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In this paper, we describe our approach to designing electronic puppet-building workshops for middle to early high school students. Power Puppet uses traditional puppet building materials - paper and cloth as the main resources, together... more
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    • Digital Humanities
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    • Transnational American Studies
terms "contact zones"-areas of cross-cultural exchange and contest-I show in this interdisciplinary work how the figure emerged through confronting U.S. state power with "on the spot" visual and textual witness accounts of the violence... more
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      HistoryAmerican StudiesJournalism
She received her Ph.D. in Educational Psychology with a concentration in Applied Cognition and Development from the University of Georgia in 2003, where a portion of her dissertation research was named "Paper of the Year" by Gifted Child... more
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      EngineeringPsychology
This paper describes the impact of a learning strategies intervention conducted in first-year seminar courses that, 1) disaggregated components of academic skills into meaningful components for first-year students, 2) taught students... more
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      PsychologyEffective Learning and Teaching in Higher Education
"(From introduction) "Oyun çok farklı şekillerde ve çok farklı amaçlarla oynansa da zaten hayatın ayrılmaz parçalarından biriydi insanlık tarihi boyunca. Eğlence, eğitim, problem çözme aracı oldu. Her zaman kültürün bir parçasıydı.... more
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      Digital GamesHistory Of Digital Games
Middle East it's not uncommon for the audience and the storytellers (i.e. naqqals or ozans) to try to influence the interactive storytelling process (i.e. changing the fate of a story character) by external dynamics, such as gifts and... more
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    • Oral Traditions
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    •   9  
      CommunicationMedia StudiesNew MediaJournalism
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      New MediaInteractive Narrative
It took a long time for us appearing with the next issue of deScripto. The reason is very practical: for a magazine like this, done by volunteers and depending on sponsors, the conditions of surviving are not as stable as we would wish... more
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      New MediaCensorshipInternet StudiesInternet censorship
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      Media LiteracyMedia Literacy EducationTurkish Media
Breaking Points is an interactive digital narrative (IDN) that puts the user in the position of a young woman who feels trapped in a daily routine she would like to escape from. The narrative design connects more important decisions with... more
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      Interactive NarrativeChaos TheoryInteractive and Digital MediaInteractive Media
Categorizing Interactive Digital Narrative (IDN) works is challenging because artistic and technological approaches constantly evolve. At the same time, a range of theoretical approaches from neo-Aristotelian perspectives to applications... more
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      Interactive NarrativeInteractive and Digital MediaNarrative TheoryVideo Games and Narrative
Çağdaş medya ekolojisinin başat ancak görece genç unsurları arasında yer alan sosyal medya kanalları son 10 yıl içinde çok daha eski bir diğer önemli unsur olan dijital oyunların gelişimi üzerinde önemli etkilerde bulunmuşlardır. Bu... more
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      Game studiesMultiplayer Online Games
Kasım 2012’de New York Modern Sanatlar Müzesi’nin resmi sitesinde dijital oyunlardan oluşan bir koleksiyonunu müzede sergileneceği duyuruldu. Sanat eleştirmeni Jonathan Jones duyuruya katılımcı doğaları gereği oyunların yazarcıl vizyon... more
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    • Digital Games
A Panel at DiGRA 2013 Conference: A decade ago, many scholars in the new discipline of games studies vigorously denied any connection between games and narrative (Aarseth 2001, Eskelinen 2001, Juul 2001, Frasca 2003). Recently, game... more
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      Game studiesInteractive NarrativeDigital Games
This paper contributes a preliminary set of operational categories (a toolbox, or a set of lenses) to conceptualize the relationship between ludic and narrative elements in game design (Schell, 2008). Although we theoretically ground our... more
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      Interactive NarrativeInteractive and Digital MediaInteractive MediaInteractive Arts
Hayran üretimi olgusu popüler kültür çalışmalarının önemli başlıklarından biridir. Bu olgu özellikle dijital medyanın ve İnternet’in yaygınlaşması ile öne çıkmış; sosyal medya ile daha da belirginleşmiştir. Öte yandan hayran... more
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      Fan CulturesOnline Fandom Culture
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    • Political Games
Kasım 2012'de New York Modern Sanatlar Müzesi'nin resmi sitesinde dijital oyunlardan oluşan bir koleksiyonunu müzede sergileneceği duyuruldu. Sanat eleştirmeni Jonathan Jones duyuruya katılımcı doğaları gereği oyunların yazarcıl vizyon... more
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    • Digital Games