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Perception of Self-Motion

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lightbulbAbout this topic
Perception of self-motion refers to the cognitive and sensory processes through which individuals interpret and experience their own movement in space. This phenomenon involves the integration of visual, vestibular, and proprioceptive information to create a coherent sense of motion, influencing spatial awareness and navigation.
lightbulbAbout this topic
Perception of self-motion refers to the cognitive and sensory processes through which individuals interpret and experience their own movement in space. This phenomenon involves the integration of visual, vestibular, and proprioceptive information to create a coherent sense of motion, influencing spatial awareness and navigation.

Key research themes

1. How do multisensory and motor-related signals integrate to shape the perception of self-motion and spatial orientation?

This research area investigates the neural and behavioral mechanisms by which the brain integrates visual optic-flow, vestibular, somatosensory, and motor signals to produce coherent self-motion perception. Understanding multisensory integration is critical because self-motion perception underpins navigation and interacting with dynamic environments. Studies explore how visual and non-visual cues contribute conjointly or distinctly to estimating self-motion and how perturbations in these signals affect perception and behavior.

Key finding: Reviewing electrophysiology and imaging evidence from human and non-human primates, this work identifies a widespread neural network including MST and VIP areas that integrates visual (optic flow), vestibular, somatosensory,... Read more
Key finding: This study demonstrates that visual flow parsing, whereby the visual system factors out self-motion components from optic flow to recover object motion in world coordinates, operates effectively even when non-visual... Read more
Key finding: Finds that abnormal vestibular stimulation via Coriolis motion selectively disrupts embodied spatial perspective-taking (own body transformation tasks) but not control spatial tasks, confirming vestibular input's causal role... Read more
Key finding: Demonstrates experimentally that congruent biomechanical cues from circular treadmill walking combined with visual rotational optic flow synergistically enhance the intensity and reduce the latency of vection (illusory... Read more

2. How do sensorimotor learning and internal motor memory dynamics contribute to bodily self-consciousness and the perception of agency and body ownership?

This theme centers on how sensorimotor memory systems with distinct temporal dynamics contribute to bodily self-consciousness components: body ownership (feeling that a body part is one’s own) and agency (feeling that one causes actions). It focuses on internal models of body schema updated through fast and slow motor learning systems and how these influence the recovery or formation of body awareness. This mechanistic view links motor memory dynamics with perceptual self-consciousness and agency experience.

Key finding: Reveals that bodily self-consciousness consists of multiple motor memory systems with different learning dynamics: fast-updating motor memories predict body ownership recovery after body schema distortion, while... Read more
Key finding: Provides empirical evidence that motor learning with self-controlled visual stimuli induces sustained improvements in visual motion perception. Training to control an ambiguous motion stimulus via hand movements enhances... Read more
Key finding: Philosophically argues that bodily awareness provides a form of self-knowledge immune to certain errors of misidentification that challenge Cartesian dualist views. The immunity to error relative to the first person in bodily... Read more
Key finding: Reviews clinical and experimental findings showing reciprocal interactions between bodily self-consciousness (BSC) and visual consciousness. It outlines how multisensory integration involving vestibular, proprioceptive,... Read more

3. What neural mechanisms underlie visual processing and integration of optic-flow cues for the perception and neural representation of self-motion?

This research area focuses on how visuocortical regions process optic-flow information to encode self-motion. It investigates specialized visual areas in the medial cortex and motion complex (e.g., V6, posterior cingulate sulcus area CSv, precuneus motion area PcM, hMT+) in representing visual self-motion signals, their selectivity for coherent motion, and how binocular/stereoscopic cues and stimulus size modulate these responses. Advanced neuroimaging methods elucidate the neural codes for subjective vection and visual contributions to self-motion estimation.

Key finding: Using fMRI combined with wide-field stereoscopic stimuli simulating self-motion, this study shows areas V6, PcM, and CSv differentially respond to optic-flow. CSv uniquely suppresses responses to random motion compared to... Read more
Key finding: Combining psychophysics and offline rTMS, this work confirms that human V5/MT contains motion opponent mechanisms, as evidenced by poorer discrimination of motion axis with counterphase dot stimuli (balanced motion... Read more
Key finding: By systematically varying internal texture motion and external object motion speeds in the double-drift illusion, this study quantifies how perceived motion direction is determined by a vector combination of these signals.... Read more
Key finding: Behavioral experiments demonstrate that changes in spatial frequency (scale changes) over time serve as a visual cue for heading (self-motion) discrimination independent of classical optic flow cues. However, scale changes do... Read more

All papers in Perception of Self-Motion

Visually induced circular vection (CV) has been the subject of a wide range of functional brain and behavioral research. Participants in MRI or PET studies on CV were mostly in a supine viewing position, while participants in behavioral... more
In comparison to high level of knowledge of aircraft dynamics, the knowledge of a pilot in the human -aircraft system still appears to be insuffi cient. There have been a wide variety of studies and models describing the human's behavior... more
During the period of this grant, (June 1972 through February 1977), models quantifying our theories of vestibular and visual motion processing have been developed and are now'being'tested. New experimental results concerning visually... more
A total of 60 children, 20 preschoolers, 20 first-graders, and 20 third-graders, participated in a game involving communication of spatial information. Subjects gave verbal directions to help another person find a hidden object, in this... more
We propose and test a method to reduce simulator sickness. Background: Prolonged work in driving simulators often leads to nausea and other symptoms summarized as simulator sickness. Visual/vestibular mismatches are a frequently addressed... more
La perception du mouvement visuel modélisé par des modèles connexionnistes fournit différents axes de recherche pour le développement de modèles de perception-action en temps réel appliqués à la perception visuelle dynamique du mouvement.... more
Modeling visual perception of motion by connectionist networks offers various areas of research for the development of real-time models of dynamic perception-action. In this paper we present the bases of a bio-inspired connectionist... more
I would firstly like to thank my primary supervisor, Stephen Palmisano, for his guidance and patience and for encouraging me to grow as a researcher. I would also like to thank my secondary supervisor, Julie Steele, for her support and... more
This study examined the contributions of low-, mid-and high-level visual motion information to vection. We compared the vection experiences induced by hand-drawn and computer-generated animation clips to those induced by versions of these... more
Younger adults integrate visual and vestibular cues to self-motion in a manner consistent with optimal integration; however, little is currently known about whether this process changes with older age. Our objective was to determine... more
The illusion of self-motion (vection) is a multisensory phenomenon elicited by visual, auditory, tactile, or other sensory cues. Aging is often associated with changes in sensory acuity, visual motion perception, and multisensory... more
This experiment investigated the effect of walking without optic flow on subsequent vection induction and strength. Two groups of participants walked for 5 min (either wearing Ganzfeld goggles or with normal vision) prior to exposure to a... more
Vection (illusion of self-motion) is known to be induced by watching large field-of-view (FOV) moving scenes. In our study, we investigated vection induced by small FOV stimuli. Three experiments were conducted in 45 sessions to analyze... more
by Yixuan WANG and 
1 more
Visually induced circular vection (CV) has been the subject of a wide range of functional brain and behavioral research. Participants in MRI or PET studies on CV were mostly in a supine viewing position, while participants in behavioral... more
Paper presented at the Australasian Experimental Psychology Conference 2015, 8-11 April 2015, Sydney, Australia. Keywords without, visual, motion, reduces, subsequent, vection, walking Disciplines Education | Social and Behavioral... more
Typically it takes up to 10 seconds or more to induce a visual illusion of self-motion ("vection"). However, for this vection to be most useful in virtual reality and vehicle simulation, it needs to be induced quickly, if not immediately.... more
Visually induced illusions of self-motion are often referred to as . This article developed and tested a model of responding to visually induced vection. We first constructed a mathematical model based on well-documented characteristics... more
In comparison to high level of knowledge of aircraft dynamics, the knowledge of a pilot in the human-aircraft system still appears to be insuffi cient. There have been a wide variety of studies and models describing the human's behavior... more
Just noticeable difference (JND) for stereoscopic 3D content reflects the maximum tolerable distortion, it corresponds to the visibility threshold of the asymmetric distortions in the left and right contents. The 3D-JND models can be used... more
Modeling visual perception of motion by connectionist networks offers various areas of research for the development of real-time models of dynamic perception-action. In this paper we present the bases of a bio-inspired connectionist... more
This experiment investigated the effect of walking without optic flow on subsequent vection induction and strength. Two groups of participants walked for 5 min (either wearing Ganzfeld goggles or with normal vision) prior to exposure to a... more
We report a new visual illusion, "directionless vection." When expanding and contracting optic flows are simultaneously presented in the same depth plane, observers can perceive illusory self-motion (vection) without direction.
Vision is important for estimating self-motion, which is thought to involve optic-flow processing. Here, we investigated the fMRI response profiles in visual area V6, the precuneus motion area (PcM), and the cingulate sulcus visual area... more
Visually induced motion sickness (VIMS) can occur via prolonged exposure to visual stimulation that generates the illusion of self-motion (vection). Not everyone is susceptible to VIMS and the neural mechanism underlying susceptibility is... more
Vision is important for estimating self-motion, which is thought to involve optic-flow processing. Here, we investigated the fMRI response profiles in visual area V6, the precuneus motion area (PcM), and the cingulate sulcus visual area... more
There are at least two possible binocular cues to motionin-depth, namely disparity change over time and interocular velocity differences. There has been significant controversy about their relative contributions to the perception of... more
We examined whether a negative motion aftereffect occurs in the depth direction following adaptation to motion in depth based on changing disparity and/or interocular velocity differences. To dissociate these cues, we used three types of... more
Modeling visual perception of motion by connectionist networks offers various areas of research for the development of real-time models of dynamic perception-action. In this paper we present the bases of a bio-inspired connectionist... more
Past research has found that following passive rotation to the opposite side of a table (or some other testing apparatus), 6-to 1 l-month olds make egocentric perseverative errors in motor tasks in which they are required to reach or turn... more
La perception du mouvement visuel modélisé par des modèles connexionnistes fournit différents axes de recherche pour le développement de modèles de perception-action en temps réel appliqués à la perception visuelle dynamique du mouvement.... more
Visually induced illusory self-motion perception is termed vection. We measured vection strength in participants wearing either wooden or iron clogs together with or without a weight-jacket (four conditions). We hypothesized that the... more
There are two types of binocular cues available for perception of motion in depth. One is the binocular disparity change in time and the other is the velocity difference between the left and the right retinal images (interocular velocity... more
Highlights d Monovision induces interocular blur differences and a mismatch in processing speed d The speed mismatch means a common lens correction can cause dramatic motion illusions d Drivers may misperceive the distance of cyclists by... more
Two theories are considered to account for the perception of motion of depth-defined objects in random-dot stereograms (stereomotion). In the Lu-Sperling three-motion-systems theory [J. Opt. Soc. Am. A 18, 2331 (2001)], stereomotion is... more
Visually induced self-motion (vection) affects the speed at which actions are performed. However, it has been unclear whether this speedy action induced by vection is based on the modulation of mental tempo. To clarify this issue, we... more
Citation: Allen B, Haun AM, Hanley T, Green CS, Rokers B. Optimal combination of the binocular cues to 3D motion. Invest Ophthalmol Vis Sci. 2015;56:7589–7596. DOI:10.1167/ iovs.15-17696 PURPOSE. Perception necessarily entails combining... more
We investigated the effect of reduced contrast on speed perception for two types of tasks: (a) the speed of a rotating image, an example of "object-motion," and (b) speed of travel when viewing wide-screen videos recorded from inside a... more
Visually induced motion sickness (VIMS) can occur via prolonged exposure to visual stimulation that generates the illusion of self-motion (vection). Not everyone is susceptible to VIMS and the neural mechanism underlying susceptibility is... more
In comparison to high level of knowledge of aircraft dynamics, the knowledge of a pilot in the human -aircraft system still appears to be insuffi cient. There have been a wide variety of studies and models describing the human's behavior... more
Two experiments were carried out to test speed perception dependency on field of view (FoV), virtual road markings (VRMs), and presentation orders. The primary purpose was to examine how the extent of the optic flow (foremost... more
Particle-based simulations are used across many science domains, and it is well known that stereoscopic viewing and kinetic depth enhance our ability to perceive the 3D structure of such data. But the relative advantages of stereo and... more
The relationship between vection (illusory self-motion) and cybersickness is complex. This pilot study examined whether only unexpected vection provokes sickness during head-mounted display (HMD) based virtual reality (VR). 20... more
Geometric constraints for the perception of three-dimensional (3D) binocular motion are discussed in a probabilistic framework. Two alternative Bayesian models of binocular integration are put forward to explain perceptual bias under... more
Quantification of perceptual sensitivity to latency in virtual environments (VEs) and elucidation of the mechanism by which latency is perceived is essential for development of countermeasures by VE designers. We test the hypothesis that... more
Most research on texture density has utilized textures rendered as two-dimensional (2D) planar surfaces, consistent with the conventional definition of density as the number of texture elements per unit area. How the brain represents... more
Language and spatial reasoning are two primary abstract representational systems in humans. Language acquisition has been much studied, while the ontogeny of spatial navigation is comparatively less well understood, as is the relationship... more
The value of a dynamic motion platform to the flight simulator is a controversial issue within the flight training community. The motion of the flight simulator platform has been shown to affect pilot performance and behavior. Performance... more
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