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Visualization And Modeling

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lightbulbAbout this topic
Visualization and modeling is an interdisciplinary field that focuses on the graphical representation of data and the creation of abstract models to analyze, interpret, and communicate complex information. It employs various techniques and tools to enhance understanding and facilitate decision-making across diverse domains such as science, engineering, and social sciences.
lightbulbAbout this topic
Visualization and modeling is an interdisciplinary field that focuses on the graphical representation of data and the creation of abstract models to analyze, interpret, and communicate complex information. It employs various techniques and tools to enhance understanding and facilitate decision-making across diverse domains such as science, engineering, and social sciences.

Key research themes

1. How does visualization impact the interpretability and validation of complex simulations and models?

This research area investigates the role and effectiveness of visualization techniques in interpreting, validating, and communicating results derived from complex simulations and models. It addresses the challenges of balancing graphical sophistication with clarity, ensuring that visualizations connect to the underlying real-world system and model imperfection acknowledgment, and supporting decision makers and domain experts in understanding dynamic and multifaceted data outputs from simulations.

Key finding: This paper identifies the divergent attitudes within the modeling and simulation community regarding the role of visualization—from being viewed as central to merely an ancillary presentation tool—and argues that... Read more
Key finding: The paper surveys current metaphors and methods for visualizing agent-based models (ABMs), emphasizing grid, network, multidimensional cubes, and landscape visualizations. It notes the evolving integration with GIS data for... Read more
Key finding: This work explores different varieties of visualization applied to spatial models, emphasizing visualization as a means of making complex models 'look right' in the context of imperfect verifiability. It categorizes... Read more
Key finding: The study advances a design methodology integrating architecture, theory, and technology to develop real-time physiologic data visualization as 3D objects representing physiological states and changes. It shows statistically... Read more

2. What methodological frameworks and architectures support the design and construction of effective data visualization and scientific visualization systems?

This theme explores design principles, system architectures, and methodological primitives underlying the construction of scientific visualization environments and data visualization models. It emphasizes modularity, extensibility, high performance computing, and user-centric processes intended to manage increasingly large and complex datasets, facilitate iterative model development, and integrate human-computer interaction effectively in visualization workflows.

Key finding: This paper proposes a classification of methodological primitives and an overarching process model that guides phased construction of data security visualization models. By distinguishing aspects of information content and... Read more
Key finding: The paper introduces a two-process system architecture (user interface and executive) connected via a dataflow language enabling distributed execution on parallel compute servers or workstations. The use of visual programming... Read more
Key finding: SuperGlue emphasizes rapid development and extensibility for complex visualization tasks using an interpreted Lisp dialect (Scheme) to overcome limitations of recompilation and poor code reuse in existing visualization... Read more
Key finding: This work critiques dataflow-based visualization approaches for their lack of direct data manipulation and introduces an object-oriented architecture that models visualization scenes as compositions of typed scientific data... Read more
Key finding: The paper presents MathModelica, an integrated development environment combining Modelica-based modeling with Mathematica’s symbolic manipulation and graphical capabilities. It addresses traditional simulation development... Read more

3. How can visualization and interactive tools enhance teaching, learning, and decision-making in specialized domains such as image processing, chemical education, and scientific model fitting?

Visualization tools and interactive environments serve as cognitive supports that concretize abstract concepts, foster experimental learning, and facilitate intuitive exploration of data and models for both students and practitioners. This theme investigates the impact of such tools in educational and applied contexts, emphasizing design simplicity, user interactivity, and visual representation as means to augment understanding, creativity, and effective decision-making.

Key finding: The paper presents an open, platform-independent Java-based toolkit designed for graduate-level image processing education. It emphasizes simplicity, extensibility via plug-ins, and interactive visual experimentation,... Read more
Key finding: This study identifies a prevalent deficiency in representational competence among pre-service chemistry teachers, particularly in bridging submicroscopic chemical representations with macroscopic and symbolic levels. It... Read more
Key finding: The authors develop a novel visual interface for response surface model fitting that graphically represents the effect of adding or removing individual terms, allowing users with minimal statistical expertise to iteratively... Read more
Key finding: This paper surveys applications of Empirical Modelling (EM) principles in diverse visualization contexts including affective experience, cognition, and mathematical understanding. EM fosters open-ended, redefinition-based... Read more

All papers in Visualization And Modeling

This tutorial provides a comprehensive, step-by-step guide to 3D design in Tinkercad, a free web-based modeling platform widely used in education and rapid prototyping. It begins with account setup for students, educators, and individual... more
Introduction. Student engagement in mathematics learning is a form of active student participation in mathematics learning, both learning activities in mathematics class and outside mathematics class. Several studies state that student... more
The problem and the aim of the study. Derivative problems can be found through a computational thinking process which includes the stages of decomposition, finding patterns, algorithms, abstraction, and generalization. However, high... more
Introduction. In modern conditions, the processes of school (specialized classes) mathematical education management based on synergy manifestation in the development of complex systems and knowledge during the search and research... more
Resumen Aunque las técnicas de minería de datos están consiguiendo cada día una mayor popularidad, su complejidad impide que sean aún utilizables por personas sin un sólido conocimiento en las mismas. Una posible solución, ya explorada... more
Resumen: Debido a la complejidad que reviste el dominio de la Administración Electrónica (AE), las desarrolladas deberán ser capaces de integrarse con la multitud de plataformas y sistemas que componen dicho dominio. El impacto de esta... more
Framework para generación y despliegue de monitores dinámicos de rendimiento en sistemas software autoadaptativos Framework para generación y despliegue de monitores dinámicos de rendimiento en sistemas software autoadaptativos
Resumen. En este artículo se presenta un proyecto de investigación (MAM-UML) cuyo principal objetivo es el de mitigar la carencia de abstracciones y notaciones apropiadas que presenta el lenguaje de modelado de sistemas Unified Modeling... more
Resumen: Debido a la complejidad que reviste el dominio de la Administración Electrónica (AE), las desarrolladas deberán ser capaces de integrarse con la multitud de plataformas y sistemas que componen dicho dominio. El impacto de esta... more
El propósito de este trabajo es aportar una herramienta para simplificar y acelerar las primeras fases del proceso de desarrollo de sistemas de información sanitaria. Para ello se propone la utilización de un lenguaje específico del... more
Resumen. En la actualidad no existe un estándar para soportar Diseños Orientados a Aspectos (DOA). La OMG tiene estándares que permiten la definición de Perfiles. A través de estos Perfiles es posible definir estereotipos. Muchas... more
Design Patterns were created as a tool for software reuse. Role in the Software Engineering is to provide solutions to existing problems in software development. Specifically, Patterns of Behavior (as classified by Gof) focus on... more
(según la clasificación GoF) definen aspectos dinámicos del sistema, entre ellos uno de los aspectos más complejos como lo es el flujo de control. De esta manera los patrones facilitan el modelado de sistemas, reduciendo paralelamente... more
Tanto los perfiles UML (por sus siglas en inglés, Unified Modeling Language) como el lenguaje OCL (por sus siglas en inglés, Object Constraint Language) se pueden utilizar como mecanismos para la formalización de los patrones de diseño de... more
Developing microservices-based architectures often involves tedious development tasks, such as establishing interface-based communications between services or configuring infrastructure components. Therefore, this article introduces the... more
Los planes de entrenamiento deportivo son de vital importancia para organizar y planificar la correcta preparación de un deportista. Variados sistemas que informatizan los planes de entrenamiento para disciplinas deportivas específicas... more
Contexto Este artículo se basa en el trabajo realizado por el equipo de investigación de MOA (modelado de aplicaciones) de La Universidad Nacional de La Matanza. Este equipo trabaja en el desarrollo de extensiones, es decir nuevos... more
Resumen: Debido a la complejidad que reviste el dominio de la Administración Electrónica (AE), las desarrolladas deberán ser capaces de integrarse con la multitud de plataformas y sistemas que componen dicho dominio. El impacto de esta... more
Se describe una forma de representar lenguajes de patrones de análisis de dominio para organizar el conocimiento específico del dominio que ingenieros de software elaboran en el contexto del desarrollo de una familia de productos de... more
The task of a designer ETL process involves: (1) analyzing existing data sources to find the semantics hidden in them and (2) design workflow that extracts data from sources, repair its inconsistencies, transforms it into a desired... more
This study aimed to analyze students' comprehension and misconception towards the topic of salt solubility both on the level of microscopic representation and understanding. This study utilized essay diagnostic test as instruments and... more
Developing microservices-based architectures often involves tedious development tasks, such as establishing interface-based communications between services or configuring infrastructure components. Therefore, this<br> article... more
Los patrones de diseño describen soluciones a problemas recurrentes en la ingeniería de software. En particular, los Patrones de Diseño de Comportamiento, según la clasificación Gof (en inglés, Gang of Four), abordan la especificación de... more
El desarrollo de software dirigido por modelos surge como respuesta a los principales problemas existentes en las companias de desarrollo de software. Por un lado, se requiere gestionar la creciente complejidad de los sistemas que se... more
Resumen. Los patrones de diseño describen soluciones a problemas recurrentes en la ingeniería de software, proporcionando un importante instrumento para la reutilización de software. En particular, los Patrones de Diseño de Comportamiento... more
Design Patterns were created as a tool for software reuse. Role in the Software Engineering is to provide solutions to existing problems in software development. Specifically, Patterns of Behavior (as classified by Gof) focus on... more
según la clasificación GoF) definen aspectos dinámicos del sistema, entre ellos uno de los aspectos más complejos como lo es el flujo de control. De esta manera los patrones facilitan el modelado de sistemas, reduciendo paralelamente... more
Se analizan los beneficios que aporta el empleo de la metodología Model-Driven Engineering (MDE) cuando se utiliza como base y soporte de entornos de diseño de sistemas de tiempo real. Con esta metodología, se incrementa la facilidad de... more
Resumen. En el proceso de desarrollo de software dirigido por modelos es posible encontrar situaciones en las que las transformaciones entre modelos de distintos niveles de abstracción necesitan un tratamiento previo que facilite la... more
El presente trabajo tiene como finalidad el proporcionar una interfaz de depuracion declarativa de facil uso e interaccion para programadores Erlang. La idea viene promovida por el desarrollo inicial del proyecto Erlang Declarative... more
Developing microservices-based architectures often involves tedious development tasks, such as establishing interface-based communications between services or configuring infrastructure components. Therefore, this<br> article... more
El desarrollo de software dirigido por modelos surge como respuesta a los principales problemas existentes en las companias de desarrollo de software. Por un lado, se requiere gestionar la creciente complejidad de los sistemas que se... more
Design Patterns were created as a tool for software reuse. Role in the Software Engineering is to provide solutions to existing problems in software development. Specifically, Patterns of Behavior (as classified by Gof) focus on... more
(según la clasificación GoF) definen aspectos dinámicos del sistema, entre ellos uno de los aspectos más complejos como lo es el flujo de control. De esta manera los patrones facilitan el modelado de sistemas, reduciendo paralelamente... more
El proceso tradicional del desarrollo de software implica la gestión manual de todo el ciclo de vida de una aplicación. Con el desarrollo basado en modelos se pretende aportar al mejoramiento de retrasos, calidad y productividad en... more
Developing microservices-based architectures often involves tedious development tasks, such as establishing interface-based communications between services or configuring infrastructure components. Therefore, this<br> article... more
El desarrollo de software dirigido por modelos surge como respuesta a los principales problemas existentes en las companias de desarrollo de software. Por un lado, se requiere gestionar la creciente complejidad de los sistemas que se... more
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