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Cloud Gaming

description79 papers
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lightbulbAbout this topic
Cloud gaming is a digital gaming technology that allows users to play video games streamed over the internet from remote servers, rather than running locally on their devices. This model enables access to high-quality gaming experiences on various devices without the need for powerful hardware.
lightbulbAbout this topic
Cloud gaming is a digital gaming technology that allows users to play video games streamed over the internet from remote servers, rather than running locally on their devices. This model enables access to high-quality gaming experiences on various devices without the need for powerful hardware.

Key research themes

1. How do network Quality of Service (QoS) parameters and their correlations impact Quality of Experience (QoE) in cloud gaming applications?

This research area focuses on understanding how various network QoS metrics, such as delay, jitter, and packet loss, individually and in correlated scenarios, affect the user-perceived Quality of Experience in cloud gaming. Given the interactive and real-time nature of cloud gaming, small degradations or correlations among network parameters can disproportionately impact gameplay responsiveness and video quality. Insights here are crucial for optimizing network configurations, designing emulators, and improving QoE prediction models tailored to cloud gaming environments.

Key finding: This work designs and implements a Software Defined Network (SDN) controller for cloud gaming infrastructures that adaptively distributes traffic across multiple network paths. The controller achieves a reduction of... Read more
Key finding: The paper contextualizes cloud gaming within broader media infrastructure studies, identifying that infrastructural factors — including energy consumption of data centers and network limitations — impose constraints that... Read more

2. What architectural and computational strategies optimize resource allocation and performance for cloud gaming in cloud and edge computing environments?

This theme investigates how cloud computing architectures, including GPU virtualization, resource scheduling algorithms, and edge computing distribution, can be designed or adapted to meet the high computational, latency, and bandwidth demands of cloud gaming. Technologies such as GPU-as-a-Service, hybrid cloud-edge architectures, and optimization algorithms address challenges in scalability, latency, and utilization efficiency, which are vital for rendering performance, streaming quality, and user interactivity in cloud gaming.

Key finding: The paper introduces a GPU-as-a-Service (GSaaS) framework enabling transparent, scheduled, and flexible GPU sharing in cloud environments through novel policies accounting for locality and exclusivity of GPU resources. It... Read more
Key finding: This research proposes a hybrid gaming architecture distributing computing tasks between user devices, edge clouds, and central clouds to meet stringent latency and bandwidth requirements of VR-enabled MMOGs, a subset of... Read more
Key finding: This paper presents a novel resource scheduling algorithm leveraging Battle Royale Optimization (BRO) to enhance load balancing and minimize makespan in cloud computing. While not cloud gaming specific, the method’s focus on... Read more

3. How do cloud gaming service architectures and models shape user experience, business models, and platform design?

This area encompasses the study of cloud gaming service paradigms including Remote Rendering GaaS, Local Rendering GaaS, and hybrid architectures, analyzing how these affect client capabilities, latency, scalability, and user experience. It also explores business impacts such as changes to distribution, subscription models, piracy mitigation, and device ubiquity enabled by cloud gaming. Understanding service architecture choices informs both technical implementations and commercial strategies that balance performance with market adoption and sustainability.

Key finding: This foundational work categorizes cloud gaming architectures into Remote Rendering GaaS (RR-GaaS), Local Rendering GaaS (LR-GaaS), and hybrid models. It establishes that RR-GaaS—where game logic and rendering are fully on... Read more
Key finding: This study extends the Technology Acceptance Model (TAM) to assess factors influencing Gen Z's adoption of cloud gaming in the Philippines, revealing perceived ease of use, perceived usefulness, and environmental... Read more
Key finding: This thesis provides a comprehensive analysis of how cloud gaming challenges traditional video game publishing approaches, shifting business models from product sales to service-oriented subscription models. Despite the... Read more
Key finding: The Games@Large platform presents a cross-platform architecture for distributed 3D gaming enabling pervasive game access on heterogeneous, low-power consumer devices such as set top boxes and handhelds. The platform supports... Read more

All papers in Cloud Gaming

Gaming on phones, tablets and laptops is very popular. Cloud gaming -where remote servers perform game execution and rendering on behalf of thin clients that simply send input and display output frames -promises any device the ability to... more
Advances in cloud computing have enabled systems where the game logic and rendering are processed on a server and streamed to a thin client. Meanwhile, there are still many challenges to provide games through the cloud without latency... more
PurposeThe purpose of this paper is to examine value networks in cloud computing. It demonstrates the kinds of value offered by such networks to firms within a given network, and considers how and why the network may change over... more
The last decade witnessed wide-spread of internet and on-line gaming. Improving the broadband limitations is considered one of the most important factors that led to this extent. The recently huge usage of internet applications and games... more
The last decade witnessed wide-spread of internet and on-line gaming. Improving the broadband limitations is considered one of the most important factors that led to this extent. The recently huge usage of internet applications and games... more
There still remains many challenges in creating an effective and efficient cloud gaming operation able to handle the new release games of today. There are also many existing paths to creating a cloud gaming architecture. In this paper... more
This thesis explores the impact of cloud gaming on the video game industry. It delves into the technical advancements that enable cloud gaming, such as high-speed internet and data centers. It examines the influence of game streaming on... more
The present technology pertains to videogaming, and to creative digitizing those tabletop board games which have simple mechanics and physics and do not require vast computational resource in the electronic embodiments of gameplays. More... more
The use of digital games in education has been the subject of research for many years and their usefulness has been confirmed by many studies and research projects. Standardized tests, such as PISA test, show that respondents achieved... more
The emerging Cloud Gaming Service provides highly accessible video gaming experience. However, in term of the gaming quality, Cloud Gaming is not competitive to rival with traditional gaming because of network constraints. Especially, 3D... more
In gaming industry, Cloud Gaming is a new form of gaming service on trend trying to serve millions of players around the world with novel gaming experience. It aims to provide high-quality gaming service at any device, including thin... more
Detection systems have recently received considerable attention because of the importance of tracking infected people during SARS-CoV-2 pandemic. Such implementations can be very useful for finding potential victims in the context of... more
The world's population is expanding quickly every day, and a great number of individuals are moving to big cities and other locations in search of employment, better living conditions, or educational opportunities. That is why house... more
In the technology universe, change has emerged with development. The reason for this change can be shown as applications and software that force technology, but it can also be caused by other games that offer more dynamic and realistic... more
The aim of this study is to provide suitable security to data based on the security needs of data. It is very difficult to decide (in cloud) which data need what security and which data do not need security. However it will be easy to... more
This modern society expects sophisticated modern health care services to enhance the healthy living conditions. The world’s ageing population and prevalence of chronic diseases has lead to high demand for medical data monitoring. The... more
With the recent technological evolutions in networks and increased deployment of multi-tier clouds, cloud gaming (CG) is gaining renewed interest and is expected to become a major Internet service in the upcoming years. Many companies... more
Extended abstract of the paper presented at the Digital Games Research Association (DiGRA 2023: Limits and Margins of Games) conference.
We propose a way to formulate corporate strategy in the light of platform. A type of linguistic and qualitative game has been defined and developed. Based on class experience of the game played by graduate students, we discuss the... more
The aim of this study is to provide suitable security to data based on the security needs of data. It is very difficult to decide (in cloud) which data need what security and which data do not need security. However it will be easy to... more
Cloud gaming, i.e., real-time game playing via thin clients, relieves users from being forced to upgrade their computers and resolve the incompatibility issues between games and computers. As a result, cloud gaming is generating a great... more
We present the first open source cloud gaming system, called GamingAnywhere. In addition to its openness, we have designed, GamingAnywhere for high extensibility, portability, and reconfigurability. We implemented it on Windows, Linux, OS... more
The Mobile Cloud Gaming (MCG) is a large network that comprises cloud Computing and wireless network services. It is a network that provides online gaming services to mobile users. This paper proposes a model to enhance the existing MCG... more
A arquitetura de software padrão para jogos para dispositivos móveis requer o processamento local da lógica do jogo e gráficos. Por sua vez, as arquiteturas de remote gaming em nuvem para dispositivos móveis apresentam alta latência para... more
Příspěvek je věnován inovačnímu projektu VS-18-007 vnitřní soutěže ZČU, který byl realizován vyučujícími Ústavu jazykové přípravy v roce 2018. Autorky příspěvku si kladou za cíl seznámit nejen podobně specializované kolegy působící... more
Twitter has allowed a closed community to hatch a niche within it where audiovisual sexual content is the primary exchange material circulated by users wanting to explore and communicate their sexuality. Various studies centered on this... more
This work examines the historical context and implications of the accounts on nonhuman primates reported in the Histoire Naturelle des Indes , circa 1586. It is a fundamental document for the understanding of Caribbean natural history. It... more
Cloud gaming service enables offloading heavy video-processing tasks up to the cloud server so that simple computers or mobile devices can be eligible to run sophisticated games, but on the expense of high network communications. In this... more
Cloud servers are generally used for data storage and remote office activities, but it can be applied for gaming purposes, where cloud servers can be paired with virtual machines and gaming platform that can be accessed by users via an... more
In these days, Security is necessary for all the applications on the network. Number of mechanisms is used for the purpose of providing the security to many applications. But for the N-Tier architecture there is no such type of mechanism... more
With the fast advancement of innovation and plans of action, distributed computing has been generally utilized as a mature registering worldview. Distributed computing gives a layered assistance framework with its strong figuring and... more
The video game sector is one of the fastest growing industries in recent times and one with the most solid expectations to continue expanding in the following years. One key element in the future of these applications is the adoption of... more
This is a PDF file of an article that has undergone enhancements after acceptance, such as the addition of a cover page and metadata, and formatting for readability, but it is not yet the definitive version of record. This version will... more
The operation of health monitoring in the field of IoT (Internet of Things) has grown immensely in the previous years in the internet related domain. In recent times, depriving health monitoring systems are now standing out and... more
Poster presenting the research plan of my latest project on cloud services as earthly media and their environmental entanglements in the case of cloud gaming.
Electronic medical records, one of the sensitive data, are stored in public or private cloud service providers. Cloud systems provide security with firewall and intrusion detection systems, and these systems ensure privacy with access... more
Multimedia cloud computing has emerged as a popular paradigm for the support of delay-intolerable immersive multimedia applications with high-end three-dimensional rendering. To that end, fog computing offers distributed computational... more
This paper describes a cloud computing platform that executes graphics intensive programs, such as computer games, with the support of a GPU to render the graphics, and stream the ensuing video to a mobile device over bandwidth... more
Cloud computing is a model of technology that offers access to system resources with advanced level of services ability. These resources are measured reliable, flexible and affordable for several kinds of applications and users. Gaming... more
Media technology-from mass media to social media and from video gaming to computer-mediated communication-plays an increasingly central role in people's lives. Due to exponential increases in computing power, people now carry incredibly... more
Emergence of new features on social media platforms have become a daily occurrence. Stories, live videos, memories and various other emerging features are a crucial part of most of the popular social media platforms. Through this study,... more
This paper describes a prototype software platform that supports advanced communications services, specifically services enabling effective group-to-group communications with a social purpose, between remote homes. The architecture, the... more
How do business models evolve when technology-based firms move from physical distribution channels to digital distribution platforms? This is an important question, since digitalization of distribution platforms provides new opportunities... more
Remote Framebuffer (RFB) protocol is a simple protocol for remote access to graphical user interfaces. The use of the RFB protocol has been developed as a means of streaming content, alleviating much of the processing requirements of... more
Emerging markets represent the new source of economic development. Yet, most innovation management research has centered only on newly developed economies such as Brazil, Chile. This manuscript foc ...
Cloud gaming is a new promising service which combines the advantages of cloud computing and online gaming. The concept of cloud gaming is to render a game on a cloud server and stream its scenes to the player as a video sequence over a... more
Emerging markets represent the new source of economic development. Yet, most innovation management research has centered only on newly developed economies such as Brazil, Chile. This manuscript foc ...
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