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Mobile Game

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lightbulbAbout this topic
Mobile games are video games designed to be played on mobile devices such as smartphones and tablets. They utilize touchscreens and mobile hardware capabilities, often featuring interactive gameplay, social connectivity, and in-app purchases, catering to a wide audience and leveraging the portability of mobile technology.
lightbulbAbout this topic
Mobile games are video games designed to be played on mobile devices such as smartphones and tablets. They utilize touchscreens and mobile hardware capabilities, often featuring interactive gameplay, social connectivity, and in-app purchases, catering to a wide audience and leveraging the portability of mobile technology.

Key research themes

1. How can mobile games effectively support STEM education through engaging game design and mobile learning integration?

This research theme explores the design and implementation of mobile game-based learning (mGBL) specifically targeting STEM (Science, Technology, Engineering, and Mathematics) subjects. It focuses on integrating educational content with interactive and motivational gameplay mechanics on mobile platforms to enhance students' learning experiences, engagement, and achievement in STEM.

Key finding: This study identifies that embedding structured rules of STEM domains into mobile game mechanics can increase students' engagement and improve learning outcomes in mathematics and science. It highlights the multidisciplinary... Read more
Key finding: The study provides evidence that mobile phone games can positively influence mathematics learning in secondary schools in Namibia by increasing motivation and improving performance. It presents empirical data that learners... Read more
Key finding: This project demonstrates how a mobile science learning game developed collaboratively with students can sustain learning gains and retention in middle school science topics such as solar system knowledge. Pre-, post-, and... Read more

2. What pedagogical and technological design principles enable mobile games to enhance language learning and higher order thinking skills?

This theme investigates the integration of mobile gaming elements to promote language acquisition and critical thinking. It examines how game-based learning approaches implemented on mobile platforms can increase learner motivation, support interactive and inclusive learning environments, and foster cognitive skills such as problem solving and creativity in language education.

Key finding: The paper elaborates on how mobile games, coupled with gamification, can overcome motivational barriers and foster engagement in language learners. It identifies challenges in designing mobile game applications tailored for... Read more
Key finding: This study finds that edutainment, through interactive online mobile games, significantly stimulates higher order thinking skills (HOTS) in ESL writing among Malaysian university students. The 13-week intervention showed... Read more
Key finding: The chapter analyzes how learning theories and frameworks are foundational to designing mobile games that support educational outcomes. It discusses differing perceptions of mobile games' role in classrooms and highlights... Read more

3. How can mobile location-based and pervasive games be designed to leverage real-world contexts for educational, social, and health benefits?

This theme investigates the design and impact of mobile games that use location-awareness, augmented reality, and pervasive gameplay to embed learning and social interaction within real-world contexts. The research emphasizes how physical movement, place-based narratives, and social collaboration in mobile games can motivate participants, including diverse demographics such as elderly players, and address educational and health-related goals.

Key finding: This article synthesizes design principles for creating serious mobile location-based games that use spatial and temporal dimensions to engage learners. It highlights the need to balance game environmental embedding,... Read more
Key finding: The study demonstrates that mixed-age location-based games using tablets can effectively improve elderly participants' technical skills, physical activity, and social inclusion. The cooperative gameplay involving younger... Read more
Key finding: Day of the Figurines exemplifies a temporally extended, narrative-driven pervasive mobile game that operates through SMS, integrating gameplay into players' daily lives over a month. Its design supports emergent gameplay and... Read more
Key finding: Through meta-analysis of location-based educational mobile games, this review identifies their impacts on motivation, learning outcomes, and the incorporation of authentic environments via GPS and contextual activities. It... Read more

All papers in Mobile Game

A life without language as a system of communication is a life that cannot be lived to the fullest. Aphasia, a multimodal neurophysiologic disorder manifested by a substantial communication restriction due to brain damage, is one of the... more
ABSTRACT In this paper we introduce an effective approach for game design based on auditory, non-speech, feedback. We describe the design and implementation of a mobile application -- Murky Shooting - that makes use of sound to engage the... more
Bagaimana manusia merubah pola komunikasinya di dalam mobile gaming.
Research Paper: Mobile Speech Therapy Application
Using Speech Processing for Intellectually Disabled
Children
Pervasive games are an emerging new game genre, which includes context information as an integral part of the game. These games differ from traditional games in that they expand spatio-temporal and social aspects of gaming. Mobile devices... more
In this paper we introduce an effective approach for game design based on auditory, non-speech, feedback. We describe the design and implementation of a mobile application -Murky Shootingthat makes use of sound to engage the user in a... more
This article examines how the unique characteristics of Marvinter, an inclusive transmedia Advent calendar, affected its production and the individual media workers involved in this. In the native transmedia Marvinter project, a radio... more
the research team published the mobile science learning game SpacEscape to Google Play Store, introduced the game to more than 1,000 middle school students even during the pandemic, collected more data to understand how learner conduct... more
This is the author’s final version of the work, as accepted for publication following peer review but without the publisher’s layout or pagination. The definitive version is available at
The aim of this article is to investigate the perceptions of university students on the use of edutainment in promoting Higher Order Thinking Skills (HOTS) in English as a second language (ESL) writing. 20 diploma students from Malaysia... more
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