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Although player motivation is one of the main concerns of computer gaming, research so far has been able to identify only a limited set of motives, which are not founded on formal theories of human motivation. Assuming that goal-directed... more
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      Digital GamesPlayer ExperiencePlayer Psychology
Virtual worlds are computer-based simulations intended for its users to have an impression of being in another place. Presence or the sense of 'being there' is a major design requirement for virtual environments where users inhabit an... more
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    • Digital Games
This article, assuming that player motivations are the outcome of continuous player-environment interactions, applies the needs framework of Murray (1938) to a computer game and investigates the relations between each individual need and... more
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      Digital GamesPlayer Psychology
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      Digital GamesPlayer Psychology
In this article, we define interactive storytelling as a gaming experience where the form and content of the game is customized in real time and tailored to the preferences and needs of the player to maximixe enjoyment. The primary focus... more
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    • Digital Games
Maximizing player enjoyment in computer games is one of the most popular issues in game design. Different components of game fun have been determined by researchers in the past, but this article will focus on game challenges, difficulty... more
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      Digital GamesPlayers Playing Players
teaches in the areas of computer networks, web design, web programming, Cisco routing and switching. Abstract Revolutionary developments in communication and information technologies, coupled with the transition from traditional media... more
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    • New Media
Researchers have identified different components of game fun in the past, but the objective of this contribution is to analyze game challenges and difficulty levels, and their effects on player enjoyment and emotions. This paper presents... more
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      Digital GamesPlayers Playing Players
Creating believable agents with personality is a popular research area in game studies but academic research in this area usually focuses on one facet of personality -for example, only on moods or character traits. The present study... more
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      Digital GamesPlayer Psychology
Today's digital entertainment industry uses different approaches to establish believable agents with personality and to analyze the goal-directed behaviour of game players. Academic research in this area usually focuses on one facet of... more
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    • Player Experience
Computer-based and Web-based learning have been dramatically decreasing the costs of personnel training. With their increased popularity, virtual worlds and games open up possibilities for simultaneous learning on multiple levels; players... more
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    • Virtual Teams
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The focus of interactive storytelling should not only be on the attributes of the technology or characteristics of the medium, such as the AI techniques, planning formalisms, story representations, etc. but also on the computer-mediated... more
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    • Digital Games
Computer games are not a new phenomenon but the concept of a game is difficult to describe. A dictionary defines a" game" as 'a contest with rules to determine a winner'1 and the term 'computer game', is used to cover all types of digital... more
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Virtual reality, which is one of the most promising application fields of computer science, cannot be defined with a single and concise definition. People define virtual reality with different terms. Some researchers refer to it as... more
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In this paper we attempt to clarify the popular term 'interactivity' within the context of computer games by classifying it into three categories: personal interactivity, social interactivity and environmental interactivity. Each category... more
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    • Interaction Design
A report on gamedev-oriented higher education in four countries, based on reciprocal study visits to Kazimierz Wielki University in Bydgoszcz (Poland), Charles University in Prague (Czechia), University of Jyväskylä in Jyväskylä... more
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      Higher EducationGame DesignVideo Game DesignCurriculum and Instruction
This study reviews published scientific literature on the use of heuristics for evaluating player experience to (a) identify the potential contribution of the application of heuristics for assessing player experience, (b) present the... more
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The aim of this study is to find the relationship between the specific gameplay elements of a chosen game and the gameplay experience it provides which will be measured by a selected survey from the literature, the Game Experience... more
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      Player ExperienceGameplay Experience
This paper is concerned with the following: (1) the applicability of Propp's morphology to game stories; (2) the identification of the required changes in the original framework to analyze game stories on an act/mission level; (3) the... more
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    • Storytelling in video games