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Visual representations are ubiquitous in modern-day science textbooks and have in recent years become an object of criticism and scrutiny. This article examines the extent to which changes in representations in textbooks published in the... more
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      Science EducationTextbook ResearchAstronomy Education
This paper examines the idea that contemporary strategic board games represent an informal, interactional context in which complex computational thinking takes place. When games are collaborative – that is, a game requires that players... more
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    • Game studies
This paper describes an iteration of a design-based research project that involved integrating commercial physical activity data (PAD) sensors, such as heart rate monitors and pedometers, as technologies that could be used in two... more
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      Sensors and SensingStatistics EducationInstructional Technology
Historical reenactments are an activity in which history enthusiasts research historical figures and gather to act out a famous historical event as those individuals. This chapter describes a development and implementation framework for... more
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      Web 2.0Science EducationSocial Studies EducationConceptual change
In recent years, an emphasis on scientific argumentation in classrooms has brought into focus collaborative consensus-building as an instructional strategy. In these situations, students with differing and competing arguments are asked to... more
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      Discourse AnalysisScience EducationMiddle School/Level EducationSmall group Processes
Abstract This article is concerned with commonsense science knowledge, the informally gained knowledge of the natural world that students possess prior to formal instruction in a scientific discipline. Although commonsense science has... more
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The “Quantified Self” is a growing global movement to use new mobile and wearable technologies to automatically obtain personal data about everyday activities. The social and material infrastructure associated with Quantified Self... more
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      Educational TechnologyInstructional TechnologyQuantified Self
Rapid adoption of wearable tracking devices and motion sensitive apps has led to the development of the “Quantified Self” movement (QS). Some in the learning sciences community have begun to take notice and incorporate ideas from QS into... more
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      Educational TechnologyQuantified Self
This paper examines variability in teachers’ usage patterns as they interacted with an online teacher support tool, the Curriculum Customization Service (CCS), as part of their professional work. The CCS is a web application that supports... more
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      Educational TechnologyTechnology-mediated teaching and learningTechnology appropriation
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Researchers in the science education community make extensive use of cognitive clinical interviews as windows into student knowledge and thinking. Despite our familiarity with the interviews, there has been very limited research... more
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      Science EducationSociolinguisticsConceptual change
Novel computational technologies that incorporate aspects of youth's activities, toys and culture with more traditional computer-based technology have the potential to change the landscape of youth participation in computer programming... more
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    • Alternative Schools
The introduction of sensor technologies to athletic practices has allowed athletes to quantify and track their performance, adding an information-based layer to athletic practices. This information layer is particularly prevalent in... more
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      Sensors and SensingAthletic TrainingQuantified SelfHuman body tracking and activity recognition
Recess is often a time for children in school to engage recreationally in physically demanding and highly interactive activities with their peers. This paper describes a design effort to encourage fifth-grade students to examine... more
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      Statistics EducationYouth HealthQuantified SelfHuman body tracking and activity recognition
This symposium addresses methodological issues in studying children's knowledge and learning processes. The class of methods discussed here looks at processes of learning in fine-grained detail, through which a theoretical framework... more
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Biomechanics, and specifically the biomechanics associated with human movement, is a potentially rich backdrop against which educators can design innovative science teaching and learning activities. Moreover, the use of technologies... more
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      Educational TechnologySlow Motion
In current science education reform, two criteria are considered most critical for determining whether or not an external representation is pedagogically productive. One is whether or not the representation maintains a high level of... more
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      Science EducationDiagrams and Other Forms of External Representations
Wearables have increasingly been appearing in various forms as technologies that have the potential to support teaching and learning. This chapter surveys a number of recent and current wearable technology projects in the educational... more
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      Wearable ComputingWearable Technology
Clinical interviews are a research instrument for STEM education that elicit a variety of conceptual dynamics. While some efforts have been made to document what conceptual dynamics take place in such interviews, more remains to be done.... more
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      Science EducationEmbodied CognitionEmbodied Mind and CognitionConceptual change
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      School librariesSchool LibraryComputational thinking unplugged