Lucerne University of Applied Sciences and Arts
Arts and Design
The first part of this Bachelor-Thesis is about the basics and the application of High Dynamic Range- Imaging, that helps saving the whole dynamic range of a scenery. This fact leads to an increased quality of our videos we will take and... more
- by André Motz
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My primary area of research is trying to develop, or at least contribute to, a language of interactivity. Central to this process is the notion that play and playfulness appear to be central features of interactivity along with the... more
The Design Management Programme at Lucerne School of Art and Design, a department of Lucerne University of Applied Sciences and Arts (HSLU), aims to develop a thorough understanding of the overarching design process for the benefit of... more
- by Jorge Hirter
The Lost Cosmonaut is an interactive narrative based on digitally enhanced paper. This technology uses an electronic pen to mediate between paper and computer. Thus any actions of the pen on the paper can be captured and manipulated by a... more
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E-commerce web sites that sell highly customized products tend to be very complex in terms of the underlying logical model of the customization process. We present a systematic approach to guide the design process of such complex web... more
Contrary to the belief of the Modern Avant-garde, at present there seems to be an agreement in the design community about the narrative qualities of artefacts. In spite of the undoubted communicative functions of products in the broadest... more
Currently, the field of Smart Clothes is twofold: On the one hand Smart Clothes are driven by technology and on the other by art and Haute Couture. In both cases clothing neglects the needs and wants of customers and the requirements of... more
Product semantics is well anchored in design fields such as industrial and interface design on the one hand and on the other semiologists, sociologists, socio-psychologists and even anthropologists have been analyzing the semantics of... more
Innovation is a much-discussed issue in design since it is considered to be a key element in highly competitive markets. Nevertheless, the specific contribution of design and designers in the context of product innovation is... more
The paper explores the interplay between disciplinary knowledge creation in basic and applied design research on the one hand and experimental design on the other. As part of my dissertation, several case studies were analysed among them... more
Currently, the field of Smart Clothes is twofold: On the one hand Smart Clothes are driven by technology and on the other by art and fashion. In both cases clothing neglects the needs and wants of customers and the requirements of daily... more
Souvenir products are probably as old as travelling. They materialize both personal memories and social encounters. In destination marketing, they may play an important role by word-to-mouth promotion. As emotional and narrative objects,... more
In design practice and in design research the term ‘experiment’ is widely used and often misused. To some extent, this can be ascribed to the fact that the experimental method comes close to or partly overlaps the approaches of ‘trial and... more
Commonly the term “experiment” is in the first place associated with science, systematic methods and strict principles for the sake of knowledge creation. Nonetheless, the term is widely used across the boundaries of science. The arts... more