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Mobile Game

description38 papers
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lightbulbAbout this topic
Mobile games are video games designed to be played on mobile devices such as smartphones and tablets. They utilize touchscreens and mobile hardware capabilities, often featuring interactive gameplay, social connectivity, and in-app purchases, catering to a wide audience and leveraging the portability of mobile technology.
lightbulbAbout this topic
Mobile games are video games designed to be played on mobile devices such as smartphones and tablets. They utilize touchscreens and mobile hardware capabilities, often featuring interactive gameplay, social connectivity, and in-app purchases, catering to a wide audience and leveraging the portability of mobile technology.

Key research themes

1. How can mobile games effectively support STEM education through engaging game design and mobile learning integration?

This research theme explores the design and implementation of mobile game-based learning (mGBL) specifically targeting STEM (Science, Technology, Engineering, and Mathematics) subjects. It focuses on integrating educational content with interactive and motivational gameplay mechanics on mobile platforms to enhance students' learning experiences, engagement, and achievement in STEM.

Key finding: This study identifies that embedding structured rules of STEM domains into mobile game mechanics can increase students' engagement and improve learning outcomes in mathematics and science. It highlights the multidisciplinary... Read more
Key finding: The study provides evidence that mobile phone games can positively influence mathematics learning in secondary schools in Namibia by increasing motivation and improving performance. It presents empirical data that learners... Read more
Key finding: This project demonstrates how a mobile science learning game developed collaboratively with students can sustain learning gains and retention in middle school science topics such as solar system knowledge. Pre-, post-, and... Read more

2. What pedagogical and technological design principles enable mobile games to enhance language learning and higher order thinking skills?

This theme investigates the integration of mobile gaming elements to promote language acquisition and critical thinking. It examines how game-based learning approaches implemented on mobile platforms can increase learner motivation, support interactive and inclusive learning environments, and foster cognitive skills such as problem solving and creativity in language education.

Key finding: The paper elaborates on how mobile games, coupled with gamification, can overcome motivational barriers and foster engagement in language learners. It identifies challenges in designing mobile game applications tailored for... Read more
Key finding: This study finds that edutainment, through interactive online mobile games, significantly stimulates higher order thinking skills (HOTS) in ESL writing among Malaysian university students. The 13-week intervention showed... Read more
Key finding: The chapter analyzes how learning theories and frameworks are foundational to designing mobile games that support educational outcomes. It discusses differing perceptions of mobile games' role in classrooms and highlights... Read more

3. How can mobile location-based and pervasive games be designed to leverage real-world contexts for educational, social, and health benefits?

This theme investigates the design and impact of mobile games that use location-awareness, augmented reality, and pervasive gameplay to embed learning and social interaction within real-world contexts. The research emphasizes how physical movement, place-based narratives, and social collaboration in mobile games can motivate participants, including diverse demographics such as elderly players, and address educational and health-related goals.

Key finding: This article synthesizes design principles for creating serious mobile location-based games that use spatial and temporal dimensions to engage learners. It highlights the need to balance game environmental embedding,... Read more
Key finding: The study demonstrates that mixed-age location-based games using tablets can effectively improve elderly participants' technical skills, physical activity, and social inclusion. The cooperative gameplay involving younger... Read more
Key finding: Day of the Figurines exemplifies a temporally extended, narrative-driven pervasive mobile game that operates through SMS, integrating gameplay into players' daily lives over a month. Its design supports emergent gameplay and... Read more
Key finding: Through meta-analysis of location-based educational mobile games, this review identifies their impacts on motivation, learning outcomes, and the incorporation of authentic environments via GPS and contextual activities. It... Read more

All papers in Mobile Game

As the COVID-19 storms the globe, there are many efforts to battle it. This paper looks at the development of one such an effort in a form of a mobile game. The game is a 2D arcade game called Unus Terra. It is intended to be entertaining... more
This paper presents work done within the EU project STARR. Within the framework of the project technologies to empower and support stroke survivors are developed. We report on the iterative development of an outdoor activity game for... more
The concept of recreation with its dynamic structure and the elements of recreational needs were heavily influenced by communication technology especially after the 2000s (
Serious games are defined as games with a purpose. These games serve a purpose beyond play in difference to games, whose purpose is nothing than the play activity itself. Human Computation Games, a particular form of a serious game,... more
Therapies based on serious games is gaining a lot of interest by the healthcare community. The efficiency of this approach is demonstrated by several studies and many projects. This paper presents the project Super-Fon, which is focused... more
Diplomová práce se zaměřuje na mezinárodní marketing v oblasti herního průmyslu. Zaměřuje se na pojetí, trendy a možnosti tvorby marketingové strategie na trhu s mikrotransakcemi. V teoretické části práce budou vymezeny základní pojmy a... more
This paper presents a mobile game to be played by fifth and sixth grade students during their free time, to improve the knowledge they obtain at school. The game uses a unique story and various interaction mechanisms (e.g., drawing on the... more
As the COVID-19 storms the globe, there are many efforts to battle it. This paper looks at the development of one such an effort in a form of a mobile game. The game is a 2D arcade game called Unus Terra. It is intended to be entertaining... more
A life without language as a system of communication is a life that cannot be lived to the fullest. Aphasia, a multimodal neurophysiologic disorder manifested by a substantial communication restriction due to brain damage, is one of the... more
The teaching and learning of language has, for many years, been centered on the four language competencies- listening, speaking, reading and writing. However, in modern times, the need to train students with critical, analytical,... more
This article examines how the unique characteristics of Marvinter, an inclusive transmedia Advent calendar, affected its production and the individual media workers involved in this. In the native transmedia Marvinter project, a radio... more
the research team published the mobile science learning game SpacEscape to Google Play Store, introduced the game to more than 1,000 middle school students even during the pandemic, collected more data to understand how learner conduct... more
Smart phones and mobile devices are among the most important inventions of modern technology. Their physical and potential capabilities offer a wide variety of opportunities to software programmers for developing new applications. Of... more
Casual mobile gameplay – On integrated practices of research,
At EA/CITAR (School of Arts/Research Centre in Science and Technology of the Arts), sound has always assumed a fundamental role, both in academic research and curricular offer, featuring a Master Program in Sound Design and a Doctoral... more
BACKGROUND Aphasia is the loss or impairment of language functions and affects every day social life. The disorder leads to the inability to understand and be understood in both written and verbal communication and affects the linguistic... more
Higher Order Thinking Skills (HOTS) are crucial in the 21st century learning process since it requires a high ability to think critically and teachers to have appropriate skills to face technological and global challenges. Therefore, it... more
Pervasive games are an emerging new game genre, which includes context information as an integral part of the game. These games differ from traditional games in that they expand spatio-temporal and social aspects of gaming. Mobile devices... more
Therapies based on serious games is gaining a lot of interest by the healthcare community. The efficiency of this approach is demonstrated by several studies and many projects. This paper presents the project Super-Fon, which is focused... more
Abstract. Within the past few years, companies have begun publishing financial reports in an XML-based open-standard file format called XBRL. Providing easy public access to XBRL formatted data of company disclosures would provide... more
The aim of this article is to investigate the perceptions of university students on the use of edutainment in promoting Higher Order Thinking Skills (HOTS) in English as a second language (ESL) writing. 20 diploma students from Malaysia... more
Bagaimana manusia merubah pola komunikasinya di dalam mobile gaming.
Many countries, including Malaysia have been undergoing a transformation of education in line with the 21st century world of rapid development in technology, innovation and economic competitiveness. Knowledge of Science and Mathematics,... more
A life without language as a system of communication is a life that cannot be lived to the fullest. Aphasia, a multimodal neurophysiologic disorder manifested by a substantial communication restriction due to brain damage, is one of the... more
Human activity recognition is an important ability in any system that supports human in performing their daily activities. However, current supervised approach in human activity recognition is difficult to be deployed in the natural human... more
Research Paper: Mobile Speech Therapy Application
Using Speech Processing for Intellectually Disabled
Children
At EA/CITAR (School of Arts / Research Centre in Science and Technology of the Arts), sound has always assumed a fundamental role, both in academic research and curricular offer, featuring a Master Program in Sound Design and a Doctoral... more
In this paper we introduce an effective approach for game design based on auditory, non-speech, feedback. We describe the design and implementation of a mobile application -Murky Shootingthat makes use of sound to engage the user in a... more
Poor literacy remains a barrier to economic empowerment in the developing world. We make the case that "serious games" can make an impact for these learners and highlight that much remains to be learned about designing engaging gameplay... more
Abstract A predictive analysis of user navigation in the Internet is presented that exploits time-of-the-week data. Specifically, we investigate time as an environmental factor in making predictions about user navigation. An analysis is... more
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