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Alternative Reality Gaming

description23 papers
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lightbulbAbout this topic
Alternative Reality Gaming (ARG) is an interactive narrative that uses real-world elements and media to engage participants in a story-driven experience. It combines aspects of gaming, storytelling, and social interaction, often blurring the lines between fiction and reality, and encourages collaboration among players to solve puzzles and uncover the narrative.
lightbulbAbout this topic
Alternative Reality Gaming (ARG) is an interactive narrative that uses real-world elements and media to engage participants in a story-driven experience. It combines aspects of gaming, storytelling, and social interaction, often blurring the lines between fiction and reality, and encourages collaboration among players to solve puzzles and uncover the narrative.

Key research themes

1. How do Alternate Reality Games (ARGs) impact player engagement and learning outcomes through immersive and participatory narrative structures?

This theme explores the educational and experiential potentials of ARGs, focusing on how their unique blend of real and virtual elements facilitates deep player engagement, collective problem-solving, and learning. Research investigates ARGs as effective pedagogical tools that incorporate narrative immersion, collaborative gameplay, and critical thinking, particularly in formal classroom settings and informal social contexts.

Key finding: This study demonstrates that ARGs, when designed with modularity, clear fiction markers, and social interaction cues, can successfully engage engineering students by simulating complex, real-world problems involving human... Read more
Key finding: This paper shows how an educational ARG centered on Ida B. Wells' investigative journalism empowered black and brown students to connect historical struggles to contemporary issues through immersive transmedia storytelling... Read more
Key finding: This pedagogical framework highlights the process of collaboratively designing and running ARGs in academic courses to cultivate storytelling skills aligned with classical narrative structures (e.g., three-act structure,... Read more
Key finding: This empirical case study reveals that virtual worlds like Second Life improve student engagement and social presence in game design education by enabling roleplay, live interaction, and collaborative content creation within... Read more
Key finding: This comprehensive analysis classifies immersive VR simulations with game elements and finds that immersive VR significantly enhances learning gains, knowledge retention, and clinical outcomes in serious games, while also... Read more

2. What ethical and ontological issues arise from the realism of alternate and extended reality gaming environments?

This theme addresses the moral considerations and philosophical questions posed by the increasing realism and immersive potential of ARGs and extended reality (XR) platforms such as Virtual Reality (VR) and Augmented Reality (AR). It focuses on how the blending of virtual and real worlds challenges traditional ethical boundaries, the treatment of virtual characters, and the implications of immersive content on player psychology and behavior.

Key finding: The paper presents a nuanced ethical framework grounded in Kantian duty ethics, arguing that immersive XR environments pose unique challenges regarding moral behavior toward virtual characters and representations. It... Read more
Key finding: This thesis empirically compares ARGs to Massively Multiplayer Online Role Playing Games (MMORPGs) and finds that ARGs, by incorporating physical reality, elicit stronger senses of presence and perceived reality, which lead... Read more
Key finding: Through interviews and player surveys, this work uncovers how both producers and players negotiate the commercial dimension of promotional ARGs by emphasizing immersion and the 'This Is Not a Game' ethos to separate player... Read more

3. How can orchestration and collaboration be effectively managed in large-scale, mixed-reality ARGs involving distributed participants?

This theme investigates the social and technological coordination challenges inherent in managing ARGs that blend online virtual environments with real-world physical spaces and involve multiple participant roles. It emphasizes the ethnographic and design insights on collaboration 'on the ground,' the distributed nature of orchestration, and the implications for designing supportive systems that nurture player interaction and game progression.

Key finding: An ethnographic study of the mixed reality game 'Can You See Me Now?' reveals that effective orchestration must extend beyond centralized control rooms to embrace decentralized collaboration among 'ground' participants. The... Read more
Key finding: This case study explains how unforeseen transgressive player behavior and technical failures during a live ARG event at Coachella necessitated an innovative orchestration response: integrating a player into the game narrative... Read more
Key finding: Extending theoretical and practical understanding of ARGs, this paper discusses the design and management of interactive narrative that leverages mixed physical and digital media for puzzle-solving and storytelling. It... Read more

All papers in Alternative Reality Gaming

In this interview with Wu Ming 1, a member of the mysterious but well-known and widely-translated novel-writing Wu Ming Collective, we discuss his new book, La Q di Qomplotto (The Q in Qonspiracy: How Conspiracy Fantasies Defend the... more
Juegos de realidad alternativa (ARG) e implicación del fandom en el universo narrativo de Taylor Swift Alternate reality games (ARG) and fandom involvement in Taylor Swift's narrative universe ARTICLE Universidad Abat Oliba CEU Lucía... more
In recent years, a number of studies have explored the ways in which alternate reality gameplay supports children's learning in classroom settings (Carroll and Cameron, 2003; Niemeyer et al., 2009; Connolly et al., 2011). However, there... more
In this paper, we discuss how a cognitive concept, causality, can be used for the conceptual underpinning of Virtual Reality Art installations. Causality plays an important role in our construction of reality and, as such, it makes sense... more
Interconnections is a volume of essays that undertakes an interdisciplinary exploration of the intersections of race and gender as key constituents of American identity and American history. Part of the book series Gender and Race in... more
Virtual Reality Art involves the design of artificial worlds that offer new experiences to spectators. An important aspect for the development of VR Art installations is the principled definition of behaviour for the environment as a... more
We introduce a novel approach to the creation of Virtual Reality Art installations, which supports the design of alternative worlds, in which laws of Physics can be redefined to induce new user experiences. To implement this concept of... more
In this paper, we discuss how a cognitive concept, causality, can be used for the conceptual underpinning of Virtual Reality Art installations. Causality plays an important role in our construction of reality and, as such, it makes sense... more
3D graphics systems increasingly rely on sophisticated event systems derived from collision detection mechanisms, which support the discretisation of Physics as well as high-level programming and scripting. By contrast, Augmented Reality... more
Causality is an important aspect of how we construct reality. Yet, while many psychological phenomena have been studied in their relation to virtual reality (VR), very little work has been dedicated specifically to causal perception,... more
In this paper, we describe our approach to the visualisation of qualitative physics, which uses a 3D graphical engine to present the results of a qualitative simulation. The qualitative formalism we use for the simulation is Qualitative... more
Los ARG (Juegos de Realidad Alternativa) son producciones audiovisuales que invitan a la conformación de comunidades virtuales, con contenido sugerente; no son nuevos, pero su poco conocimiento en la sociedad hace más fácil la... more
Interconnections is a volume of essays that undertakes an interdisciplinary exploration of the intersections of race and gender as key constituents of American identity and American history.  Part of the book series Gender and Race in... more
One of WPI's long term goals is to increase the enrollment rate of accepted students. The goal of this project is to continue the work of a previous IQP to investigate the viability of alternate reality games as a marketing tool for... more
Este artigo busca refletir acerca da experiência urbana nas cidades contemporâneas a partir da mediação do jogo móvel locativo para smartphones e tablets Ingress. Partindo de uma perspectiva teórico-metodológica que considera a... more
This article explores some experiential implications of Laszlo’s Akashic field hypothesis as well as similar information-rich field models such as those suggested by Bohm and Sheldrake. It examines the implications of such models for both... more
The development of virtual reality (VR) art installations is faced with considerable difficulties, especially when one wishes to explore complex notions related to user interaction. We describe the development of a VR platform, which... more
Este artigo busca refletir acerca da experiência urbana nas cidades contemporâneas a partir da mediação do jogo móvel locativo para smartphones e tablets Ingress. Partindo de uma perspectiva teórico-metodológica que considera a... more
Este artigo busca refletir acerca da experiência urbana nas cidades contemporâneas a partir da mediação do jogo móvel locativo para smartphones e tablets Ingress. Partindo de uma perspectiva teórico-metodológica que considera a... more
Crossword puzzles, badminton, ping-pong, chin-ups, guessing games: all these play activities are part of the world of Paul Chowder, the narrator of Nicholson Baker's eighth novel, The Anthologist. But the diegetic impulse of the narrative... more
Este artigo desenvolve teoricamente sobre o potencial imaginário da cidade, e finda por evidenciar os espaços poéticos memoriais, pequenos e cotidianos do espaço urbano. Dividimos o texto em duas partes: primeiro debater cidade imaginária... more
In this article I will analyze and discuss how Tracking Ida, an educational Alternative Reality Game (ARG) inspired by pioneering journalism of Ida B. Wells and piloted in King Drew High School in Watts, LA in April 2017 taps on the Civic... more
Griefing is a term frequently used to derisively characterize a wide set of activities on digital platforms that yield atypical or undesirable outcomes. This article offers a fresh perspective on the phenomenon of griefing by resituating... more
A dinâmica na rede urbana brasileira atual e a capilarização da informação pelo smartphone no território Mait Bertollo Universidade de São Paulo-Brasil p. 262-284 Como citar este artigo: BERTOLLO, M. A dinâmica na rede urbana brasileira... more
This article explores the role of writing about popular culture in politically motivated alternative media. In our study, we engaged in different forms of textual analysis in order to investigate three kinds of articles about Star Wars:... more
I n entertainment applications, artificial intelligence techniques have most often been used to implement embodied agents or to automatically generate artistic content. A more recent development concerns using AI to support the user... more
In entertainment applications, artificial intelligence techniques have most often been used to implement embodied agents or to automatically generate artistic content. A more recent development concerns using AI to support the user... more
Lugrin, J-L. et al. (2006) 'Artificial intelligence-mediated interactions in virtual reality art', IEEE Intelligent Systems, 21 (5), pp.54-62.
The following essay sketches varieties of imagination operative in the best architectural work. It was published in Warehouse Journal, a student-edited journal produced annually by the Faculty of Architecture, University of Manitoba.... more
In this paper, we report work in progress in the development of a novel platform for Virtual Reality Art installations. We first introduce the notion of Alternative Reality that extends traditional VR to support the more radical... more
Este artigo busca refletir acerca da experiência urbana nas cidades contemporâneas a partir da mediação do jogo móvel locativo para smartphones e tablets Ingress. Partindo de uma perspectiva teórico-metodológica que considera a... more
Cavazza, M. O. et. al. (2003) 'Alternative reality: a new platform for virtual reality art', ACM symposium on virtual reality software and technology, Osaka, Japan, October 1 -3, 2003 in Proceedings of the ACM symposium on virtual reality... more
We describe a new approach to the behaviour of 3D environments that supports the definition of physical processes and interactive phenomena. The work takes as a starting point the traditional event-based architecture that underlies most... more
We introduce a novel approach to the creation of Virtual Reality Art installations, which supports the design of alternative worlds, in which laws of Physics can be redefined to induce new user experiences. To implement this concept of... more
by Marc Le Renard and 
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by Marc Le Renard and 
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The development of virtual reality (VR) art installations is faced with considerable difficulties, especially when one wishes to explore complex notions related to user interaction. We describe the development of a VR platform, which... more
We describe recent developments in the CaveUT software, which supports immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT implements several high-end VR features such as real-time stereoscopy with... more
In this chapter, I frame ARGs (Alternate Reality Games) as conducive to trangressive play because these games themselves are trangressive in nature in a number of ways. ARGs' seemingly open-ended nature characterized by an absence of a... more
This assignment was designed as a final project for a class entitled “Storytelling in Interactive Media and Games.” In order to focus on the collaborative nature of a shared story between game creators and players, we sought a more... more
The development of virtual reality (VR) art installations is faced with considerable difficulties, especially when one wishes to explore complex notions related to user interaction. We describe the development of a VR platform, which... more
Virtual Reality Artworks provide sophisticated user experiences but their development is a complex process. We describe the use of Intelligent Virtual Environments for VR Art. In this approach, virtual world behaviour is governed by a... more
We introduce a novel approach to the creation of Virtual Reality Art installations, which supports the design of alternative worlds, in which laws of Physics can be redefined to induce new user experiences. To implement this concept of... more
Abstract In entertainment applications, artificial intelligence techniques have most often been used to implement embodied agents or to automatically generate artistic content. A more recent development concerns using AI to support the... more
Abstract Causality is an important aspect of how we construct reality. Yet, while many psychological phenomena have been studied in their relation to virtual reality (VR), very little work has been dedicated specifically to causal... more
Abstract In this paper, we describe a new approach to the creation of virtual environments, which uses qualitative physics to implement object behaviour. We adopted Qualitative Process Theory as a qualitative reasoning formalism, due to... more
Abstract We introduce a novel approach to the creation of Virtual Reality Art installations, which supports the design of alternative worlds, in which laws of Physics can be redefined to induce new user experiences. To implement this... more
Abstract In this paper, we discuss how a cognitive concept, causality, can be used for the conceptual underpinning of Virtual Reality Art installations. Causality plays an important role in our construction of reality and, as such, it... more
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