Papers by Andrew Hunsucker
Time management as a Ph.D
XRDS: Crossroads, The ACM Magazine for Students, 2016
Why you need Allies as a Ph.D
XRDS: Crossroads, The ACM Magazine for Students, 2016
Exploring virtual reality
XRDS: Crossroads, The ACM Magazine for Students, 2016
The Panda Hat of Doom
Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA '16, 2016
As designers we tell stories as we engage in the design process. But how does one story differ fr... more As designers we tell stories as we engage in the design process. But how does one story differ from another? Are there storytelling types used during different parts of the process? What form and function do these stories take? In this paper we explore the nature of storytelling in the context of design and how it plays different roles throughout the process: (1) during research to explain user stories; (2) during ideation to expand the design space and explore problems; (3) as a prototyping tool; and so on. We also will describe inappropriate uses of storytelling in the design process; for example, telling pristine and unreal stories rather than keeping the story "roughly right." Examples of each of these classifications will be presented in the paper, illustrating good techniques throughout. Finally, implications for design pedagogy will be discussed.
Augmented reality theater experience
ACM SIGGRAPH 2014 Posters on - SIGGRAPH '14, 2014
In this paper I will describe the current state of commercially produced board games and how they... more In this paper I will describe the current state of commercially produced board games and how they can be used to study collaborative learning. Board games are analog systems designed to create a gameplay experience. They include specific rules that players must translate in order to play the game. While board games come in a wide variety of types, their rules are constructed very similarly, including a game overview, order of play, and victory conditions. In a study conducted over 6 weeks, I examined what strategies players used to explain the game to others and learn the game for themselves. These sessions revealed many similarities between explanation strategies and common thinking in collaborative learning. I will explore these similarities and how various frameworks and theories can be used to describe player behavior during a board game play session.
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Papers by Andrew Hunsucker