Game designers empirically use psychological and sociological player’s model to create the gameplay of their video games. These models are generally implicit and always informal. A formal analysis of the player’s model leads to define... more
Numerous authors have tried to use game theory as a tool for computer game design and study. These works recall generally some basic concepts of the Neuman Mogenstern game analysis (payoff matrix, finite zero-sum game, dominant and mixed... more
Can we track the psychological traits or the profile of a player during gameplay, at least when the player is engaged in a ludic experience? We propose a game design methodology dedicated to the generation of a psychological profile of... more
This is a pilot study designed to explore the capability of a serious game approach to assess vocational interests. It uses the basic video game mechanisms (exploration, challenge, reward, learning process, etc.) to assess vocational... more
To describe the task of the game designer, the literature on the subject often refers to rules and systems. But the main objective of the game designer's work is to create a specific kind of experience: gameplay. Based in both literature... more
What is the mise-en-scene in a game or in other media? Undoubtedly it is a creative aspect of the production process. In filmmaking, it is the way we use a certain number of means (camera position, actors, sound, setting, etc) to serve an... more
Game design research and game studies regularly define the notion of gameplay even if it is sometime considered an elusive word. These definitions are built on past game and play research in humanities or on a few game designers'... more
Since the early 2000s, game developers are more and more interested or involved in topics related to Humanitarian aid. From the first initiatives that targeted people totally external to the humanitarian situation to the most recent... more
The present chapter discusses the ways in which the player/learner has been integrated into the design process of the educational game Antura and the Letters. This discussion demonstrates the potential of player-centred design — including... more
Practical description of the use of Antura and the Letters - Arabic in literacy classroom.
The development of digital games over physical distance is a common practice in the gaming industry, yet widely neglected in the curricula of digital game development programs at university level. The coronavirus pandemic, however, pushed... more
Nous présentons la méthode que nous avons suivie lors de la conception d’un jeu sérieux thérapeutique (Serious Game). Ce jeu a pour objectif de stimuler l’attention de patients présentant les premiers symptômes de la maladie Alzheimer, en... more
Numerous authors have tried to use game theory as a tool for computer game design and study. These works recall generally some basic concepts of the Neuman Mogenstern game analysis (payoff matrix, finite zero-sum game, dominant and mixed... more