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Game designers empirically use psychological and sociological player’s model to create the gameplay of their video games. These models are generally implicit and always informal. A formal analysis of the player’s model leads to define... more
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      Game DesignPlayer Experience
Numerous authors have tried to use game theory as a tool for computer game design and study. These works recall generally some basic concepts of the Neuman Mogenstern game analysis (payoff matrix, finite zero-sum game, dominant and mixed... more
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      Game TheoryVideo Game DesignGame Design and ProgrammingGameplay Analysis
In this paper, we describe the method we used to design the therapeutic game called Le Village aux Oiseaux, a first person shooter aiming to stimulate the attention network of seniors suffering from the Alzheimer's disease. One of the... more
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      Game DesignGames for Health
En réseau, les images peuvent être partagées en temps réel pour un collectif distribué. Chacun doit pouvoir se retrouver à l'image, agir sur celle-ci et percevoir de la même manière les actions des autres utilisateurs. Nous sommes en... more
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      Game TheoryGame DesignInteractive Arts
Can we track the psychological traits or the profile of a player during gameplay, at least when the player is engaged in a ludic experience? We propose a game design methodology dedicated to the generation of a psychological profile of... more
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      Game DesignVideo Game DesignVocational Guidance and Counseling
This is a pilot study designed to explore the capability of a serious game approach to assess vocational interests. It uses the basic video game mechanisms (exploration, challenge, reward, learning process, etc.) to assess vocational... more
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To describe the task of the game designer, the literature on the subject often refers to rules and systems. But the main objective of the game designer's work is to create a specific kind of experience: gameplay. Based in both literature... more
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      Game DesignVideo Game Design
What is the mise-en-scene in a game or in other media? Undoubtedly it is a creative aspect of the production process. In filmmaking, it is the way we use a certain number of means (camera position, actors, sound, setting, etc) to serve an... more
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      Game studiesGame DesignVideo Game DesignVideo Game Theory
The field of game design for educational content lacks a focus on methodologies that merge gameplay and learning. Existing methodologies typically fall short in three ways: they neglect the unfolding of gameplay through players' actions... more
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      LiteracyMobile LearningArabic Language and LinguisticsRefugee Studies
The present chapter discusses the ways in which the player/learner has been integrated into the design process of the educational game Antura and the Letters. This discussion demonstrates the potential of player-centred design — including... more
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      LiteracyArabic Language and LinguisticsRefugee StudiesUser Experience (UX)
The field of game design for educational content lacks a focus on methodologies that merge gameplay and learning. Existing methodologies typically fall short in three ways: they neglect the unfolding of gameplay through players' actions... more
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      Game studiesEducational TechnologyVideo Game DesignEducational Games
Game design research and game studies regularly define the notion of gameplay even if it is sometime considered an elusive word. These definitions are built on past game and play research in humanities or on a few game designers'... more
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      Game studiesGame DesignVideo Game Design
Since the early 2000s, game developers are more and more interested or involved in topics related to Humanitarian aid. From the first initiatives that targeted people totally external to the humanitarian situation to the most recent... more
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      Game DesignVideo Games and LearningHumanitarian InterventionInternational Humanitarian Law
The present chapter discusses the ways in which the player/learner has been integrated into the design process of the educational game Antura and the Letters. This discussion demonstrates the potential of player-centred design — including... more
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      User Experience (UX)Game DesignVideo Games and LearningVideo Game Design
Practical description of the use of Antura and the Letters - Arabic in literacy classroom.
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      LiteracyArabic Language and LinguisticsVideo Games and LearningEducational Games
The development of digital games over physical distance is a common practice in the gaming industry, yet widely neglected in the curricula of digital game development programs at university level. The coronavirus pandemic, however, pushed... more
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      Distance EducationVideo Game DesignDigital GamesHigher Education Studies
Nous présentons la méthode que nous avons suivie lors de la conception d’un jeu sérieux thérapeutique (Serious Game). Ce jeu a pour objectif de stimuler l’attention de patients présentant les premiers symptômes de la maladie Alzheimer, en... more
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      Game DesignGames for Health
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      Game DesignGames for Health
    • by 
    •   3  
      Game TheoryGame DesignInteractive Arts
Numerous authors have tried to use game theory as a tool for computer game design and study. These works recall generally some basic concepts of the Neuman Mogenstern game analysis (payoff matrix, finite zero-sum game, dominant and mixed... more
    • by 
    •   7  
      Game TheoryGame DesignVideo Game DesignGame Analysis