This study delves into the perspectives and expectations of 37 novice maritime pilots on the application of negotiation of meaning strategies in pilotage operations, aiming to enhance training programs and communication in critical... more
The village of Deir el-Medina, in the Luxor region, was home to the craftsmen and artists who worked on the tombs of the nearby Valley of the Kings and Valley of the Queens during the Egyptian New Kingdom. The village and its surrounding... more
O projeto Jogos de Simulação Digitais – Gamificação da Educação Politécnica foi desenvolvido no IFRS – Campus Canoas com o objetivo de oferecer a diferentes públicos a oportunidade de desenvolver competências e habilidades politécnicas... more
Computational approaches are transforming the way we understand and preserve cultural heritage. One emerging-and presently underexplored-area is the application of Artificial Intelligence (AI) and other computational methods to... more
This book provides a comprehensive exploration of current trends in English as a Foreign Language (EFL) teaching, highlighting the impact of globalization, language policy, and pedagogical innovations. It begins by examining the role of... more
The COVID-19 pandemic was not a universal experience but a crisis that disproportionately burdened rural women. While resilience has often been framed as empowerment, this study reframes it as burdened survival shaped by governance... more
A importância dos videos na educacao tem sido evidenciada nos ultimos anos, quando os materiais produzidos para sala de aula passaram a ser produzidos em sala de aula. Alem disso, atualmente, sabe-se que os estudantes buscam videos mais... more
A interacao entre ciencia e arte auxilia na aproximacao da ciencia e tecnologia (CT b) exibicao de um video-documentario seguido da aplicacao de um jogo; e c) aplicacao do QD, e de um Questionario Opiniao (QO). A sequencia foi aplicada a... more
Este estudo analisa a obra de Flannagan e Nissenbaum (2016) sobre valores em jogos, com o objetivo de reconhecer o processo de produção de significado no design e, através de uma análise comparativa, criar uma relação com a pesquisa... more
We're delighted to announce our special issue on Computational Techniques for Games Heritage with JOCCH. The uniting question of this Special Issue is: “How can computational methods help us explore the playability, strategies, and... more
gyvenimą buvo greta, viena kitą papildė, leido pasireikšti jo gebėjimams ir būdingiausioms charakterio savybėms. Apie P. Bugailiškį -teisininką, visuomenininką, kraštotyrininką ir muziejininką -daug rašyta, išleisti jo atsiminimai... more
Comme l´enseignement ainsi que l´apprentissage de la langue étrangère sont profondément liés à la personnalité de l'apprenant, ils sont souvent suivis d'émotions différentes parmi lesquelles on peut distinguer les émotions... more
This study investigates the effectiveness of experiential learning using Google Classroom on year 2 students’ academic performance and motivation in Malay language. This study also highlighted the elements in Google Classroom’s... more
Karia bölgesi, kent ve kırsal yaşamıyla zengin bir kültürel mirasa sahiptir. Geç Antik Çağ’da (MS 5–6. yy.) Stratonikeia ve ona bağlı Lagina’da kamusal alanlarda kazınmış oyun tablaları, sosyal yaşam ve eğlencenin temel unsurlarından biri... more
This paper analyzes a seventeenth-century geographic board game designed by the geographer Pierre Duval (1618-1683) to celebrate the Peace of the Pyrenees in 1660. The game takes its players through the events of twenty-five years of war... more
Esta tesis analiza la implementación de ludotecas de juegos de mesa modernos en bibliotecas públicas chilenas, en alineación con los objetivos de dichas instituciones, como agentes culturales y sociales. La metodología combina revisión... more
This document is based upon work from COST Action “A European Network to Leverage the Multi-Age Workforce” (LeverAge) CA22120, supported by COST (European Cooperation in Science and Technology). COST (European Cooperation in Science and... more
The manual is based on the materials of the selective course “Gamification: Methods of Application in Education” and is primarily addressed to students – future teachers in the specialties A1 Educational Sciences and A4 Secondary... more
Learning in all humanities content branch such as Islamic sciences is declared to be boring, tiring and very dry plain content because the educational level of learners becomes low and worrying. This statement is justified by the result... more
Статья посвящена феномену популярности шахмат в Советской России 1920-х гг., которые за короткий период превратились в по-настоящему массовое увлечение среди различных слоев населения. Рассмотрены причины их поддержки властью, способы... more
The board game Monopoly, embraced by a wide player base around the world and embedded in cultural memory, is analysed in this study. It examines the game from the increasingly powerful perspective of ludology in an effort to methodically... more
This study emphasizes the potential of board games as alternative educational materials and examines their structural features for informational communication. While game design involves aligning mechanics, narratives, and physical... more
Si observamos un panorama lúdico que involucre a los expansivos ámbitos del juego de mesa y el videojuego, se podrá advertir una larga trayectoria de transformaciones de lo analógico a lo digital. La mediatización digital de un juego de... more
ll gioco del Pirlì viene comunemente considerato l'antenato del Flipper. Ma l'evoluzione da Pirlì a Flipper è vero progresso? Nel paesaggio contemporaneo dei giochi e delle forme di intrattenimento, la... more
In this paper we describe a hybrid technique of Minimax search and aggregate Mahalanobis distance function synthesis to evolve Awale game player. The hybrid technique helps to suggest a move in a short amount of time without looking into... more
The interrelation between the higher education sector and the labour market should be more intensive and intertwined, not least because of the growing demands of professional profiles. Furthermore, the educational process and its... more
The notion of twinning can refer to a number of things. Here, however, we re-fer to the specific recommendation by the IMO Model Course 3.17 – Maritime English, as also discussed by a number of recognized Maritime English instructors,... more
Analog board and card games featuring reveal-andreact mechanics, characterized by immediate player responses to newly disclosed game elements, have emerged as promising tools for enhancing executive functions (EF), attention, memory, and... more
На нашу думку, допомогти здобувачам освіти засвоїти новий матеріал на семінарі з історії України і задіяти перераховані вище стовпи навчання допомагають інтерактивні методи навчання, зокрема, рольова гра. Однак для створення сценарію гри... more
About two third of working millennials have not saved and only 5% of millennials have enough saving. This study aimed the aim of the study is to promote financial literacy among secondary students using board games. Besides that, this... more
This article argues that, in a moment when capitalism integrates games and gamification, cultural politics are increasingly marked by the appearance of participatory forms of play that seek to re-enchant a disenchanted world. Games have... more
Warhammer 40,000 lore is profound, and how relationships between Warhammer communities and Games Workshop have evolved. The authors and I hope this book helps you understand Warhammer's emotional significance in new and exciting ways. The... more
This paper offers an approach to designing game-based learning experiences inspired by the Mechanics-Dynamics-Aesthetics (MDA) model (Hunicke et al., 2004) and the elemental tetrad model (Schell, 2008) for game design. A case for game... more
The concept "road" as a multivalent symbol is widely encountered in world literature since ancient times and depending on the context is not always used in its direct meaning. However, in all cases the road is a metaphor of movement,... more
Redaktor naczelny -Paweł Nowak Ewa Kowalczyk Rada naukowa Dorota Dobija -profesor i rachunkowości i zarządzania na uniwersytecie Koźmińskiego Jemielniak Dariusz -profesor dyrektor centrum naukowo-badawczego w zakresie organizacji i... more
This is a transcription of a long-form interview that appeared on The Channel on 26 June, 2025. The Channel is a podcast hosted by Benjamin Linder at the International Institute for Asian Studies (IIAS) at Leiden University. In this... more
Streszczenie: W artykule podejmuję się analizy gry planszowej Ankh: Bogowie Egiptu autorstwa Erica M. Langa w kontekście egipskiej mitologii i religii. Gra, operując mechaniką area control, koncentruje się na rywalizacji bóstw o... more
Creativity in game design is not as widely studied as it is in general design discipline. While it may be argued that game design is simply a special case of design, in reality, it is peculiar in many ways and hence needs special... more
Given the widespread attention of children, youth and even adults to board games, a modern teacher cannot ignore the possibility of using in practice this promising, and repeatedly proven, pedagogical tool in the study of history of... more
Este libro es un homenaje a todos aquellos que quieren ganar y hacerlo bien, pero que priorizan el divertimento, la amistad y todos aquellos valores que nos hacen mejores personas. Contiene unos 200 consejos, todos discutibles y... more
“Cluedo Histórico: ¿quién asesinó al Archiduque?” es a la vez una situación de aprendizaje-investigación y una base de referencias para crear juegos de misterio y dinámica de rol en diferentes épocas históricas. Aunque es una actividad... more
Educational games are increasingly considered as important aids in developing the cognitive aspect of early childhood education. That is, the interactive activity has great potential in developing preschoolers' cognitive competencies in... more
work in progress...
Esse artigo tem como objetivo de mostrar qual a influencia da utilizacao da arte alem de uma ferramenta didatica, a arte como aliada no ensino de ciencias no processo de ensino- aprendizagem. Refere-se a uma sequencia didatica realizada... more
Resumen El presente trabajo da a conocer una pieza desconocida del patrimonio artístico español. Se trata de un peine bajomedieval de cuya existencia sabemos a través de una ilustración, inédita hasta este momento, realizada por el... more
Thematic study of scenes and texts related to ancient Egyptian "fisherman's jousting" tournaments (fischerstechen). Article presents an analysis of funerary symbolism in representations of marsh men of the Nile Delta engaging in ritual... more