Das Institut für Räumliche Interaktion und Simulation hat das Beziehungsfeld „Mensch und Raum“ zu... more Das Institut für Räumliche Interaktion und Simulation hat das Beziehungsfeld „Mensch und Raum“ zu seinem zentralen Thema gewählt: Mensch und Raum stehen in intensiver Wechselbeziehung zueinander. Einerseits beeinflussen Merkmale des Raumes die menschliche Wahrnehmung, andererseits wirkt der Mensch auf den Raum, verändert und gestaltet ihn. Durch Visualisierung und Modellbildung kann die Qualität der Kommunikation verbessert werden. Die Simulation von Räumen und Prozessen unter besonderer Berücksichtigung von angewandten Methoden, Medien und Techniken ist in weiterer Folge Gegenstand der Institutstätigkeit. Die Beiträge des vorliegenden Sammelbandes spiegeln das vielfältige Wissen der Institutsmitglieder und decken somit ein breites Themenspektrum des Dialoges Mensch und Raum ab. Verschiedene Elemente und Relationen des komplexen Systems Raum werden beleuchtet.
Proceedings of the 21st International Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe), 2003
Virtual city models ("digital cities") have become one of the most important planning instruments... more Virtual city models ("digital cities") have become one of the most important planning instruments for the configuration of the future of our vital space, in particular for our cities (e.g. Day
Real space is subject to continuous changes. The dynamics of space suggests the development of "d... more Real space is subject to continuous changes. The dynamics of space suggests the development of "data-pipelines" as core elements of virtual city models. The term "data-pipeline" stands for the procedural flow of the space-and time-related data of various sources. The "data-pipeline" is a system aiming at automate generation of 3Dcity models suited for interactive walkability and simulation of these models. Based on the experience of numerous projects applied in industry and research activities 400 eCAADe 20 [design e-ducation] Information Processes in Design. Session 11
In this article the range of visual simulations for the competitive support is discussed and crit... more In this article the range of visual simulations for the competitive support is discussed and critically analysed by means of numerous defi nite competitions carried out within the working fi eld of the authors-the range of experience concerning this matter covers a period of fi fteen years (easily), all analysed examples were supported with the aid of CAAD/CAP-technologies. Recommendations are formulated and put forward for discussion. Furthermore the aspect of different acceptance of different presentational qualities (Levels of Detail) with the persons involved in the decision-making process are addressed (differences between socalled experts and laymen are particularly scrutinised).
The following contribution describes work in progress within the context of the focal field of re... more The following contribution describes work in progress within the context of the focal field of research and development remote teamwork (RT) of Vienna University of Technology (Dept. of Local Planning-IFÖR), which is carried out in cooperation with the Institute for Spatial Interaction and Simulation (IRIS-ISIS), Vienna, exchanging experience with the Research Institute for Symbolic Computation (RISC Linz-Hagenberg). Research work is aimed at the elaboration of suitable collaborative remote working structures for research and project transactions, including study projects, within the context of spatial planning on the basis of ATM (Asynchronous Transfer Mode: a technology of broad band telecommunications). The generation and manipulation of digital spatial models and their virtual transportation within large spatial distances represent main objectives. The current subjects in urban and regional planning and in architecture act as test projects to be defined in the course of the research project in their contents and spatial context and to be represented as digital spatial working models.
Practically every design-and planning activity aims at its ultimate realization in the built envi... more Practically every design-and planning activity aims at its ultimate realization in the built environment. Any respective decisions are generally taken on the basis of substitutes of the original. Yet, the true spatial dimensions and proportions can be conceived on a 1:1 scale "without any mental detour". Moreover, the interaction of light, colour and material is best represented in the 1:1 model. One of the main reasons why physical 1:1 models are rarely constructed is certainly the unbalanced economic relation between expenditure and resulting use. Therefore, representation by means of less expensive virtual models has taken a preeminent position. However, a balanced combination of physical and virtual models in full-scale according to area-and problem-type, degree of details and scale is likely to become increasingly important in the future. It is not the aim of Simulation Aided Architectural Design (SAAD) and Simulation Aided City Development (SACD) to do completely away with existing working procedures and planning techniques, but to act supplements promoting the integration of traditional and new simulation techniques by anticipating "realities" aimed at the best-suited design of a common living space. Furthermore, the generation of visions and utopian schemes may add to an enhancement as far as spatial development and design are regarded within the issue of falsification and verification of spatial developments.
Virtual city models ("digital cities") have become one of the most important planning instruments... more Virtual city models ("digital cities") have become one of the most important planning instruments for the configuration of the future of our vital space, in particular for our cities (e.g. Day
MULTIMEDIA FOR ENVIRONMENTAL SIMULATION framework of research Nature as complete entity having ex... more MULTIMEDIA FOR ENVIRONMENTAL SIMULATION framework of research Nature as complete entity having existed before us, having produced us, of which we are a part of and which reaches far beyond us and our knowledge stands both for productivity and product, for stones, earth, water, air, plants, animals, human beings, for energy as such. On account of his activity and his intellectual powers and faculties the human being represents the center of this interrelation comprising his vital space, being perceived by him either consciously or unconsciously, the structure and formation of which he changes, which in turn, however, significantly codetermines his behavior and also his development. Spatial effect analysis and spatial impact analysis take the cross-Iinked interrelations of nature into account and thus the correlated diverse interactions by means of integral representation, determine the direct and indirect as well as the immediate and mediate decisions as to space and furnish us with decision-conclusions by means of modifications. Based on the all-in-all outlook encompassing nature-mankind-space spatial impact also means in particular compatibility within systems giving due regard to the factor time. The following topics are treated within the framework of research: 1. Elaboration of a methodical framework regarding research and development in the field of multimedia-implementation for environmental planning. 2. Preparative work concerning implementation areas of multimedia focussing on urban & regional planning and architecture. 3. Planning process and planning levels, furthermore in the fields of information and decision process and accompanying verification. 4. Optimizing interaction of multimedia and environmental simulation. 5. Definition of research-and development-requirements as far as subjectspecific and EDP-technical aspects are concerned. 6. Structurizing of projects regarding realization of framework of research. eCAADe 1993-PDF-Proceedings (conversion 2000) 6-4 A. potential B. function C. possible uses MULTIMEDIA FOR ENVIRONMENTAL SIMULATION 1. DETERMINING DECISIONS REGARDING SPATIAL IMPACT ANALYSIS Nature as complete entity having existed before us, having produced us, of which we are a part of and which reaches far beyond us and our knowledge stands both for productivity and product, for stones, earth, water, air, plants, animals, human beings, for energy as such. On account of his activity and his intellectual powers and faculties the human being represents the center of this interrelation comprising his vital space, being perceived by him either consciously or unconsciously, the structure and formation of which he changes, which in turn, however, significantly codetermines his behavior and also his development. Space represents the three-dimensional context framework for inanimate and animate organisms, for man, animal and plant, and as far as perception is concerned it is to be considered as space for individuality, for touching and smelling, for hearing and sight, for motion, it is physical and psychic space, is objective and subjective, is the positive-and negative form of the very same entirety, is the base and referential means for all human activities, vital requirements and functions of existence, for orientation, security, acquisition, identity and individuality, stimulus, communication, interaction and proximity, public and private, beauty, well-being and cosiness, for living, working and recreation. Space and time make up the interrelation-and action framework for existence as such.
Proceedings of the 20th International Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe)
Real space is subject to continuous changes. The dynamics of space suggests the development of "d... more Real space is subject to continuous changes. The dynamics of space suggests the development of "data-pipelines" as core elements of virtual city models. The term "data-pipeline" stands for the procedural flow of the space-and time-related data of various sources. The "data-pipeline" is a system aiming at automate generation of 3Dcity models suited for interactive walkability and simulation of these models. Based on the experience of numerous projects applied in industry and research activities 400 eCAADe 20 [design e-ducation] Information Processes in Design. Session 11
Proceedings of the 22nd International Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe)
http://www.tuwien.ac.at Whether in splendid rural isolation or in an urban area, settlement and b... more http://www.tuwien.ac.at Whether in splendid rural isolation or in an urban area, settlement and building structures always are exposed to the public. Questions as to the future design of our vital space basically always concern the public and thus call for a great deal of discussion. Launching a well-balanced debate between all those involved in the planning and design process requires clear exemplification of urban-spatial visions by means of simulation. A simulation device-called "City Simulator"-suited to conveying the multitude of spatial relations within the urban configuration and for developing urban-spatial ideas would fulfil such expectations. The complexity of the information required in this context can be coped with effectively by means of computer-aided simulation techniques focusing on digital city models. Thus the implementation of a "City Simulator" may be regarded as a decisive tool for the purpose. As those involved in the process normally consider themselves absolute novices within the context of complex planning processes, the simulator will to some extent act as a "translation machine". This paper is based on a project proposal which has been submitted by the authors aimed at the acquisition of a "City Simulator" at Vienna University of Technology in the near future.
Proceedings of the 13th International Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe)
Provided multimedia is regarded as the connection of various media for achieving specific goals, ... more Provided multimedia is regarded as the connection of various media for achieving specific goals, the objectives are to be defined very precisely. In architecture, urban and regional planning any confrontation with information in terms of graphics predominantly tends to be represented by visual communication. Thus complex spatial accounts of the facts calling for universally understood representations are conveyed. Despite the fact that presentations have so far mostly appeared as "mixed media" in computer-assisted spatial planning the initial fascination has somewhat faded away. This contribution is to issue concrete working experience with (inter-)national video-conferences via Internet and distributed modelling. Finally, definite solution approaches for the integration of video-conferencing in a simulation-and computer-assisted planning process utilizing multimedia are demonstrated.
The present contribution deals with the required scale of performances regarding an adequate simu... more The present contribution deals with the required scale of performances regarding an adequate simulation environment for recent and future challenges of urban development planning based on the concept “City Experimental Lab, CEL”. This paper issues concrete project experience covering the capital city of Upper Austria, Linz. Such CEL could and should act as an “expert system” in the preliminary stages of decision-finding, making available all particulars regarding decisions to the politicians, the planning administration, outside advisors and particularly to the citizens concerned in the suited present-day manner. It could be used for work sessions of planning- or design councils, expert hearings, for the continuous information of citizens on present planning work at the various degrees of concreteness and commitment, etc.. Thus those possibilities are to be enhanced which turn the present city configuration into a virtual experience by integrating visions, utopias and the future dev...
This Paper discusses the experience acquired from the user-compatible development of a digital ci... more This Paper discusses the experience acquired from the user-compatible development of a digital city model as an aid to urban planning based on the endeavours of a large Austrian city. The method selected was a structured survey of the future users of the "Digital City". In the case in question, the addressee is initially an "internal" client, in other words the staff of the Urban Planning Department. Above all findings it seems vital to work more intensive on common terminology and concepts to facilitate the communication between all those involved in creating digital three-dimensional City Models.
The following contribution discusses the possible consequences of the concept of City Simulators ... more The following contribution discusses the possible consequences of the concept of City Simulators and Digital City Models, which can be obtained from a previously conducted user inquiry in an Urban Planning Department. At the core of the examination are the additional benefits (added value) and the increasing acceptance of digital planning techniques by its users which can be made possible by the implementation of user requirements in City Simulators. Various experiments for cooperative planning in the urban space are formulated. 1. Definitions, Background Knowledge and Preparatory Work Digital City Models are used to model selected features of real cities in virtual format so that different future urban developments can be simulated. Models of this kind can be classified as Digital Cities. Urban planning is viewed here as the service area of community administration that relates to the maintenance and design of shared living space and concentrates on solving the problems that arise ...
MULTIMEDIA FOR ENVIRONMENTAL SIMULATION framework of research Nature as complete entity having ex... more MULTIMEDIA FOR ENVIRONMENTAL SIMULATION framework of research Nature as complete entity having existed before us, having produced us, of which we are a part of and which reaches far beyond us and our knowledge stands both for productivity and product, for stones, earth, water, air, plants, animals, human beings, for energy as such. On account of his activity and his intellectual powers and faculties the human being represents the center of this interrelation comprising his vital space, being perceived by him either consciously or unconsciously, the structure and formation of which he changes, which in turn, however, significantly codetermines his behavior and also his development. Spatial effect analysis and spatial impact analysis take the cross-Iinked interrelations of nature into account and thus the correlated diverse interactions by means of integral representation, determine the direct and indirect as well as the immediate and mediate decisions as to space and furnish us with decision-conclusions by means of modifications. Based on the all-in-all outlook encompassing nature-mankind-space spatial impact also means in particular compatibility within systems giving due regard to the factor time. The following topics are treated within the framework of research: 1. Elaboration of a methodical framework regarding research and development in the field of multimedia-implementation for environmental planning. 2. Preparative work concerning implementation areas of multimedia focussing on urban & regional planning and architecture. 3. Planning process and planning levels, furthermore in the fields of information and decision process and accompanying verification. 4. Optimizing interaction of multimedia and environmental simulation. 5. Definition of research-and development-requirements as far as subjectspecific and EDP-technical aspects are concerned. 6. Structurizing of projects regarding realization of framework of research. eCAADe 1993-PDF-Proceedings (conversion 2000) 6-4 A. potential B. function C. possible uses MULTIMEDIA FOR ENVIRONMENTAL SIMULATION 1. DETERMINING DECISIONS REGARDING SPATIAL IMPACT ANALYSIS Nature as complete entity having existed before us, having produced us, of which we are a part of and which reaches far beyond us and our knowledge stands both for productivity and product, for stones, earth, water, air, plants, animals, human beings, for energy as such. On account of his activity and his intellectual powers and faculties the human being represents the center of this interrelation comprising his vital space, being perceived by him either consciously or unconsciously, the structure and formation of which he changes, which in turn, however, significantly codetermines his behavior and also his development. Space represents the three-dimensional context framework for inanimate and animate organisms, for man, animal and plant, and as far as perception is concerned it is to be considered as space for individuality, for touching and smelling, for hearing and sight, for motion, it is physical and psychic space, is objective and subjective, is the positive-and negative form of the very same entirety, is the base and referential means for all human activities, vital requirements and functions of existence, for orientation, security, acquisition, identity and individuality, stimulus, communication, interaction and proximity, public and private, beauty, well-being and cosiness, for living, working and recreation. Space and time make up the interrelation-and action framework for existence as such.
The following contribution describes work in progress within the context of the focal field of re... more The following contribution describes work in progress within the context of the focal field of research and development remote teamwork (RT) of Vienna University of Technology (Dept. of Local Planning - IFOR), which is carried out in cooperation with the Institute for Spatial Interaction and Simulation (IRIS-ISIS), Vienna, exchanging experience with the Research Institute for Symbolic Computation (RISC Linz-Hagenberg). Research work is aimed at the elaboration of suitable collaborative remote working structures for research and project transactions, including study projects, within the context of spatial planning on the basis of ATM (Asynchronous Transfer Mode: a technology of broad band telecommunications). The generation and manipulation of digital spatial models and their virtual transportation within large spatial distances represent main objectives. The current subjects in urban and regional planning and in architecture act as test projects to be defined in the course of the re...
La experimentación con el espacio, la búsqueda de soluciones en combinación con una anticipación ... more La experimentación con el espacio, la búsqueda de soluciones en combinación con una anticipación sin riesgos del futuro son las más importantes funciones de una simulación urbanística. Estas funciones facilitan la concepción, la toma de decisiones y la comunicación en el proceso de planeación. En cuestiones relativas a la concepción del espacio urbano, como modelar el volumen y la forma de la ciudad y mejorar el ajuste del espacio ("fit") y la funcionalidad en el uso ("fitness for use") es necesario contar con simuladores adecuados como apoyo a la planificación. Esto sirve para apoyar todas las fases de los procesos de planeación de espacios urbanos: crear conciencia sobre la percepción y aceptación de los espacios, desarrollo y definición de sus características, definición de las prioridades en el mantenimiento o renovación, elaboración de variantes, análisis de efectos y consecuencias-en términos de espacio-en la visualización de espacios así como para su presentación, de forma accesible y comprensible, como base para la toma de decisiones. Este trabajo presenta los posibles usos de CAVE (un sistema que permite ver las imágenes en tres dimensiones y en tiempo real) como instrumento de planeación. Se han considerado los siguientes puntos: el aspecto cualitativo y cuantitativo en la modelación de espacios urbanos, la consideración y previsión de los cambios dinámicos del espacio urbano, las ventajas de diferentes "levels of detail" (LOD`s) en la fase de planificación, la navegación en espacios urbanos y la interacción con ellos, empleo del programa tomando en cuenta las exigencias prácticas del proceso de planificación, la presentación de las necesidades actuales en la investigación y el desarrollo.
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