Key research themes
1. How can General Video Game AI systems be designed to play a wide variety of games without domain-specific knowledge?
This research area focuses on developing AI agents capable of playing multiple, previously unseen video games without relying on game-specific heuristics or prior training on the game rules. It aims to approximate aspects of general artificial intelligence by creating agents that can adapt to different game dynamics and constraints within strict time limits, often using declarative game description languages and standardized interfaces.
2. What methodologies enable AI-assisted game development, including playtesting, content generation, and level design?
This theme explores AI frameworks and toolkits designed to assist game developers in creating, testing, and refining games through automated agents, procedural content generation, and multi-agent systems. It focuses on how AI can reduce development time, improve game balance, and offer insightful statistical analyses to guide iterative design, thereby bridging academic research and industry practices.
3. How can AI and machine learning techniques be applied in serious games to model player behavior, personalize experiences, and generate believable non-player characters?
This theme addresses the integration of advanced AI components such as player modeling, emotion recognition, natural language processing, and behavior synthesis into serious and educational games. It emphasizes reusability of AI modules across platforms to enable personalized learning, realistic NPC interactions, and adaptive difficulty, enhancing engagement and educational efficacy.