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Game Developer

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lightbulbAbout this topic
A game developer is a professional involved in the creation, design, and production of video games. This role encompasses various disciplines, including programming, art, design, and sound, and often requires collaboration within multidisciplinary teams to develop interactive entertainment experiences across multiple platforms.
lightbulbAbout this topic
A game developer is a professional involved in the creation, design, and production of video games. This role encompasses various disciplines, including programming, art, design, and sound, and often requires collaboration within multidisciplinary teams to develop interactive entertainment experiences across multiple platforms.

Key research themes

1. How can game development tools and AI assistants streamline the game creation process for developers?

This theme investigates the integration of AI and mixed-initiative authoring tools within game development environments to reduce costs and complexity, particularly for level design and narrative elements. It addresses industry-academic gaps by providing modular, extensible tools that empower both novice and experienced developers to produce polished content more efficiently.

Key finding: The paper presents 'Level Building Sidekick' (LBS), an AI-assisted modular tool integrated into the Unity engine designed to facilitate game map building, NPC/item placement, and quest creation. Usability testing revealed... Read more
Key finding: uAdventure is introduced as a serious game authoring tool specializing in narrative point-and-click adventure games, implemented over Unity for ease of use by non-programmers. Formative evaluations with users of varying... Read more
Key finding: Moirai represents a no-code authoring platform enabling healthcare educators to build serious games without programming expertise, addressing challenges intensified by the COVID-19 pandemic in remote and experiential... Read more

2. What design methodologies and interdisciplinary collaborations improve serious and educational game development?

This theme explores frameworks, models, and multidisciplinary approaches connecting game design expertise with learning sciences to effectively create serious and educational games. It highlights challenges in aligning entertainment-focused game mechanics with pedagogical goals, emphasizing shared vocabularies, iterative workflows, and educator involvement for successful learning outcomes.

Key finding: Offers a systematic review of 13 serious game design (SGD) models and identifies five principal challenges including bridging the gap between game design and learning design. The study demonstrates that SGD models vary in... Read more
Key finding: Presents a ten-year qualitative study of game developers emphasizing the social, collaborative, and opportunistic nature of game creation. It critiques the ontological narrowness of existing game studies and reveals how game... Read more
Key finding: Analyzes the multidisciplinary landscape of game research, advocating for deeper integration of general design research theories with game studies. It identifies existing fragmentation and epistemic friction between... Read more

3. How do game-based learning and educational games impact skill development and cultural engagement across diverse demographics?

This theme examines empirical studies on digital educational games used to foster STEM learning, design thinking, cultural preservation, and soft skills. It emphasizes pedagogical strategies, learner engagement, and the role of culturally relevant content in motivating and improving educational outcomes among students including Indigenous groups and future software engineers.

Key finding: This study finds that playing the game simulation 'Game Dev Tycoon' supports the development of various professional soft competencies essential for engineer-programmers, including teamwork, communication, decision-making,... Read more
Key finding: Reports on an educational intervention where Indigenous Australian students engaged in video game creation using Indigenous knowledge as thematic content. Initial findings indicate enhanced acquisition of design thinking... Read more
Key finding: The paper describes the development of a mobile 3D role-playing game aimed at preserving the intangible cultural heritage of Southern Thai Manora dance. Through accurate digital representation of costumes, dance postures, and... Read more
Key finding: This meta-analysis of 136 effect sizes from 86 studies reveals a medium to large positive effect of digital game-based STEM learning over traditional approaches. Furthermore, adding specific game-design elements yields small... Read more
Key finding: This study developed an action-style educational game 'Code Adventure' to teach JAVA programming to undergraduates, incorporating elements like challenges, narratives, and rewards to maintain engagement. Results show improved... Read more

All papers in Game Developer

Agent-monitored multisimulation provides a powerful paradigm to conceive and perform experimentations not possible by traditional simulation techniques. Multisimulation was developed for simulation-based conflict management and training... more
Gaming in India has often been dismissed as a distraction associated more with wasted time than with skill or opportunity. however, with more than 450 million gamers and a rapidly growing industry , gaming has become one of the most... more
Enhancing learning: impact of virtual reality simulations on academic performance and perception in biological sciences in psychology students.
Background: Gamification itself has been widely used as an application in learning. Aim: To evaluate the effect of an education-based gamification strategy through a snake ladder game on children's knowledge and practices regarding... more
The Australian games industry during the 80s and 90s was typified by small teams and some very successful games. The late 90s saw a growth of studio numbers and activity.
Business simulation games are widely used in the classroom to provide students with experiential learning opportunities on business situations in a dynamic fashion. When properly designed and implemented, the computer simulation game can... more
is a game scholar and researcher specializing in curriculum development, training, narrative, and psychology. Her research focuses on how video games can foster health-promoting behaviors, how female protagonist agency affects youth and... more
This paper explores the use of 2D cellular automata (CA) to generate 3D terrains through a simple additive approach. Experimenting with multiple CA transition rules produced aesthetically interesting, navigable landscapes, suggesting... more
Game development is a complex task that requires a lot of hard work and patience because it contains various elements such as 3D objects, collision detection, scripting, sound management, animation, rendering, control, and artificial... more
In this paper we describe a pedagogical interactive activity currently in development, which takes the form of a mobile game. The subject of the game is a curriculum topic in Mathematics, namely the four elementary operations on... more
A number of video games involve moral narratives or require the player to make moral decisions and research from psychologists has helped to understand the effects video game content can have on how individuals behave. Recent research has... more
The global gaming industry is expanding rapidly, surpassing the film and music sectors, with projected revenues exceeding $200 billion in 2024. This project integrates education and entertainment, transforming coding challenges into... more
This research aimed to develop a Chess Transformation (ChesuTI) game as teaching aids for the Isometric Transformation topic in Mathematics Form two. The ADDIE model used as a guide to develop ChesuTI. This research also wants to identify... more
Game based mobile learning is becoming increasingly popular, now that mobile devices provide support for multimedia content, location awareness, augmented reality and connectivity. However just having technical features does not make a... more
An introduction to the core concepts and methodologies that inform game design, development, and criticism. This course will provide students with a critical overview of each of these content areas and will demonstrate how their specific... more
This paper relates the experience the authors had in the Games Design Course of the Department of Product and Systems Design Engineering of the University of the Aegean when they decided to adapt an existing 3d animation TV special... more
Game based learning has proved to increase the motivation of learning among students. A first development of this regarding automation strategies was presented last year in terms of analog games. During the year, development towards... more
Game-based learning (GBL) is often found to be technologically driven and more often than not, serious games for instance, are conceptualised and designed solely for digital platforms and state of the art technologies. To encourage a... more
Purpose To demonstrate the developmental challenges encountered at various stages of making e-learning game prototypes. Methods Structured focus-group discussions (FGD) were conducted involving all the stakeholders of game-development,... more
Recycling has grown to be extremely relevant for the maintenance of our planet, but also for our well-being. Sustainability is a key issue in modern societies, relying on intergenerational care and education to promote recycling habits... more
Recycling has grown to be extremely relevant for the maintenance of our planet, but also for our well-being. Sustainability is a key issue in modern societies, relying on intergenerational care and education to promote recycling habits... more
The secondary market for video game purchases is a multi-billion dollar industry that some believe is unfair to video game developers. Using the Theory of Reasoned Action (TRA), we investigated user attitudes and subjective norms and... more
Game design is a fundamental and critical part of the videogame development process, demanding a high cost in terms of time and effort from the team of designers. The availability of tools for assisting in this task is therefore of the... more
Purpose. This paper focuses on social (informal, interpersonal) relationships and identifies their positive effects on business activity in -a rarely empirically analyzed -the video game industry. Methodology. Given the lack of previous... more
After a literature review published by Nascimento et. al. (2017), the research team noticed the lack of studies focused on game controllers’ accessibility during use by children with Down syndrome. In view of that, this research describes... more
IntroductionGame-based learning is an innovative technique that utilizes the educational potential of videogames in general, and serious games in particular, to enhance training processes and make it simpler for users to attain motivated... more
A number of video games involve moral narratives or require the players to make moral decisions. Research from psychologists has helped to understand the effects that video game content can have on how individuals think, feel and behave.... more
If a developer uses trademarked content from other game such as images and music, it will be illegal. But it is fine for the developer to copy the gameplay and make innovative changes to improve the game. This is a good practice that... more
T ension is one of those key qualities that most designers know is important in a game, but which has no precise definition and can mean different things to different people. Tension is a familiar concept that plays a regular part in many... more
Purpose. This paper focuses on social (informal, interpersonal) relationships and identifies their positive effects on business activity in -a rarely empirically analyzed -the video game industry. Methodology. Given the lack of previous... more
by Tim Penn and 
1 more
On 20 and 21 January 2025, the GameTable COST Action's Working Group 1 convened in London for a meeting focused on game-playing artificial intelligence (AI), including search algorithms, knowledge representation, and reinforcement... more
Serious gaming has become popular in healthcare education as an engaging way to train learners. When coronavirus disease 2019 forced the cancellation of in-person simulation sessions, we designed a serious game to deliver content in an... more
This study explores the development and impact of digital literacy skills among teachers at Astana International School, Kazakhstan, and examines how these skills influence the teaching of Computer Science and Design to middle school... more
Games to teach or Games to learn elaborado por Yan San Chee, es un libro que todo investigador de la educación y las tecnologías deberían leer, especialmente los que realizan trabajos relacionados con los juegos y el aprendizaje. Se... more
We are interested in exploring how entertainment in games can be combined with educational goals to make a compelling experience. In this paper we present our design study for the development of a mod game, Antarctic NWN. We first present... more
Аннотация. Предметом исследования является сфера разработки игровых и интерактивных проектов. В частности, разработка системы игрового баланса для них. В ходе изучения данной темы учтены актуальные тренды, сформированные как в научной,... more
The Tiranga Game App is a digital platform that merges education, entertainment, and culture, offering players an interactive and engaging way to learn about India's history, traditions, and national symbols. This app is centered around... more
Context. Over the last several decades, computer games started to have a significant impact on society. However, although a computer game is a type of software, the process to conceptualize, produce and deliver a game could involve... more
Serious Educational Games (SEG) are an increasing segment of K-18 instructional resources and have made headway into human resource and professional development training. The difficulty of creating complex adaptable learning activities... more
Skin is the largest organ of the body and its most important barrier against infections. Facial skin is the most delicate besides it should be acquire more attention than others. Most of young woman do not know specifically the benefit... more
• A submitted manuscript is the version of the article upon submission and before peer-review. There can be important differences between the submitted version and the official published version of record. People interested in the... more
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