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correlated equilibrium

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lightbulbAbout this topic
Correlated equilibrium is a solution concept in game theory where players coordinate their strategies based on shared signals, leading to mutual best responses. Unlike Nash equilibrium, players may achieve higher payoffs by following recommendations from a correlation device, which provides them with information about the strategies of others.
lightbulbAbout this topic
Correlated equilibrium is a solution concept in game theory where players coordinate their strategies based on shared signals, leading to mutual best responses. Unlike Nash equilibrium, players may achieve higher payoffs by following recommendations from a correlation device, which provides them with information about the strategies of others.

Key research themes

1. How does ambiguity and uncertainty impact equilibrium concepts related to correlated equilibrium?

Research in this area explores extensions of classical equilibrium concepts to incorporate players' ambiguity aversion and model uncertainty, especially in complex and repeated games. Understanding how ambiguity shapes equilibrium sets, players’ beliefs, and strategic behavior is pivotal for modeling real-world strategic interactions under uncertainty, moving beyond the Bayesian ambiguity-neutral assumption of classical equilibria.

Key finding: This paper generalizes self-confirming equilibrium to allow for non-neutral ambiguity attitudes, showing that as ambiguity aversion increases, the set of equilibria expands due to a 'status quo bias' where agents stick to... Read more
Key finding: Introducing a novel concept of delegated correlated equilibrium (DCE), this work extends correlated and coarse correlated equilibria by allowing players to partially delegate decisions to a mediator and incorporate ambiguity... Read more
Key finding: This study introduces collusion constrained equilibrium, a novel relaxation of correlated equilibrium tailored to settings with collusive groups subject to internal incentive constraints. It demonstrates existence of such... Read more

2. What are computational and applied advancements in equilibrium concepts for dynamic and hierarchical games?

This theme addresses equilibria in dynamic game settings, including Stackelberg games with sequential moves and large-scale population games with heterogeneous information structures. Here, challenges include dealing with feedback and open-loop strategies, equilibrium existence under information asymmetry, and computational methods to obtain subgame-perfect or globally consistent equilibria. These insights enhance applicability of equilibrium concepts to economic regulation, market competition, and control systems.

Key finding: This paper advances equilibrium analysis in dynamic Stackelberg duopoly models with sticky prices by characterizing and comparing equilibria under open loop and feedback information structures, proving their equivalence under... Read more
Key finding: Developing a Stackelberg formulation for two-person stopping games with asymmetric information, this paper shows how a rational follower can infer lost information from observable leader behavior, despite incomplete state... Read more
Key finding: This large-scale computational dataset and analysis provide empirical existence ratios of Nash equilibria and Perfectly Transparent Equilibria across millions of randomly generated games with two and four players and three... Read more

3. How can cross-correlation asymmetries and dynamic interactions in games inform new bounds and equilibrium refinements?

This research links measurable statistical properties such as asymmetry in cross-correlations between observables to fundamental thermodynamic quantities, providing universal bounds with broad implications. Moreover, it investigates equilibrium refinements and solution stability in normal form games, emphasizing conditions under which equilibria are stable or unstable, giving practical insights for equilibrium selection in games exhibiting multiple and possibly conflicting equilibria.

Key finding: This paper develops conceptual and structural results relating multiple Nash equilibria in normal-form games, focusing on the notion of prime Nash equilibria as building blocks for general mixed-strategy equilibria. It... Read more
Key finding: Through laboratory experiments on a two-person game with a unique pure Nash and correlated equilibrium, this study tests the behavioral validity of coarse correlated equilibrium (CCE) by implementing a correlation device that... Read more

All papers in correlated equilibrium

In this paper, we formulate an evolutionary multiple access control game with continuousvariable actions and coupled constraints. We characterize equilibria of the game and show that the pure equilibria are Pareto optimal and also... more
We consider the class of symmetric two-player games that have the property that for any mixed strategy of the opponent, a player's best responses are included in the support of this mixed strategy-the total bandwagon or coordination... more
In this work, we first deal with the modeling of game situations that reach one of possibly many Nash equilibria. Before an instance of such a game starts, an external observer does not know, a priori, what is the exact profile of actions... more
In all social and economic interactions, individuals or coalitions choose not only with whom to interact but how to interact, and over time both the structure (the "with whom") and the strategy ("the how") of interactions change. Our... more
Modeling club structures as bipartite directed networks, we formulate the problem of club formation as a noncooperative game of network formation and identify conditions on network formation rules and players' network payoffs sufficient... more
We model an oligopolistic industry where a number of firms that are asymmetrically informed about the environment compete via quantities, and we study how the information available to a firm affects its equilibrium profits. Indeed we find... more
This paper studies extensive form games with public information where all players have the same information at each point in time. We prove that when there are at least three players, all communication equilibrium payos can be obtained by... more
In many situations, such as trade in stock exchanges, agents have many opportunities to act within a short interval of time. The agents in such situations can often coordinate their actions in advance, but coordination during the game... more
We explore the potential for correlated equilibrium to capture conformity to norms and the coordination of behavior within social groups. Given a partition of players into social groups we propose three properties one may expect of a... more
We exhibit and characterize an entire class of simple adaptive strategies, in the repeated play of a game, having the Hannan-consistency property: in the long-run, the player is guaranteed an average payoff as large as the best-reply... more
Is conformity amongst similar individuals consistent with self-interested behavior? We consider a model of incomplete information in which each player receives a signal, interpreted as an allocation to a role, and can make his action... more
We argue that a social norm and the coordination of behavior within social groups can be expressed by a correlated equilibrium. Given a social group structure (a partition of individuals into social groups), we propose four conditions... more
Coordination between agents can be modelled using correlated equilibrium and a 'device' allocating roles to players. That coordination takes place within a social context suggests properties that one may expect of a correlated... more
Today’s wireless devices can be simultaneously connected to multiple communication networks based on different radio access technologies (RATs) such as WiFi, 3G, and LTE. Simultaneous aggregation of each client’s traffic across multiple... more
Today's wireless devices can be simultaneously connected to multiple communication networks based on different radio access technologies (RATs) such as WiFi, 3G, and LTE. Simultaneous aggregation of each client's traffic across multiple... more
Today’s wireless devices can be simultaneously connected to multiple communication networks based on different radio access technologies (RATs) such as WiFi, 3G, and LTE. Simultaneous aggregation of each client’s traffic across multiple... more
This article appeared in a journal published by Elsevier. The attached copy is furnished to the author for internal non-commercial research and education use, including for instruction at the authors institution and sharing with... more
We study the fundamental problem of computing an arbitrary Nash equilibrium in bimatrix games. We start by proposing a novel characterization of the set of Nash equilibria, via a bijective map to the solution set of a (parameterized)... more
We focus on the problem of computing an-Nash equilibrium of a bimatrix game, when is an absolute constant. We present a simple algorithm for computing a 3 4-Nash equilibrium for any bimatrix game in strongly polynomial time and we next... more
A social choice rule (SCR) F maps preference profiles to lotteries over some finite set of outcomes. F is virtually implementable in (pure and mixed) Nash equilibria provided that for all > 0, there exists a mechanism such that for each... more
As instructors, we search for alternative methods of explaining and solving problems that are difficult for our students to understand, and for ways to integrate their learning experience across related fields. This is our motivation for... more
This dataset includes 204,350,0 0 0 games in normal form played by two agents that have the choice between three strategies each, as well as 10 0,0 0 0 games in normal form played by four agents that have the choice between three... more
Games may be represented in many different ways, and different representations of games affect the complexity of problems associated with games, such as finding a Nash equilibrium. The traditional method of representing a game is to... more
We consider repeated games where at any period each player knows only his set of actions and the stream of payoffs that he has received in the past. He knows neither his own payoff function, nor the characteristics of the other players... more
We propose a new and simple adaptive procedure for playing a game: ''regret-matching.'' In this procedure, players may depart from their current play with probabilities that are proportional to measures of regret for not having used other... more
Theorem. If player i plays regret-matching (RM), then i is guaranteed to have no regret in the limit (with probability 1) : lim T →∞ R i T (k) = 0 for all k in S i (a.s.) (HC) for any strategies of the other players Condition (HC) =... more
Trembling hand (TH) equilibria were introduced by Selten in 1975. Intuitively, these are Nash equilibria that remain stable when players assume that there is a small probability that other players will choose off-equilibrium strategies.... more
Correlated equilibrium is an established solution concept in game theory describing a situation when players condition their strategies on external signals produced by a correlation device. In recent years, the concept has begun gaining... more
We prove that finding the solution of two player Nash Equilibrium is PPAD-complete.
In this paper we introduce the concept of split Nash equilibrium problems associated with two related noncooperative strategic games. Then we apply the Fan-KKM theorem to prove the existence of solutions to split Nash equilibrium problems... more
A pre-play communication-process is presented which leads to a Nash equilibrium of a strategic form game. In the communication process each player predicts the other players' actions, and he/she communicates privately his/her conjecture... more
In this paper, we formulate an evolutionary multiple access control game with continuousvariable actions and coupled constraints. We characterize equilibria of the game and show that the pure equilibria are Pareto optimal and also... more
We consider the class of symmetric two-player games that have the property that for any mixed strategy of the opponent, a player's best responses are included in the support of this mixed strategy-the total bandwagon or coordination... more
Multi-person stopping games with players' priorities are considered. Players observe sequentially offers Y 1 , Y 2 ,. .. at jump times T 1 , T 2 ,. .. of a Poisson process. Y 1 , Y 2 ,. .. are independent identically distributed random... more
Under study are games in which players receive private signals and then simultaneously choose actions from compact sets. Payoffs are measurable in signals and jointly continuous in actions. This paper gives a counterexample to the main... more
In this work we extend a result of Lehrer characterizing the correlated equilibrium payoffs in undiscounted two player repeated games with partial monitoring to the case in which the signals are permitted to be stochastic. In particular... more
Correlated equilibrium generalizes Nash equilibrium to allow correlation devices. Cor- related equilibrium captures the idea that in many systems there exists a trusted adminis- trator who can recommend behavior to a set of agents, but... more
We exhibit and characterize an entire class of simple adaptive strategies, in the repeated play of a game, having the Hannan-consistency property: In the long-run, the player is guaranteed an average payo as large as the best-reply payo... more
We exhibit and characterize an entire class of simple adaptive strategies, in the repeated play of a game, having the Hannan-consistency property: In the long-run, the player is guaranteed an average payo as large as the best-reply payo... more
We present an extension to any finite complete information game with two players. In the extension, players are allowed to communicate directly and, additionally, send private messages to a simple, detail-free mediator, which, in turn,... more
In this paper, we formulate an evolutionary multiple access control game with continuousvariable actions and coupled constraints. We characterize equilibria of the game and show that the pure equilibria are Pareto optimal and also... more
In this article, we deal with the resolution of a dynamic game of interconnection between mobile network operators (MNOs) sharing their scarce resources and mobile virtual network operators (MVNOs) lacking the infrastructure but trying to... more
In this paper we investigate complexity issues related to pure Nash equilibria of strategic games. We show that, even in very restrictive settings, determining whether a game has a pure Nash Equilibrium is NP-hard, while deciding whether... more
In this paper we show that some decision problems regarding the computation of Nash equilibria are to be considered particularly hard. Most decision problems regarding Nash equilibria have been shown to be NP-complete. While some... more
This paper introduces a bottleneck game with finite sets of commuters and departing time slots as an extension of congestion games of Konishi et al. (J Econ Theory 72:225–237, 1997a). After characterizing Nash equilibrium of the game, we... more
In a coarse correlated equilibrium (Moulin and Vial 1978), each player finds it optimal to commit ex ante to the future outcome from a probabilistic correlation device instead of playing any strategy of their own. In this paper, we... more
We introduce a simple network design game that models how independent selfish agents can build or maintain a large network. In our game every agent has a specific connectivity requirement, i.e. each agent has a set of terminals and wants... more
The probability density function (PDF) of a global measure in a large class of highly correlated systems has been suggested to be of the same functional form. Here, we identify the analytical form of the PDF of one such measure, the order... more
Consider an information network with threats called attackers; each attacker uses a probability distribution to choose a node of the network to damage. Opponent to the attackers is a protector entity called defender; the defender scans... more
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