Movie trailers, or previews, are an important method of advertising movies. They are extensively shown before movies in cinemas, as well as on television and increasingly, over the Internet. Making a trailer is a creative process, in... more
The recent past has seen a proliferation in the amount of digital video content being created and consumed. This is perhaps being driven by the increase in audiovisual quality, as well as the ease with which production, reproduction and... more
L'industria globale dell'animazione si trova in una congiuntura storica definita da un profondo paradosso. Da un lato, i dati economici descrivono un settore in robusta salute finanziaria, caratterizzato da una crescita costante e... more
The process following the invention of photography is a period when there are discussions as to whether this discipline is a technological development or a form of art. The photography has not lost its quality as a document since its... more
Due to the interdisciplinary nature of design education, it has a very broad spectrum ranging from motion picture to informative design methods. Animation techniques are also one of the important parts of this wide variety of work. Today,... more
Memperolell data yang cukup untuk membuat sebuah film Animasi 3 Dimensi tentang proses menstruasi, yang isinya berbicara tentang proses, serta tipstips yang diajukan untuk para remaja yang belum mengetahui tentang menstruasi. Metode yang... more
In the rapidly evolving landscape of artificial intelligence, integrating generative AI into graduate-level computer graphics and computer arts curricula presents both opportunities and challenges. This case study examines an AI &... more
The PLant ANImation (PLANI) framework allows a designer’s ideas and decisions about virtual plants to be guided through a structured process that results in an animation of a plant. The process proceeds by selecting relevant objects with... more
Innovations in the digital field have transformed the educational field, especially among children whose learning habits are becoming affected by social networking sites like Instagram, YouTube, and WhatsApp. In this regard, the issue of... more
This chapter attempts to examine the extent to which Nigerian TV stations have adopted digital imaging in their operations. To advance this aim, this chapter will endeavour to provide answers to the following questions: To what extent do... more
Swirling movements, popular among contemporary dancers and choreographers, often embody double rotations of the limbs similar to the Dirac plate or belt trick, in which an object attached to a stationary body by a flexible cord returns to... more
This article addresses the process of creating a music video called Icarus using low-cost 3D animation, to be carried out efficiently within a short timeframe, under a student production. Throughout the text, various stages of development... more
Comparing Computer Vision Analysis of Signed Language Video with Motion Capture Recordings 2012-05-24 2/12 Motion capture set-up Video footage and the skeleton model extracted using the motion capture equipment 8-camera optical motion... more
Manufacturing computer modules which instruct students on efficient procedures for designing parts for manufacture across the curriculum. The goal is to assist engineering students to gain a deeper understanding of the interaction between... more
Son yıllarda görsel sunum tekniklerinin teknolojiyle beraber gelişmesi sonucunda bu tekniklerle oluşturulan adli animasyonlar bazı ülkelerde ceza davalarında önemli bir rol oynamaya başlamıştır. Türkiye’de ise duruşma salonlarında henüz... more
In this paper, we introduce our life-size talking head robotic system, "Mask-bot", developed as a platform to support and accelerate human-robot communication research. The "Mask-bot" hardware consists of a semi-transparent plain mask, a... more
Network mount *.wav *.seg *.wav *.seg *.log
The Thinking Head project has as it aims to develop (i) a new generation Talking Thinking Head that embodies human attributes, and improves human-machine interaction; and (ii) a plug-and-play research platform for users to test software... more
Learning about the introduction of plant species remains elusive and the learning process that is still conventional lead learning atmosphere seemed stiff and children are busy playing that needs to be made of instructional media can help... more
HAL is a multi-disciplinary open access archive for the deposit and dissemination of scientific research documents, whether they are published or not. The documents may come from teaching and research institutions in France or abroad, or... more
This paper describes the history, mission, objectives, research lines and ongoing projects of UFC-CRAb, a research group on computer graphics, virtual reality and animation at the Federal University of Ceará (UFC).
We present a new system for interactively modeling and rendering non-photorealistic hairstyles. The system is featured with a user-friendly sketch interface allowing a user generate his/her desired hairstyle simply by drawing a few... more
Digital Advertising using the scribble animation video technique is one of the promotional media used to provide information about Footwear Marks.C products. This video advert aims to attract consumers to buy local products. In order... more
Cinema is a genera1 purpose animation package designed to work intimately with the SIMAN simulation language. Cinema consists of two parts. The first, called CINEMA, is used to define the graphical images used in the animation. The... more
Our goal is to build a system of 3D animation of facial expressions of emotion correlated with the intonation of the voice. Up till now, the existing systems did not take into account the link between these two features. We will look at... more
While most building simulation tools model occupancy using simple 24-hour profiles, researchers are applying machine learning and other advanced modeling approaches to simulate individual occupants and their interactions with buildings.... more
In this paper, we consider the problem of mobile robots navigating in environments with non-rigid objects. Whereas robots can plan their paths more effectively when they utilize the information about the deformability of objects, they... more
Observations are drawn from numerous events of two portable and experiential community participation multi-media environments, Big Tent and Hourglass. These concepts, created and realized by the co-authors, focus upon broadening active... more
Figure 1: The project's user experience during field testing: WordToClothing texture generation (Left), motion recording using Muscle-Compression, and choreography. We generated 174 original avatars and their motions in 5 days through a... more
The integration of artificial intelligence (AI) into 3D animation is revolutionizing traditional production pipelines by automating complex tasks such as rigging, rendering, and character movement. This paper explores how AI-driven tools... more
A method for interactive manipulation of function-based objects taking into account the physical properties of the environment is proposed. To ensure interactivity, the efficient acceleration methods for function evaluation have been... more
The major issue in markerless motion capture is finding the global optimum from the multimodal setting where distinctive gestures may have similar likelihood values. Instead of only focusing on effective searching as many existing works,... more
The grand piano action is modeled as a set of four rigid bodies using Kane's method. Computerized symbol manipulation is utilized to streamline the formulation of the equations of motion so that several models can be considered, each of... more
The animation industry, including film, video games, and virtual reality, places a significant emphasis on characters that can speak. The process of rigging, which entails the construction of a digital skeleton and control system for a... more
This research study takes a closer look at how approaches from machine learning can be implemented into the production of animated characters. Because of recent advancements in machine learning algorithms and the availability of enormous... more
Food chain is one of the fundamental concepts in the ecological biology which describing feeding relationship between organism categories in a food web in order to gain nutrients and energy. The categories have several levels; producer,... more
Mobile HMDs must sacrifice compute performance to achieve ergonomic and power requirements for extended use. Consequently, applications must either reduce rendering and simulation complexity -along with the richness of the experience -or... more
The animation and VFX industry is undergoing a massive transformation, thanks to Artificial Intelligence (AI). From streamlining workflows to enhancing creativity, AI is revolutionizing how animation studios and VFX artists create... more
AbstractÐThis paper introduces the use of Petri Nets as a modeling and analysis tool for animation environments. Firstly, the original formulation for Petri Nets is applied in two animation situations, one modeled as a state machine and... more
Requirements engineers need to make sure that the requirements models and specifications they are building do accurately capture what stakeholders really want. Requirements animation has been recognized to be a promising approach to... more
In this paper, we present AsmetaA -a graphical animator for Abstract State Machines integrated within the ASMETA framework. The execution of formal specifications through animation provides several advantages, e.g., it provides an... more
a robotic arm is a mechanical adaptation of human arm with similar functional capability, but with set pre-defined task and instruction it can perform its task with more precision and accuracy. But programming a robotic arm still requires... more
An Interactive Control systems Simulator (ICs) for control engineering education is presented. ICs contains an interactive block diagram editor with which arbitrary linear control systems can be constructed for a library of predefined... more
Copyright © Bu kitabın Türkiye'deki her türlü yayın hakkı Eğitim Yayınevi'ne aittir. Bütün hakları saklıdır. Kitabın tamamı veya bir kısmı 5846 sayılı yasanın hükümlerine göre kitabı yayımlayan firmanın ve yazarlarının önceden izni... more
We develop methods to support users in the process of creation, arrangement and calibration of lights, cameras and sceneatmospheres to produce photorealistic animations. Using techniques and rules in photography and film, we designed and... more
The goal of this paper is to provide a technique to estimate the input parameters for a waveguide physical model. This work is motivated by the fact that the input parameters strongly influence the quality of the synthetic sound produced... more
Based on a forthcoming book project, this paper delves into the evolutionary journey of animation technologies, drawing parallels with Thomas Kuhn’s influential theory from “The Structure of Scientific Revolutions.” Kuhn’s framework,... more