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Mobile Augmented Reality

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lightbulbAbout this topic
Mobile Augmented Reality (MAR) is a technology that overlays digital information, such as images, sounds, or data, onto the real-world environment through mobile devices. It enhances user interaction with the physical world by integrating virtual elements in real-time, utilizing sensors, cameras, and displays inherent in smartphones and tablets.
lightbulbAbout this topic
Mobile Augmented Reality (MAR) is a technology that overlays digital information, such as images, sounds, or data, onto the real-world environment through mobile devices. It enhances user interaction with the physical world by integrating virtual elements in real-time, utilizing sensors, cameras, and displays inherent in smartphones and tablets.

Key research themes

1. How does Mobile Augmented Reality enhance domain-specific learning and user experience across various fields?

This theme investigates the application of mobile augmented reality (MAR) as an interactive educational and experiential tool across domains including tourism, biology education, museums, and cultural heritage dissemination. It focuses on understanding how MAR facilitates deeper engagement, knowledge acquisition, and personalized experiences by overlaying virtual information on real-world environments through accessible mobile platforms. The theme is significant due to MAR's potential to transform traditional learning and cultural experiences into immersive, context-aware, and learner-centered processes.

Key finding: This study proposes a development model for mobile AR applications tailored to the tourism sector, highlighting MAR's capability to personalize multimedia content delivery based on user characteristics and contextual... Read more
Key finding: The paper presents Mobile Augmented Reality (MAR) as a transformative educational tool that enhances accessibility to virtual learning on mobile platforms, enabling learners to overcome location constraints by interacting... Read more
Key finding: VISIT provides a scalable cloud-based content management system enabling non-technical users (e.g., art historians) to define AR annotations on artworks, which are rendered via a generic AR mobile client. This decoupling... Read more
Key finding: Meta-analysis concludes that AR applications such as Anatomy 4D and VesARlius significantly improve students' academic achievement in biology, particularly in secondary education and cell biology topics. The analysis reveals... Read more
Key finding: This work illustrates that integrating motion capture with MAR enables dynamic simulations of intangible cultural heritage (e.g., rituals) at archaeological sites, enhancing contextual understanding beyond static... Read more

2. What are the technical frameworks, challenges, and performance considerations in developing and deploying Mobile Augmented Reality applications?

This theme centers on the software frameworks, technological architectures, system constraints, and development methodologies that underpin the creation and deployment of mobile AR applications. It addresses challenges such as cross-platform compatibility, tracking accuracy, computational and energy efficiency, usability, and indoor/outdoor localization integration. Investigating these factors informs best practices and guides the selection of AR frameworks and system designs optimized for performance and user acceptance.

Key finding: This paper reviews the state of Web AR as a cross-platform, lightweight approach to mobile AR, highlighting opportunities from 5G networks to mitigate latency and bandwidth issues inherent in computation offloading. It... Read more
Key finding: Through a comparative evaluation of six Android AR frameworks focusing on markerless visual tracking, this study demonstrates that framework selection should be context-dependent, accounting for environmental conditions such... Read more
Key finding: The work presents a pose estimation approach using feature-based matching between live images and a precomputed offline database enabling 6 DOF pose determination on mobile phones without external infrastructure. It shows... Read more
Key finding: Proposing the ILARF framework that integrates indoor localization techniques (sensor-, fingerprint-, and markerbased) with augmented reality rendering to support rich, context-aware indoor mobile AR applications, the authors... Read more
Key finding: This paper introduces a validated handheld AR usability scale (HARUS) consisting of comprehensibility and manipulability subscales derived from a systematic literature review of perceptual and ergonomic issues peculiar to... Read more

3. How do mobile device capabilities and user interface design influence user engagement and interaction in Mobile Augmented Reality applications?

This theme explores the impact of mobile hardware features (camera, sensors), sensor integration, and user interface (UI) design—including adaptivity and interaction modalities—on user engagement, spatial exploration, and usability in MAR contexts. It examines how multisensory augmentation, modular and adaptive UIs, and ergonomic considerations shape user satisfaction and experience quality. The theme is crucial for informing design principles that maximize the adoption, effectiveness, and comfort of MAR applications across diverse user profiles and use cases.

Key finding: The M5SAR project develops an adaptive mobile AR system complemented by hardware extensions to stimulate all five human senses, enabling personalized museum experiences that dynamically adapt the UI based on visitor profiles... Read more
Key finding: This systematic literature review synthesizes AR's technological evolution, emphasizing trends in sensor integration (GPS, accelerometers, gyroscopes), display advancements, and interaction paradigms that collectively enhance... Read more
Key finding: This survey emphasizes smartphones as key enablers of mobile AR due to their sensor suites and computational power, discussing how AR fusion of real and virtual via interactive overlays unlocks new modalities of... Read more
Key finding: Through a controlled study comparing mobile AR and physical data representations of environmental metrics, this work finds similar levels of user engagement and spatial exploration patterns, except for higher perceived... Read more

All papers in Mobile Augmented Reality

The global maritime sector, which carries 90% of the world's economy, is setting sail on a voyage of no return. With the widespread adoption of autonomous vessels by 2030, ship bridges will fall silent, and command will transition to... more
Augmented Reality (AR) continues to generate interest as a pedagogical tool in contexts where English is a Foreign Language (EFL). However, its role in developing higher-order cognitive skills, such as inferencing, remains underexplored.... more
An AR-enhanced CLIL (Content and Language Integrated Learning) unit for secondary EFL (English as a Foreign language) Science uses markerless, mobile AR to overlay 3D models and just-in-time English vocabulary on standard classroom tasks.... more
This study explores the multifaceted role of music festivals as drivers of cultural, social, and economic development in the remote islands of the North Aegean, with a particular focus on Lesvos, Chios, and Lemnos. Through quantitative... more
This study explores the multifaceted role of music festivals as drivers of cultural, social, and economic development in the remote islands of the North Aegean, with a particular focus on Lesvos, Chios, and Lemnos. Through quantitative... more
Members of my family who understood my busy days. In particular, my wife and my parents. The Professors Ricardo Rabelo, Antonio Loureiro, Bruce Thomas and Mark Billinghurst for having patience with me and give me directions to conclude... more
Geometry is a very important field of mathematics which is crucial for the understanding of space. From an early age, children observe objects that correspond to geometric shapes and learn the position they occupy in space (above, below,... more
Buhalis, D., Yin, A., Xu, F. 2025, Metaverse experiences in hospitality and tourism: blending virtuality and reality, https://doi.org/10.1108/IJCHM-01-2025-0068 Purpose-This viewpoint paper aims to provide a critical review of metaverse... more
The maritime industry is undergoing a profound transformation driven by the integration of unmanned systems. What began as niche applications for military and scientific research is rapidly evolving into a mainstream operational model.... more
This study aimed to develop a learning management approach for social studies using problembased and community-based learning to enhance 21st-century skills among students in small schools. In addition, it sought to examine the... more
This study aimed to develop a learning management approach for social studies using problembased and community-based learning to enhance 21st-century skills among students in small schools. In addition, it sought to examine the... more
This paper is a result of a field application carried out in a public school in the city of Thessaloniki, Greece. We aimed at integrating an augmented reality application in the primary school curriculum. The role of Art Education in... more
Practiced in earnest in the 20th Century, detrimental land use policies such as redlining, urban renewal, and subsequent highway construction have left a legacy of systemic disenfranchisement in various historically Black neighborhoods... more
As digital technologies advance, cybercrime has become a primary global concern, posing threats to individuals and organisations. Despite widespread Internet use, public awareness of cybercrime risks is still limited,... more
Emerging technologies for teaching and learning have made it possible to create environments, scenarios and virtual patients that simulate clinical practices in order to promote the development of skills and knowledge in healthcare... more
In recent years, virtual reality (VR) technology has transformed various sectors, and tourism is no exception. Virtual reality tourism offers an innovative way for people to experience the world without actually leaving their homes. In... more
This research investigates the use of augmented reality (AR) in enhancing artifact communication at the UUM Management Museum. The study aims to assess how AR can enrich interpretive narratives, offering visitors a more immersive and... more
Step into the future of education. "Learning in the Metaverse: Building Educational Worlds Without Limits" is not a glimpse of a distant dream it is a practical, essential guide for educators, administrators, and innovators ready to build... more
Η εργασία αυτή εστιάζει στη χρήση φορητών συσκευών, όπως smartphones, tablets και laptops, στη διδασκαλία μαθημάτων της δευτεροβάθμιας εκπαίδευσης, με ανάλυση των απόψεων των καθηγητών Θεωρητικής και Θετικής Κατεύθυνσης. Ο βασικός στόχος... more
Digital infrastructure is rapidly evolving, yet the terminology and frameworks around how businesses and institutions represent themselves online remain fragmented. This paper introduces and defines the concept of "Webspace"-a new... more
This study aimed to examine the impact of immersive experiences on Gen-Z in Indonesia and their repurchase intention of virtual heritage tours. Based on a recent suggestion to explore the effects of Mixed Reality on visitor experience, an... more
The rapid pace of urbanization worldwide has led to many challenges, from traffic congestion and air pollution to overconsumption of resources and social inequalities. In response to these pressing issues, and with the opportunity given... more
Este documento apresenta o pacote ARToolKit, enfatizando a instalação e o uso. O ARToolKit é uma biblioteca em linguagem C que permite aos programadores desenvolver aplicações de Realidade Aumentada. Realidade Aumentada (RA) é a... more
Companies selling electronic items face the challenge of adapting to the rapidly shifting landscape of customer expectations in the digital era. This chapter, presented by the authors, delves deeply into the integration of pioneering... more
Tujuan dari penelitian adalah merancang suatu aplikasi Kios Informasi berbasiskan multimedia yang dapat memenuhi kebutuhan pihak pengguna baik internak maupun eksternal mengenai lokasi dari tiap tipe rumah, spesifikasi dari bahan... more
Many people view their mobile device as an extension of themselves because mobile devices have become so personalised. Over the past ten years, there has been ample documentation of the exponential development in the use of digital... more
by Peter J Cobb and 
1 more
** Open Access ** Digital eXtended Reality technologies enable users to view and interact with spaces and objects in three dimensions (3D), thus supporting a variety of potential innovative embodied applications in archaeology. Here, we... more
A avaliação de objetos de aprendizagem (OA) que buscam apoiar o processo de alfabetização se faz mais que necessária no contexto tecnológico atual, pois atividades mais tradicionais como exercícios de repetição nem sempre conseguem manter... more
The paper aims to illustrate the broad applications and benefits of AR technology while also acknowledging the challenges that come with its implementation, particularly in the educational context. The initial section outlines the... more
by Liang Yang and 
1 more
The relationship between people and their avatars in computer-generated environments remains a puzzling matter, especially when harm to an avatar negatively affects the person possessing the avatar. Drawing on the theories of digital... more
by Liang Yang and 
1 more
This paper proposes a multidimensional framework for Metaverse Identity, addressing its definition, guiding principles, and critical challenges. Metaverse Identity is conceptualized as a user's digital self, encompassing personal... more
Game based mobile learning is becoming increasingly popular, now that mobile devices provide support for multimedia content, location awareness, augmented reality and connectivity. However just having technical features does not make a... more
Food chain is one of the fundamental concepts in the ecological biology which describing feeding relationship between organism categories in a food web in order to gain nutrients and energy. The categories have several levels; producer,... more
Research has provided evidence that augmented reality (AR) can be an effective tool to improve teaching and learning across multiple domains. Research is limited, however, in several key areas related to AR. For instance, motivation and... more
Il credito d'imposta è un contributo a tutti gli effetti, a differenza dei contributi diretti, il credito non viene erogato dallo stato all'azienda, bensì l'azienda utilizza la somma definita per compensare tutto ciò che deve allo Stato... more
This study aims to develop and identify the effect of SMART-P training on parenting knowledge and children's cognitive development. This research is included as Mix Method research with an ADDIE development model and experimental... more
Implementing Augmented Reality (AR) in Early Childhood Education (PAUD) promises children an interactive and immersive learning experience. In this study, we evaluate the potential of AR in improving the quality of early childhood... more
Purpose Financial literacy skills are crucial for an independent life in modern societies. However, it does not appear that researchers have examined financial literacy skills among autistic individuals. This manuscript uses a systematic... more
This paper provided a systematic review of previous Augmented Reality (AR) and Virtual Reality (VR) studies on language learning. A total of 88 articles were selected and analyzed from five perspectives: their ways of integrating AR or VR... more
This study aimed to investigate the experiences of emerging fashion designers in developing digital fashion content and their presence on the virtual spaces referred to as the metaverse.
In the ever-evolving world of smartphones, one viral rumor recently caught the attention of tech lovers worldwide: the so-called Nokia transparent smartphone. It's sleek, stunning, and screams sci-fi. But is it real? Or just another... more
The purpose of this study was to investigate the effects of the interaction mode on users' wayfinding performance. Both the dynamic peephole (DP) and static peephole (SP) interaction modes were examined. Sixty users were divided into two... more
The current IT and digital technologies such as Mobile Augmented Reality (MAR) enable the overlap of digital and real world information in relation with a topic, in an engaging and efficient manner, and therefore can be used to store... more
Immersive visualisations, that enable spatial, embodied exploration (e.g., XR and physicalisations), have the potential to increase user engagement with data representations. However, which mode of representation offers a higher... more
Zusammenfassung Der Beitrag geht der Frage nach, was sich an den Gesichtern von Lesenden über den Prozess und die kulturelle Praktik des Lesens sowie deren jeweilige historische und mediale Konkretisationen und Inszenierungen erkennen... more
Cultural and heritage tourism is an important source of income for many regions around the world, including Colombia. However, it often faces a series of challenges that hinder its development and success. In the Cesar department of... more
Amazon offers spot instances to cloud customers using an auction-like mechanism. These instances are dynamically priced and offered at a lower price with less guarantee of availability. Observing the popularity of Amazon spot instances... more
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