University of Waikato
Screen and Media Studies
In this paper, we introduce and describe a new conceptual framework for the design and analysis of audio for immersive First-Person Shooter games and discuss its potential implications for the development of the audio component of game... more
Described in the media as the first ‘documentary videogame’, JFK Reloaded represents a controversial game simulation of the Dallas location and key figures connected to events of US President J.F. Kennedy’s assassination on November 22nd... more
‘For all its horror, you can’t help but gape at the awful majesty of combat … It fills the eye. It commands you. You hate it, yes, but your eyes do not’ [19]. The aim of this paper is to account for the experience of a two-year research... more
To date, little has been written on digital game sound as Games Studies has almost exclusively treated and discussed digital games as a visual medium. This paper explores how sound possesses the ability to create perceptions of a variety... more
All rights reserved. Except for the quotation of short passages for the purpose of criticism and review, no part of this publication may be reproduced or utilized in any forms or by any means, electronic or mechanical, including... more
Designing for learning or designing for fun? Setting usability guidelines for mobile educational games Siobhan Thomas and Gareth Schott Institute of Education University of London 20 Bedford Way London WC1H OAL, UK E-mail: four@ nucleus.... more
This article analyses the player–avatar relation in Final Fantasy 7, drawing on multimodality theory to analyse textual structures both in the game and in the discourse of player–interviews and fan writing. It argues that the avatar is a... more
Similar to the classification rating of films, screen depictions of violence within digital games are issued with an age restriction rating. Such approaches still fail to adequately incorporate players' experience of the screen,... more
In line with the conference theme for 2013, this paper introduces a research project that is seeking to 'defragment' research dealing with player experiences. Located at an intersection between humanities, social sciences and computer... more
Cautionary frameworks continue to dominate evaluations of games within political contexts, obstructing consideration of the specific conditions and experiences offered by particular game texts. This paper challenges this tendency of prior... more
As a complex and hybrid medium, games are at once a 'text' that can be read and an activity that demands that players participate in the construction of its structure. This article seeks to articulate the relationship and interactions... more
Digital games receive an age-restriction rating based on t he depiction of harmful content and its possible impact on players. Following on from film, the relationship between media content closing and its psychological impact on... more
In line with the ICMC|SMC|2014 conference theme "from digital echos to virtual ethos", and the conference interdisciplinary main objective; the present paper is seeking to demonstrate that the sound feedback stream produced by videogames... more
He ara hou ka tū mai means “A new pathway before (us)”. This Māori phrase succinctly summarises the position in which NZ educational institutions find themselves. As digital literacy continues to increase in importance as a key skill in... more
Table of Contents Prologue ..................................................................................................................... .....7 Foreword by Sam Inkinen Quo vadis, homo ludens?... more
To date, little has been written on digital game sound as Games Studies has almost exclusively treated and discussed digital games as a visual medium. This paper explores how sound possesses the ability to create perceptions of a variety... more
Young peoples' voices have been considered irrelevant or unreliable when it comes to discussing the influence and impact of their engagement with screen-mediated depictions of violence. Historically, such viewpoints have been derived from... more
For all its horror, you can't help but gape at the awful majesty of combat … It fills the eye. It commands you. You hate it, yes, but your eyes do not' [19]. The aim of this paper is to account for the experience of a two-year research... more