Yeditepe University
Information Systems and Technologies
Although player motivation is one of the main concerns of computer gaming, research so far has been able to identify only a limited set of motives, which are not founded on formal theories of human motivation. Assuming that goal-directed... more
Virtual worlds are computer-based simulations intended for its users to have an impression of being in another place. Presence or the sense of 'being there' is a major design requirement for virtual environments where users inhabit an... more
This article, assuming that player motivations are the outcome of continuous player-environment interactions, applies the needs framework of Murray (1938) to a computer game and investigates the relations between each individual need and... more
In this article, we define interactive storytelling as a gaming experience where the form and content of the game is customized in real time and tailored to the preferences and needs of the player to maximixe enjoyment. The primary focus... more
teaches in the areas of computer networks, web design, web programming, Cisco routing and switching. Abstract Revolutionary developments in communication and information technologies, coupled with the transition from traditional media... more
Researchers have identified different components of game fun in the past, but the objective of this contribution is to analyze game challenges and difficulty levels, and their effects on player enjoyment and emotions. This paper presents... more
Creating believable agents with personality is a popular research area in game studies but academic research in this area usually focuses on one facet of personality -for example, only on moods or character traits. The present study... more
Today's digital entertainment industry uses different approaches to establish believable agents with personality and to analyze the goal-directed behaviour of game players. Academic research in this area usually focuses on one facet of... more
The focus of interactive storytelling should not only be on the attributes of the technology or characteristics of the medium, such as the AI techniques, planning formalisms, story representations, etc. but also on the computer-mediated... more
Computer games are not a new phenomenon but the concept of a game is difficult to describe. A dictionary defines a" game" as 'a contest with rules to determine a winner'1 and the term 'computer game', is used to cover all types of digital... more
Virtual reality, which is one of the most promising application fields of computer science, cannot be defined with a single and concise definition. People define virtual reality with different terms. Some researchers refer to it as... more
The aim of this study is to find the relationship between the specific gameplay elements of a chosen game and the gameplay experience it provides which will be measured by a selected survey from the literature, the Game Experience... more