Utah State University
Instructional Technology & Learning Sciences
Visual representations are ubiquitous in modern-day science textbooks and have in recent years become an object of criticism and scrutiny. This article examines the extent to which changes in representations in textbooks published in the... more
This paper examines the idea that contemporary strategic board games represent an informal, interactional context in which complex computational thinking takes place. When games are collaborative – that is, a game requires that players... more
This paper describes an iteration of a design-based research project that involved integrating commercial physical activity data (PAD) sensors, such as heart rate monitors and pedometers, as technologies that could be used in two... more
Historical reenactments are an activity in which history enthusiasts research historical figures and gather to act out a famous historical event as those individuals. This chapter describes a development and implementation framework for... more
In recent years, an emphasis on scientific argumentation in classrooms has brought into focus collaborative consensus-building as an instructional strategy. In these situations, students with differing and competing arguments are asked to... more
The “Quantified Self” is a growing global movement to use new mobile and wearable technologies to automatically obtain personal data about everyday activities. The social and material infrastructure associated with Quantified Self... more
Rapid adoption of wearable tracking devices and motion sensitive apps has led to the development of the “Quantified Self” movement (QS). Some in the learning sciences community have begun to take notice and incorporate ideas from QS into... more
This paper examines variability in teachers’ usage patterns as they interacted with an online teacher support tool, the Curriculum Customization Service (CCS), as part of their professional work. The CCS is a web application that supports... more
Recess is often a time for children in school to engage recreationally in physically demanding and highly interactive activities with their peers. This paper describes a design effort to encourage fifth-grade students to examine... more
Biomechanics, and specifically the biomechanics associated with human movement, is a potentially rich backdrop against which educators can design innovative science teaching and learning activities. Moreover, the use of technologies... more
In current science education reform, two criteria are considered most critical for determining whether or not an external representation is pedagogically productive. One is whether or not the representation maintains a high level of... more
Wearables have increasingly been appearing in various forms as technologies that have the potential to support teaching and learning. This chapter surveys a number of recent and current wearable technology projects in the educational... more
Clinical interviews are a research instrument for STEM education that elicit a variety of conceptual dynamics. While some efforts have been made to document what conceptual dynamics take place in such interviews, more remains to be done.... more