Navigation systems are known to provide time and location information for easy and accurate navigation in a specified environment. While Global Positioning System (GPS) has recorded a considerable success for navigating outdoors, the...
moreNavigation systems are known to provide time and location information for easy and accurate navigation in a specified environment. While Global Positioning System (GPS) has recorded a considerable success for navigating outdoors, the absence of GPS indoors has made orientation in an indoor environment challenging. Furthermore, existing technologies and methods of indoor positioning and navigation, such as WLAN, Bluetooth and Infrared, have been complex, inaccurate, expensive and challenging to implement; thereby limiting the usability of these technologies in less developed countries. This limitation of navigation services makes it difficult and time-consuming to locate a destination in indoor and closed spaces. Hence, recent works with Near Field Communication (NFC) has kindled interest in positioning and navigation.
While navigating, users in less developed nations face several challenges, such as infrastructure complexity, high-cost solution, inaccuracy and usability. However, this research focuses on providing interventions to alleviate usability challenges, in order to strengthen the overall accuracy and the navigation effectiveness in stringent environments through the experiential manipulation of technical attributes of the positioning and navigation system in indoor environments. Therefore, this study adopted the realist ontology and the positivist epistemological approach. It followed a quantitative and experimental method of empirical enquiry, and software engineering and synthesis research methods. The study entails three implementation processes, namely map generation, positioning framework and navigation service using a prototype mobile navigation application that uses the NFC technology. It used open-source software and hardware engineering tools, instruments and technologies, such as Ubuntu Linux, Android Software Development Kit, Arduino, NFC APIs and PandaBoard. The data was collected and the findings evaluated in three stages: pre-test, experiment and post-test.
Our approach and findings revealed that the capability of NFC in leveraging its low-cost infrastructure of passive tags, its availability in mobile devices and the ubiquity of the mobile device provided a cost-effective solution with impressive accuracy and usability. Based on the outcome of the positioning and navigation study with NFC, the positioning accuracy (i.e. the distance between the mobile device and the NFC tag) was less than 9 cm. The prototype navigation system used on an android emulator and a mobile device showed that the usability improved after the post-test from 44% to 96% based on the feedbacks given by respondents who tested the application in an indoor environment. Furthermore, the evaluation and findings in this work showed that NFC is a viable alternative to resolve the challenges identified in previous solutions and technologies.
Full Text:
http://hdl.handle.net/20.500.11838/2290