Utjecaj računalnih igara na mlade i uporaba PEGI alata
cognition
Abstract
Sažetak: Danas su računala dostupnija sve mlađoj populaciji djece. U sve više kućanstava koristi se osobno računalo i/ili igraće konzole kao što su: Play Station, Nintendo, Xbox. U radu se daje prikaz popularnih igara za osobna računala i konzole, pregled žanra igre te dob kojoj je igra namijenjena. Primjenom programa PEGI (The Pan-European Game Information) kompariraju se popularne igre za osobna računala i igraće konzole. Ključne riječi: računalne igre, igraće konzole, mladi, prednosti i nedostatci računalnih igara.
References (6)
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- Ljestvica Top 10 i Top 100 igara za Hrvatsku: www.gamebox.hr THE INFLUENCE OF COMPUTER GAMES ON YOUNG PEOPLE AND THE USE PEGI TOOL Summary: Generations using computers become younger every day. Personal computer and / or video game consoles such as Play Station, Nintendo, Xbox, etc., are used in a rapidly increasing number of households. The paper gives an overview of popular games for PCs and consoles, with the review of the genre and the intended age of each game. The application of PEGI (Pan-European Game Information) offers the comparison of the popular games for personal computers and video game consoles. Key words: computer games, video games consoles, young people, advantages and disadvantages of computer games.