User eXperience (UX) evaluation is a challenging task, especially for newcomers and when evaluating domain related aspects. Usability and UX in virtual museums is one of our current research topics. We focused on identified users' needs,... more
This study investigated the influence of stereoscopic visual depth and body vibration on the high-level affective perception that concerns the senses of presence and verisimilitude. The multisensory content used in our experiment... more
The purpose of recommender systems (RS) is to facilitate user collaboration and communication on the platform. Nevertheless, there is limited knowledge regarding the extent of this relationship and the techniques by which RS could promote... more
This study explores the role of user interface (UI) design in shaping user experience (UX) within mobile ecommerce applications focused on kitchenware products. As online consumer behavior becomes increasingly product-specific, there is a... more
Rapid Application Development (RAD) menjadi salah satu pilihan alternatif dari System Development Life Cycle yang belakangan ini sering digunakan untuk mengatasi masalah keterlambatan yang muncul ketika menerapkan metode tradisional.... more
Prototyping merupakan salah satu metode pengembangan perangat lunak, yang berupa model fisik kerja sistem dan berfungsi sebagai versi awal dari sistem (Ogedebe, 2012). Metode prototyping menghasilkan model sistem yang dapat digunakan oleh... more
The ARIA project aims to create an engaging visitor experience for archives of music Cultural Heritage that targets the wider public. The challenge is to conceptualize an experience design where the intangible seamlessly meets the... more
Design Thinking merupakan pendekatan inovatif dalam pengembangan sistem informasi yang menempatkan kebutuhan dan pengalaman pengguna sebagai pusat perhatian. Metode ini bersifat iteratif dan fleksibel, berbeda dengan pendekatan linear... more
The visual style in a game is an aspect of user experience that is often neglected in user experience studies. Visual style is reflective of the tone that a game designer intends to convey or the assumption of what the intended audience... more
Introduction, table of contents, and front matter for the book "Rhetorics of Value: Exhibition Design and Communication in Museums and Beyond" (Duke U Press)
The Egyptian Government published several digital services through their websites; however, the number of interactive users is very limited compared to the country's population and the expected users. This research is intended to... more
Abstrak Joging adalah salah satu jenis olahraga yang disukai masyarakat perkotaan untuk menjaga kesehatannya. Saat melakukan olahraga joging, masyarakat perkotaan cenderung membutuhkan berbagai barang pendukung, barang-barang ini biasanya... more
As AI-driven recommendation systems become increasingly pervasive across digital platforms, public discourse often focuses on the content being delivered. However, this research argues that the behind-the-scenes processes, commonly... more
User experience, usability and HCI experts around the globe have been developing and implementing user centered design (UCD) methodologies to help designers and developers design more user friendly interfaces. The results are tremendous... more
The rapid advancement of digital technology has transformed healthcare services, including the implementation of online registration systems in hospitals. RSUP Surakarta has operatedan online patient registration system since 2021 to... more
In user experience design, prototypes are an indispensable tool for early diagnosis of usability issues. Designing usability testing to accommodate a prototype's limited interactivity is essential to obtain relevant participant feedback.... more
Tree testing is an established user testing method applied by software professionals to validate that an information architecture is logically navigable by users. We identify a methodological gap caused by previously unexamined... more
The university-industry collaborations are of considerable significance for the multifaceted and sectoral industrial design discipline. It is one of the most crucial sources for students to obtain ideas and information about which sector... more
This article aimed to analyse awareness level, frequency of usage, ease of usage about the selected Mobile Healthcare Apps and examined impact of Service Quality of mHealthcare Apps, Satisfaction level of mHealthcare Apps, and Price level... more
Perkembangan teknologi digital telah menghadirkan bentuk hiburan baru dalam format permainan slot online dengan Return to Player (RTP) tinggi. Penelitian ini menganalisis fenomena slot online RTP tinggi sebagai bentuk hiburan digital... more
This article provides a comprehensive analysis of state management approaches in large-scale React applications. As React applications grow in complexity, effective state management becomes critical for maintaining code quality, developer... more
Museums and Design Practices explores the increasingly critical role that design is playing in museums by focusing on how human-centred design approaches are being embraced and incorporated into their work practices. This book advances... more
User experience (UX) research focuses in large part on how users subjectively evaluate digital products, services, and software. In the mobile computing domain, however, UX researchers currently face limitations in the multifaceted... more
An interactive web tool, the DecideGuide, is developed to support case managers in facilitating shared decision making in care networks of people with dementia. The DecideGuide is developed in collaboration with the end users: people with... more
Decision Making (SDM) in dementia is complex. This is caused by the increasing cognitive decline associated with dementia and the number of involved people (people with dementia, informal caregivers and case managers). The aim of this... more
People with dementia are confronted with many decisions. However, they are often not involved in the process of the decision-making. Shared Decision-Making (SDM) enables involvement of persons with dementia in the decision-making process.... more
This paper presents a subjective image quality experiment design that specifically targets understanding consumer perception of visual quality. With this consumer-oriented goal in mind, images were captured from a large number of... more
In this paper a study on a web based tool is described that is used to keep track of attendance and work schedules by employees and managers in large companies. Ten users particpated in a think aloud test measuring the usability of a new... more
The Institute of Distance Learning-KNUST offers courses through distance education. The mode of delivery of DL programmes in KNUST is predominantly by print medium. Two print materials, EE 287 Circuit Theory and GE 183 Principles of Land... more
Rivolto ai responsabili dell'accoglienza e ai direttori di museo, Siamo un museo accogliente? propone le liste di controllo e i questionari utili a verificare se il museo risponde ai requisiti e standard previsti da Il museo accogliente.... more
Pensato ad uso del personale di accoglienza, sicurezza e vigilanza ma rivolto a tutti i professionisti museali, “Il museo accogliente” di Daniele Jalla è un manuale che unisce teoria e pratica. L’analisi puntuale e documentata delle... more
Customer churning is a significant challenge for businesses across industries. Maintaining relationships with current customers tends to be more economical than gaining new ones and is essential for long-term financial stability. This... more
Customer churning is a significant challenge for businesses across industries. Maintaining relationships with current customers tends to be more economical than gaining new ones and is essential for long-term financial stability. This... more
Customer churning is a significant challenge for businesses across industries. Maintaining relationships with current customers tends to be more economical than gaining new ones and is essential for long-term financial stability. This... more
This case study details the methodologies we used to create a gamified library orientation experience through an iterative design process involving the phases of empathize, define, ideate, prototype, and test. For libraries with staff... more
Customer churning is a significant challenge for businesses across industries. Maintaining relationships with current customers tends to be more economical than gaining new ones and is essential for long-term financial stability. This... more
The role of university administrators in the use of social media within higher education institutions remains an underexplored area of academic research. While much of the existing literature has focused on students' and faculty members'... more
This paper provides strategies in evaluating usability via accessibility from the user experience of three replacement hospitals. The methodology refers to a five-stage evaluation process and using the “walk-through journey experience”... more
Background: The study explored the two-decade legacy and prospects of IDL-KNUST, Ghana. Using the Event System Theory (EST) as its theoretical framework, the paper examined how IDL-KNUST has evolved in response to increasing demand for... more
User experience (UX) is not a static phenomenon; the way we interact with the technologies is dynamic which evolves over time. Ignoring this temporal nature of UX we cannot fully understand user experience. A longitudinal experiment was... more
Information technologies exist to enable us to either do things we have not done before or do familiar things more efficiently. Metaverse (i.e. extended reality: XR) enables novel forms of engrossing telepresence, but it also may make... more
This position paper examines potential pitfalls on the way towards achieving human-AI co-creation with generative models in a way that is beneficial to the users' interests. In particular, we collected a set of nine potential pitfalls,... more
The objectives of the study were to determine the interplay that exists between UX and UI design influence user engagement and learning outcomes in e-learning platforms and to establish the implications of defining UI as a distinct... more
Creating an object-oriented design from user requirements, given as a set of use-cases, means deriving a detailed class structure that can support an implementation of those requirements. We introduce here the Augmented Finite-Stat e... more
Designing digital media for museums is no longer about the tech “nology or functionality alone but also about the experiences it delivers to diverse visitors. In chapter 7, Lisa Wright describes some of the ways in which museums are using... more
Open Internet is an open source science data analytics qualitative research on the public and private nature of the internet and its due rule of law (RoL) regulatory compliance to the United Nations Universal (UN), under its 'Declaration... more