Multimedia for Environmental Simulation
2000
Abstract
MULTIMEDIA FOR ENVIRONMENTAL SIMULATION framework of research Nature as complete entity having existed before us, having produced us, of which we are a part of and which reaches far beyond us and our knowledge stands both for productivity and product, for stones, earth, water, air, plants, animals, human beings, for energy as such. On account of his activity and his intellectual powers and faculties the human being represents the center of this interrelation comprising his vital space, being perceived by him either consciously or unconsciously, the structure and formation of which he changes, which in turn, however, significantly codetermines his behavior and also his development. Spatial effect analysis and spatial impact analysis take the cross-Iinked interrelations of nature into account and thus the correlated diverse interactions by means of integral representation, determine the direct and indirect as well as the immediate and mediate decisions as to space and furnish us with decision-conclusions by means of modifications. Based on the all-in-all outlook encompassing nature-mankind-space spatial impact also means in particular compatibility within systems giving due regard to the factor time. The following topics are treated within the framework of research: 1. Elaboration of a methodical framework regarding research and development in the field of multimedia-implementation for environmental planning. 2. Preparative work concerning implementation areas of multimedia focussing on urban & regional planning and architecture. 3. Planning process and planning levels, furthermore in the fields of information and decision process and accompanying verification. 4. Optimizing interaction of multimedia and environmental simulation. 5. Definition of research-and development-requirements as far as subjectspecific and EDP-technical aspects are concerned. 6. Structurizing of projects regarding realization of framework of research. eCAADe 1993-PDF-Proceedings (conversion 2000) 6-4 A. potential B. function C. possible uses MULTIMEDIA FOR ENVIRONMENTAL SIMULATION 1. DETERMINING DECISIONS REGARDING SPATIAL IMPACT ANALYSIS Nature as complete entity having existed before us, having produced us, of which we are a part of and which reaches far beyond us and our knowledge stands both for productivity and product, for stones, earth, water, air, plants, animals, human beings, for energy as such. On account of his activity and his intellectual powers and faculties the human being represents the center of this interrelation comprising his vital space, being perceived by him either consciously or unconsciously, the structure and formation of which he changes, which in turn, however, significantly codetermines his behavior and also his development. Space represents the three-dimensional context framework for inanimate and animate organisms, for man, animal and plant, and as far as perception is concerned it is to be considered as space for individuality, for touching and smelling, for hearing and sight, for motion, it is physical and psychic space, is objective and subjective, is the positive-and negative form of the very same entirety, is the base and referential means for all human activities, vital requirements and functions of existence, for orientation, security, acquisition, identity and individuality, stimulus, communication, interaction and proximity, public and private, beauty, well-being and cosiness, for living, working and recreation. Space and time make up the interrelation-and action framework for existence as such.
References (1)
- a complete set of eCAADe Proceedings (1983 -2000) on CD-Rom! Further information: http://www.ecaade.org