulbAbout this topic
A MOBA (Multiplayer Online Battle Arena) game is a genre of video game that involves two teams of players competing against each other in real-time, typically on a map divided into lanes. Players control individual characters with unique abilities, aiming to destroy the opposing team's base while collaborating with teammates.

Key research themes

1. How do social interactions and community dynamics shape player experiences and team cohesion in MOBA and MMORPG games?

This research area focuses on understanding the multifaceted social interactions within large-scale online multiplayer games, especially MMORPGs and MOBA games, with a view to elucidating how player relationships, team coordination, and community culture enhance gameplay enjoyment, facilitate player learning and skill development, and influence both positive and negative social phenomena such as teamwork, addiction, and toxicity. It matters because social dynamics are a core driver of player retention, satisfaction, and game success, while also impacting mental well-being and community sustainability.

Key finding: This study with 912 MMORPG players across 45 countries demonstrates that MMORPGs are highly social environments fostering strong friendships and emotional bonds, often extending into real life, due to cooperative gameplay... Read more
Key finding: Through mixed qualitative and quantitative methods analyzing Star Wars Galaxies, this work reveals varied patterns of player-to-player interactions and confirms that MMORPG design features deliberately promote inter-player... Read more
Key finding: This qualitative study of Mobile Legends players in a competitive community illustrates how cohesiveness emerges as a symbolic force through shared norms, mutual support, and coordinated team effort within squads and guilds.... Read more
Key finding: Using qualitative data from Mobile Legends players, this study finds that Islamic values such as patience, tolerance, cooperation, and mutual respect manifest in online interactions, fostering strengthened brotherhood and... Read more
Key finding: Surveying over 7,000 MMORPG players, this paper confirms that social aspects are often the most important motivators for play. It reveals that MMORPGs foster significant friendships, emotional investment, gender swapping, and... Read more

2. What are the psychological and cognitive impacts of MOBA and MMORPG gameplay on players, including motivational frameworks and mental well-being?

This theme addresses the psychological underpinnings and effects of engaging with MOBAs and MMORPGs, focusing on player motivations, cognitive skill correlations, mental health implications, motivations for teamwork and mastery, as well as the dual nature of gameplay in producing both wellness and distress. Understanding these impacts informs better game design, player support, and mental health interventions tailored to gaming contexts.

Key finding: Drawing on mixed qualitative and quantitative methodologies with World of Warcraft players, this study extends Yee's 3-factor model (Achievement, Social, Immersion) by linking these motivations to both positive (well-being,... Read more
Key finding: By developing a player behavior classification tool from detailed gameplay data collected in Minecraft, this work advances methods to quantify high-level player behaviours and their interaction with environmental and social... Read more
Key finding: This study demonstrates the validity of collecting cognitive and gaming expertise data at an international MOBA tournament, finding a significant association between gaming experience and faster spatial long-term memory... Read more
Key finding: Through a global web-based survey of 368 teenagers, this study finds professional esports players report significantly lower psychological well-being than amateur or non-working peers. It highlights that extensive gameplay... Read more
Key finding: Using a mixed-methods approach, this pioneering investigation reveals that MOBA games stimulate less immersion and presence but invoke higher challenge and frustration compared to other genres. Despite this, MOBA players... Read more

3. How do colonialism, wealth accumulation, and toxic behavior manifest and influence player experience in MMORPGs and MOBAs?

This theme investigates socio-cultural and interactional dynamics embedded within MMORPGs and MOBAs, focusing on how historical colonial narratives are reproduced in game mechanics and player behavior, how wealth and status are accumulated and symbolized, and how toxic behaviors arise from game-specific events, shaping player interactions and community health. Exploring these factors sheds light on the broader socio-political and micro-sociological processes occurring within virtual gaming worlds.

Key finding: This cultural analysis historicizes Runescape's in-game societies and reveals that player advancement mirrors virtual performances of European-style colonialism, with exploitative archaeology, colonial cartography, imperial... Read more
Key finding: Through an ethnographic lens on WoW, this study applies archaeological theories of aggrandizement and containment to demonstrate how players marshal social and economic capital both in-game and offline to accumulate prestige... Read more
Key finding: Employing Erving Goffman’s situational analysis, this study examines recorded toxic encounters triggered by player death events in League of Legends. It identifies that micro-sociological patterns and interactional rituals... Read more
Key finding: Through thematic qualitative ethnography across multiple role-playing modalities, this study identifies unique and general social conflict sources such as creative agenda clashes, power differentials, and emotional bleed... Read more
Key finding: This technical study compares seven clustering algorithms on limited open data from Final Fantasy XIV, a popular MMOG, to identify player behavioral profiles under data constraints. It highlights the methodological challenges... Read more

All papers in Moba Game

Tren game online yang sekarang banyak digandrungi lapisan usia tidak hanya memberikan dampak positif saja, namun juga dapat membawa dampak negatif kepada anak. Di dalam permainan game online sekarang ini banyak mengandung adegan atau... more
Razvoj i svakodnevna primjena suvremenih digitalnih tehnologija otvaraju brojne prednosti u smislu olakšanog i zanimljivog pristupa učenju, interaktivnosti i drugih mogućnosti komunikacije. Pametni telefoni, društvene mreže, razne... more
Bu araştırmanın konusu çok oyunculu çevrimiçi savaş arenası oyunu (MOBA-Multi Player Online Battle Arena) League of Legends oyuncularının oyun içi bilgi paylaşma pratikleridir. MOBA oyunların çok oyunculu yapısı oyuncular arasında mecburi... more
Massively Multiplayer Online Battle Arena (MOBA) Game addiction is increasingly becoming a serious problem in children, especially in Indonesia. Children involved in this addiction often show aggressive behavior, especially in the form of... more
Izjavljujem da sam diplomski rad "Ja sam Zlatan" -Zlatan Ibrahimović kao brend, koji sam predala na ocjenu mentor izv. prof. dr. sc. Božo Skoko napisala samostalno i da je u potpunosti riječ o mojem autorskom radu. Također, izjavljujem da... more
Bu araştırmanın konusu çok oyunculu çevrimiçi savaş arenası oyunu (MOBA-Multi Player Online Battle Arena) League of Legends oyuncularının oyun içi bilgi paylaşma pratikleridir. MOBA oyunların çok oyunculu yapısı oyuncular arasında mecburi... more
The purpose of this study is to find out the application of Islamic values in the digital space between Mobile Legends online game players and how this application can strengthen Islamic ukhwah in the gaming community. Using qualitative... more
Sažetak: Danas su računala dostupnija sve mlađoj populaciji djece. U sve više kućanstava koristi se osobno računalo i/ili igraće konzole kao što su: Play Station, Nintendo, Xbox. U radu se daje prikaz popularnih igara za osobna računala i... more
U današnje vrijeme multimedijske računalne igre predstavljaju najčešći oblik digitalne zabave koja je uvelike zamijenila njene ostale oblike. Igre su ušle u sve pore svakodnevnog života i ne poznaju dobne granice. Razvoj takvog oblika... more
Autorice kroz rad istražuju načine stvaranja iskustva unutar video igara te povezivanje tako dobivenog iskustva s turističkim iskustvom. Kroz provedene intervjue, neformalne razgovore i vlastito iskustvo ukazale su na načine na koje... more
Video games are becoming more widespread and accessible, and their roles and services are changing. One of the newer forms of video games is in the service of culture with the aim of communicating knowledge about it. One example of good... more
Mobile Legends has become an extraordinary phenomenon in Indonesia, with an increasing number of users. As of June 2023, the game has been downloaded more than 500 million times. However, there has been little research conducted to... more
Sažetak: Danas su računala dostupnija sve mlađoj populaciji djece. U sve više kućanstava koristi se osobno računalo i/ili igraće konzole kao što su: Play Station, Nintendo, Xbox. U radu se daje prikaz popularnih igara za osobna računala i... more
DISCUSSION METHODOLOGICAL LIMITATIONS OF THE STUDIES CROSS-SECTIONAL STUDIES no cause and effect relationship DIFFERENT KIND OF ESPORTS ATHLETES
Online games played in groups require cohesiveness and effective coordination among team members for successful cooperation. The sociological study of cohesiveness remains necessary because the analysis of interactions found in number of... more
The main goal of the research is the construction of a multidimensional measuring instrument for testing psychological characteristics of young volleyball players. The subject sample consisted of 295 volleyball players of both genders,... more
Oblast-ELEKTROTEHNIČKO I RAČUNARSKO INŽENJERSTVO Kratak sadržaj-Opis edukativne video igre za virtuelnu realnost pod nazivom "Nevolje sa Arkanom" (engl. The Arcane Trouble). Predstavljeni su priča, njene mehanike, vizuelni stil, kao i... more
Opis edukativne video igre za virtuelnu realnost pod nazivom “Nevolje sa Arkanom” (engl. The Arcane Trouble). Predstavljeni su priča, njene mehanike, vizuelni stil, kao i opis prva dva nivoa u igri, kao i kratak opis samog uređaja.
Stručni rad / Professional paper UDK 004.42 U ovom radu analiziraju se dva najpopularnija game engine-a: Unity i Unreal Engine. O svakom engine-u opisat će se njegov nastanak, razvoj, njegove posebnosti i karakteristike te prednosti i... more
Bu araştırmanın konusu çok oyunculu çevrimiçi savaş arenası oyunu (MOBA-Multi Player Online Battle Arena) League of Legends oyuncularının oyun içi bilgi paylaşma pratikleridir. MOBA oyunların çok oyunculu yapısı oyuncular arasında mecburi... more
Stručni rad / Professional paper UDK 004.42 U ovom radu analiziraju se dva najpopularnija game engine-a: Unity i Unreal Engine. O svakom engine-u opisat će se njegov nastanak, razvoj, njegove posebnosti i karakteristike te prednosti i... more
Klasifikacija anketnih istraživanja može se napraviti na osnovu različitih kriterijuma. Možemo ih podeliti na osnovu: namene, vrste podataka koje prikupljaju, cilja, metode prikupljanja podataka, vremenskog aspekta, populacije, područja... more
Bowling je danas sport cija popularnost svakim danom sve vise raste pa sam odlucio raditi zavrsni rad na tu temu. U radu sam koristio vlastite mod
Background: In the past years, Esport has been a phenomenon. It lies in a discussion of whether accepting esport as a part of sport categories or not. In fact, many argue about this because it has an impact on the physical activity and... more
Klasifikacija anketnih istraživanja može se napraviti na osnovu različitih kriterijuma. Možemo ih podeliti na osnovu: namene, vrste podataka koje prikupljaju, cilja, metode prikupljanja podataka, vremenskog aspekta, populacije, područja... more
U ovaj diplomski rad će pokušati opisati sve faze i aktivnosti koje se događaju prilikom produkcije računalne igre. Korišteni produkcijski plan pokriva sva važna područja koja utječu na uspješnost projekta, te se može koristiti s malim i... more
Cilj ovog rada je napraviti programsku realizaciju matematičko logičke zagonetke ''Battleships'' u obliku web aplikacije. Napravljen je kratak osvrt na povijest i razvoj programskih jezika. Opisane su tehnologije korištene... more
U 21. stoljecu razvija se problem kibernetickog kriminala. Sam je problem jako rasiren te ukljucuje velike tvrtke, kao i pojedince. Kako bi se obr
Cilj ovog istraživanja bio je ispitati spolne razlike u učestalosti igranja internetskih i računalnih igara na populaciji djece i adolescenata, ispitati povezanost broja prijatelja i čestine igranja, te utvrditi u kojoj mjeri spol,... more
Cilj ovog istraživanja bio je ispitati spolne razlike u ucestalosti igranja internetskih i racunalnih igara na populaciji djece i adolescenata, is
3D techniques as biochemical models are successfully used in sports. Scientists in cooperation with couches are, more and more, using technical possibilities in 3D analysis to improve sportsmen results. The objective of this analysis is... more
Industrija video igara najbrže je rastuća industrija u svijetu danas. Većina ljudi koja ima mogućnost je probala Video igre. Asortiman video igara je širok od jednostavnih igara koje se igraju na mobitelu, pa sve do igra koje povezuju... more
Analizom određenih aspekata The Elder Scrolls fiktivnoga svijeta ovaj rad istražuje tematiku antiteizma te se dotiče problematike vjere i spasenja. Usprkos činjenici da se radi o serijalu igara, o teologiji dotičnoga svijeta moguće je... more
U današnje vrijeme multimedijske računalne igre predstavljaju najčešći oblik digitalne zabave koja je uvelike zamijenila njene ostale oblike. Igre su ušle u sve pore svakodnevnog života i ne poznaju dobne granice. Razvoj takvog oblika... more
U današnje vrijeme multimedijske računalne igre predstavljaju najčešći oblik digitalne zabave koja je uvelike zamijenila njene ostale oblike. Igre su ušle u sve pore svakodnevnog života i ne poznaju dobne granice. Razvoj takvog oblika... more
Bu araştırmanın konusu çok oyunculu çevrimiçi savaş arenası oyunu (MOBA-Multi Player Online Battle Arena) League of Legends oyuncularının oyun içi bilgi paylaşma pratikleridir. MOBA oyunların çok oyunculu yapısı oyuncular arasında mecburi... more
Sažetak Središnja su tema ovog pregleda istraživanja koja se bave utjecajem različitih vrsta uređaja te različitih web-formi na rezultate web-ispitivanja. Rezultati dosadašnjih istraživanja nisu jednoznačni. Različiti autori izvještavaju... more
Even though the potential of game-based learning is widely recognized, we need to understand students to effectively integrate games in the classroom environment. This study aims to identify relevant factors that influence students’... more
U ovome diplomskom radu je analiticki i pomocu racunalnih simulacija proucena difuzija cestica u membrani. Cestice su razmjestene u dvije paral
Ovaj diplomski rad opisuje nacin prilagodbe sadržaja pomocu informacijske tehnologije kako bi se dobio kvalitetan PDF dokument koji ce se kasnije otisnuti u tiskari i postati nakladnicki proizvod. U prvom poglavlju rada predstavljen je... more
Cilj rada bio je utvrditi razlike između pozicija u igri u vertikalnoj i horizontalnoj fazi igre tijekom utakmice obzirom na nacine, intenzitete, frekvencije i vrijeme kao odrednice ekvivalenta opterecenja u igri. Entiteti u ovom... more
Teenagers who tend to have an esport career are steadily increased while esport is trending for more than a decade. As esport sector offers job opportunities and massive earnings, it is predictable that why teenagers desire to become a... more
Neurolingvisticko programiranje (akronim NLP) je model komunikacije ciji je cilj identifikacija i koristenje obrazaca u misaonom procesu kao sreds
Cilj ovog zavrsnog rada je bio osmisliti interaktivnu igru na Arduino platformi s najmanje dva nacina rada. Uz to je bilo potrebno sklopovski izradi
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