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Board Games

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lightbulbAbout this topic
Board games are structured forms of play or competitive activities typically played on a flat surface using pieces, cards, or other components, governed by a set of rules. They often involve strategy, chance, and social interaction, serving as a medium for entertainment, education, and cognitive development.
lightbulbAbout this topic
Board games are structured forms of play or competitive activities typically played on a flat surface using pieces, cards, or other components, governed by a set of rules. They often involve strategy, chance, and social interaction, serving as a medium for entertainment, education, and cognitive development.
This book is a fully-illustrated catalogue of the Islamic chess and other games pieces in The al-Sabah Collection, Kuwait. It focusses on the development of the shapes of chess pieces from their earliest figural appearance to the fully... more
Measuring user experience in board games is broadly unexplored with research mainly focused on digital games. This paper assesses the suitability of using a questionnaire, developed for digital games, for use on board games - thus... more
Monopoly is one of the most popular board games in the world with hundreds of millions of people playing the game worldwide. It has boomed in popularity especially during the pandemic when people are stuck inside their houses and have a... more
This article describes the collection of 18th century mainly French printed board games at Waddesdon Manor
El agua en la piedra es una aventura para juegos de rol que se puede acabar en una sola sesión (one-shot). Es ideal para personas que comienzan su camino en los juegos de rol. Los encuentros y desafíos tienen una dificultad media y están... more
RESUMO Este trabalho busca articular três teorias aplicadas a um determinado espaço urbano. O Círculo Mágico de Johan Huizinga, as estratégias e táticas de Michel de Certeau e os lugares e não lugares de Marc Augé. O entrelaçar desses... more
Full excavation of this small hillfort produced remarkable evidence for ironworking, both smelting and refining, in the late Iron Age, with a second phase of activity in the 2nd/3rd century AD. At the time the 1200kg of slag was the... more
Serious games are games with a purpose beyond entertainment and are widely acknowledged as fruitful tools for learning and skills development across multiple domains, including specifically educational enhancement. ‘How To Fail Your... more
Part 1: Introduction. Moves in Mind. Board Games and Cognitive Psychology. The Role of Board Games in Science. The Role of Board Games in Psychology. Structure of the Book. Part 2: Formal Analyses of Board Games. Fundamental Concepts.... more
A BOARD GAME FROM A KHUNNU BURIAL This article is about the research of a board game, found in the 1st burial at Gol mod’s khunnu cemetery in Khairkhan sum of Arkhangai province, excavated by archaeologists of the Mongolian-French joint... more
This paper describes a learning-objective-centric workflow for modifying ('modding') existing tabletop games for educational purposes. The work-flow combines existing research for serious games design with novel systematic analysis... more
This article is dedicated to board games as museums exhibits that so far have not received due attention. Research on board games manufactured in Lithuania or adopted for its market at the beginning of the twentieth century is based on... more
W 2013 roku, dzięki współpracy wydawnictw gier planszowych z Telewizją Polską, na rynku zaczęły pojawiać się gry nawiązujące do polskich seriali. Pierwszym tytułem była wojenna gra karciana dla dwóch osób oparta na fabule serialu Czas... more
In this paper, I explore the idea of board games as a play-type model as described by Juri Lotman. The gothic cathedral as an architectural text had the function to represent to the people of the middle ages the structure of the universe... more
This article explores the world-building activities of players of the tabletop game Blood Bowl—a game that parodies American Football within a fantasy setting. It utilizes a ritual framework to focus on players’ activities relating to the... more
One aspect of sustainability that often baffles design students is the need to balance concepts such as the triple bottom line (environment, economy and social issue) with the product�s life cycle in their design process. In some cases,... more
Introduction. Experts on vaccine hesitancy recommend tailoring interventions to local contexts, which presents an opportunity for game-based interventions to reflect local demographics and make them central to the experience of the game.... more
Unexpected Encounters is an architectural board game for two players, in which these players create diagrammatic models of 'the home' they imagine against and with each other, and in which this act of play creates a spatial language that... more
The family of mancala games offers opportunities for new research in both Mathematics and Artificial Intelligence. To illustrate this, we will present an overview of long-time known and more recent results on mancala games. Although... more
This article discusses how designers learn about the creation of board games by familiarizing themselves with tacit knowledge and company processes. To some extent board game design depends on general design methodology and knowledge.... more
Board, dices and cards as a form of historical narrative: analysis of modern board games The article sets three goals. The first is to draw attention to the dynamic development of the board games industry and the development of a new... more
Cubic dice were brought by the Romans to the Low Countries, and are found in small numbers at many archaeological sites dating to the last 2000 years. We report on a systematic analysis of 110 well-dated dice from the Netherlands, showing... more
This article presents a proposal for the elaboration of an RPG game with board support based on the remediation of literary narratives and which is thought both for use in the classroom, as a didactic tool, but understood... more
This book is about the three identities of the videogame, the gamer, and Game Studies. I write that there are no definitive truths but rather discourses and constructions; ideas, actions, beliefs, and practices related to videogames are... more
The publication in 2013 of the first volume in this series, "Games-Makers to the Empire: Roberts Brothers of Gloucester, 2890 - 1950" has been referenced on Amazon as "5.0 out of 5 stars. The best history of any games manufacturer". The... more
Background. The rapid development of technologies changes the nature and objectives of artistic and design activities, pushing them away from the craft tasks closer to the realization of the relationship between the object-user system,... more
“Antigua Grecia: Época Helenística. Anábasis” es un juego didáctico de aula diseñado para el alumnado de 1º de ESO en la asignatura Geografía e Historia. Sobre un mapa histórico que estaba en desuso y adaptado como un tablero de juego,... more
In Storytelling in the Modern Board Game: Narrative Trends from the Late 1960s to Today, Marco Arnaudo describes how board games can create narratives by using the tools that ludology and postclassical narratology provide. The way... more
LudoChat is a game which refreshes the childhood days in a modern way. Being a classic board game, it can be played between friends, family & kids via offline and also with online worldwide players by using online modes. This... more
Jogos de tabuleiro estão presentes na vida de boa parte da sociedade, tanto oriental quanto ocidental. Uma atividade que, mesmo em tempos de profusão dos jogos digitais, ainda persiste, mas não da mesma forma como acontecia há tempos... more
Schon im Jahre 1978 hatte ich anläßlich des 30jährigen Bestehens unseres Schachbezirks eine "Kleine Geschichte des Bezirks III (Süd-Niedersachsen) des Niedersächsischen Schachverbandes" herausgegeben. Inzwischen sind weitere 20 Jahre... more
Combinatorial Game Theory (CGT) is a branch of applied mathematics that studies two-player perfect information games with no random elements. Many of these games decompose in such a way that we can determine the outcome of a game from its... more
Resumen: Los juegos de mesa han evolucionado hasta convertirse en un producto editorial desde finales del siglo XX, hasta llegar al concepto nuevo de Eurogame. A lo largo de este estudio analizamos la historia de los juegos y su evolución... more
“Learning and fun go together” (G, Petty, 2004) ; shouldn’t it be the case with learning English grammar too? This question has been a point of ponder for many of us who are associated with teaching English as a second language. Like... more
Since before the beginning of recorded history, board games have been a constant source of fascination and entertainment for human beings. From 7000-year-old bone dice and the Ancient Egyptian religious game of Senet to the spread of... more
Ph.D. thesis Title: Gamification and history teaching at primary school. Quick resume of the arguments: Evolution of history didactics in Europe Evolution of history didactics in Italy From disciplinary epistemology to disciplinary... more
The people of Kiribati play a broad assortment of card and board games. The game rules show several innovations that were made outside the purview of the games’ manufacturers. The presence and regional development of proprietary board... more
In this paper I will describe the current state of commercially produced board games and how they can be used to study collaborative learning. Board games are analog systems designed to create a gameplay experience. They include specific... more
In the rescue excavation project, conducted in 2001-2002 at the private property plot K. Diakogeorgiou at the city of Rhodes, an incised board for the nine men’s Morris game was discovered. The board game was clearly incised at the lower... more
La investigación y el análisis sectorial es fundamental para el conocimiento del sector de los juegos de mesa, es por ello por lo que publicamos la segunda edición del Estado del Mercado de los Juegos de Mesa en España 2020 (#MJM2020). En... more
The editors of this CfP are already in discussion with the MIT Press GAME HISTORIES SERIES editors who enthusiastically voiced support for the collection. The website of the series: https://mitpress.mit.edu/books/series/game-histories.... more
Enhance students' multiplication skills and informally expose them to the notion of prime factors through this engaging dicebased game, inspired by the board-game Ludo. Multiplication Ludo is suitable for 2 or 3 players. To play, you need... more
Mancala boardgames are characterised by many changes when playing a move. We can argue for a similar feature of change when considering the physical aspects of a mancala board. Mancala collections can be found in many museums of... more
Oricât de clișeu ar părea, jocurile de societate adună oamenii. Studiile arată că tipul de interacțiune față în față implicată în jocuri de societate construiește un sentiment de conexiune , dar beneficiile nu se opresc aici. Jocurile de... more
In epoca greca e romana, i giochi rappresentavano una componente fondamentale della vita privata di adulti e bambini appartenenti ai ceti più bassi, così come a quelli più alti. Dei giochi atletici, tra cui i celeberrimi giochi olimpici,... more
In 2010 a Roman token was discovered in the mud of the Thames near Putney Bridge in London. When the token was discovered to have an erotic image on one side and a Roman numeral on the other, and was identified in a Museum of London press... more
Tic-Tac-Toe is one of the board games. It is played by filling the columns on the board with X or O in such a way as to form parallel lines vertically, horizontally and diagonally. This study aims to design Non-Player Characters (NPC) in... more
These are the slides I used at my recent presentation at the JALT national conference in Shizuoka. A video of the presentation and all references are available on my blog: http://www.japangamelab.org/2018/11/28/jalt2018-presentation/
Apesar de os jogos de tabuleiro terem perdido a sua popularidade para os jogos electrónicos não deixa de ser notável que nos últimos tempos tenham voltado a conquistar adeptos. Na sua essência os jogos de tabuleiro podem ser considerados... more
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