Key research themes
1. How can virtual worlds enhance teacher professional development and digital literacy in education?
This research theme investigates how immersive virtual worlds like Second Life (SL) can be used to develop teachers’ digital skills, increase their confidence with digital media, and transform professional development practices. It addresses the gap in systematic teacher training for virtual environments, focusing on pedagogical integration and the overcoming of barriers to implementation. This theme matters because equipping educators with the knowledge and skills to effectively use virtual worlds is pivotal for integrating such technologies into mainstream teaching, thereby enriching K-12 and higher education curricula.
2. What pedagogical advantages and challenges do virtual worlds present for teaching and learning in higher education?
This theme explores the unique affordances and constraints of virtual worlds as immersive learning spaces in higher education settings. It encompasses experiential, collaborative, and inquiry-based learning supported by virtual environments and analyzes institutional adoption, pedagogical innovation, technology diffusion, and student engagement. Understanding these factors is essential to harnessing virtual worlds effectively to improve learning outcomes while mitigating barriers such as technological limitations, identity issues, and pedagogical challenges.
3. How do virtual worlds and immersive technologies support specific disciplinary learning and learner engagement?
This research area focuses on the application of virtual worlds and immersive simulations to teach complex content and skills in discipline-specific contexts, enhancing learner understanding, motivation, and collaboration. It considers innovative uses such as language learning, molecular biology education, digital drama, forensic sciences, intercultural competence development, and classical memory techniques. Exploring these concrete implementations provides actionable insights on the pedagogical design and efficacy of immersive environments across diverse educational domains.