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Sequential equilibrium

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Sequential equilibrium is a refinement of Nash equilibrium used in game theory, where players' strategies are optimal given the beliefs about other players' strategies, and these beliefs are consistent with the actual strategies played. It requires that players' strategies and beliefs are updated in a coherent manner throughout the game's sequence of moves.
lightbulbAbout this topic
Sequential equilibrium is a refinement of Nash equilibrium used in game theory, where players' strategies are optimal given the beliefs about other players' strategies, and these beliefs are consistent with the actual strategies played. It requires that players' strategies and beliefs are updated in a coherent manner throughout the game's sequence of moves.

Key research themes

1. How can the existence and solution methods for sequential equilibria be unified and generalized across related equilibrium concepts?

This research theme focuses on formulating general mathematical frameworks that encompass sequential equilibria along with related equilibrium concepts such as Nash equilibria, subgame perfect equilibrium, and solution concepts arising from variational inequalities, complementarity problems, and equilibrium problems. Understanding conditions for existence and developing unified solution methods elucidates the structure of sequential equilibria and provides computational foundations across diverse applications in economics and operations research.

Key finding: This survey paper frames a unified mathematical equilibrium problem format EP, capturing sequential equilibrium-related problems as a special case; it reviews existence results grouped by assumptions and classifies solution... Read more
Key finding: Introduces the generalized equilibrium problem (GEP), extending EP formulations by relaxing diagonal equilibrium conditions, establishing existence theorems using compatibility conditions between bifunctions, and connecting... Read more
Key finding: Proves existence of equilibrium solutions in absence of the classical equilibrium condition f(x,x)=0 by introducing a compatibility condition linking two bifunctions; this result extends the theoretical framework of... Read more

2. What are the conditions and solution frameworks for time-consistent and sequential equilibria in dynamic models with behavioral discounting?

These studies investigate the existence, characterization, and computation of time-consistent sequential equilibria in dynamic decision-making frameworks incorporating behavioral discounting, such as quasi-hyperbolic and generalized non-exponential models. This research is crucial in clarifying equilibrium behavior under time-inconsistent preferences, reflecting realistic agent behavior in economics and game theory, and addressing computational challenges in achieving sequentially rational plans.

Key finding: Establishes existence of minimal state space stationary Markov equilibria representing time-consistent sequential equilibria under a broad class of behavioral discounting including hyperbolic and semi-hyperbolic, separating... Read more
Key finding: Analyzes a two-person dynamic game with best-response dynamics and time delays, providing conditions for local asymptotic stability of equilibria in discrete and continuous time models; results highlight how delays affect... Read more
Key finding: Develops equilibrium concepts in single-server queueing systems with retrials where customers strategically choose arrival times, providing detailed analysis for small numbers of customers and discussing strategic timing... Read more
Key finding: Proposes a Nash equilibrium model for customers independently choosing when to arrive within a fixed admission period in callback systems with retrials, using arrival strategies minimizing sojourn time; analytically... Read more

3. How are sequential equilibria conceptually and formally characterized in games with imperfect or incomplete information, and what refinements address related consistency and rationality requirements?

This theme encompasses the extension and rigorous characterization of sequential equilibrium concepts in extensive-form games with imperfect recall, incomplete information, or imperfect information. It delves into belief revision consistency (AGM-consistency), perfect Bayesian equilibrium as an intermediate refinement, and distinctions between subgame perfect, sequential, and quasi-perfect equilibria. These studies clarify solution concepts' epistemic and decision-theoretic foundations, essential for modeling sequential rationality and resolving issues arising from off-equilibrium path beliefs.

Key finding: Introduces AGM-consistency as a qualitative belief revision principle based on belief revision theory, generalizing Kreps-Wilson consistency, to define a perfect Bayesian equilibrium applicable to arbitrary extensive-form... Read more
Key finding: Proposes a subgame perfect equilibrium refinement for games with an infinite number of identical players in observable queues, emphasizing strategies that prescribe optimal responses in all states including transient ones;... Read more
Key finding: Develops definitions of sequential and quasi-perfect equilibria that coincide with classical definitions in perfect recall games but extend to games without perfect recall; analyzes implications of perfect recall absence on... Read more
Key finding: Formalizes Strong Stackelberg Equilibria in discounted stochastic games, identifies existence issues and classes allowing equilibria, introduces fixed-point equilibrium operators, and illustrates solution algorithms like... Read more

All papers in Sequential equilibrium

The first model with k-level thinking with Gaussian noise shows that small deviations for common knowledge led to "almost" common knowledge equilibria. The second model demonstrated the semantic economy idea: as agents exchange and adapt... more
In many situations, such as trade in stock exchanges, agents have many opportunities to act within a short interval of time. The agents in such situations can often coordinate their actions in advance, but coordination during the game... more
The so‐called disclosure principle is a ‘puzzle’ in the accounting literature: Game theoretic models of financial markets show that in equilibrium firms should disclose all their private information. Yet, the result is not convincing.... more
We introduce new revelation mechanisms for simultaneous common agency games which, although they do not always permit a complete equilibrium characterization, do facilitate the characterization of the equilibrium outcomes that are... more
This study shows that in a two-player infinitely repeated game where one is patient and the other is impatient, Pareto-superior subgame perfect equilibrium can be achieved. An impatient player in this paper is depicted as someone who can... more
The network formation model described in this research paper is based on the connection model of Bala and Goyal . We extend this model by introducing two properties: heterogeneity of players and sequentiality of the network formation... more
We provide a general notion of perfect Bayesian equilibrium which can be applied to arbitrary extensive-form games and is intermediate between subgame-perfect equilibrium and sequential equilibrium. The essential ingredient of the... more
Many interactions result in a socially suboptimal equilibrium, or in a nonequilibrium state, from which arriving at an equilibrium through simple dynamics can be impossible of too long. Aiming to achieve a certain equilibrium, we... more
Many interactions result in a socially suboptimal equilibrium, or in a nonequilibrium state, from which arriving at an equilibrium through simple dynamics can be impossible of too long. Aiming to achieve a certain equilibrium, we... more
It is NP-hard to decide if a given pure strategy Nash equilibrium of a given three-player game in strategic form with integer payoffs is trembling hand perfect.
It is NP-hard to decide if a given pure strategy Nash equilibrium of a given three-player game in strategic form with integer payoffs is trembling hand perfect.
Coordination between agents can be modelled using correlated equilibrium and a 'device' allocating roles to players. That coordination takes place within a social context suggests properties that one may expect of a correlated... more
Conventional (single-prior) Bayesian games of incomplete information are limited in their ability to capture the extent of informational asymmetry. In particular, they are not capable of representing complete ignorance of an uninformed... more
In an earlier paper [Rational choice and AGM belief revision, Artificial Intelligence, 2009] a correspondence was established between the choice structures of revealed-preference theory (developed in economics) and the syntactic belief... more
We study the dynamical system of expectations generated by a simple general equilibrium model of an exchange economy in which each agent considers a finite collection of models, each of which specifies a relationship between... more
We study behavior and equilibrium selection in experimental network games. We vary two important factors: (a) actions are either strategic substitutes or strategic complements, and (b) subjects have either complete or incomplete... more
We study behavior and equilibrium selection in experimental network games. We vary two important factors: (a) actions are either strategic substitutes or strategic complements, and (b) subjects have either complete or incomplete... more
Dynamic contracts with multiple agents is a classical decentralized decision-making problem with asymmetric information. In this paper, we extend the single-agent dynamic incentive contract model in continuous-time to a multi-agent scheme... more
This study shows that in a two-player in…nitely repeated game where one is impatient, Pareto-superior subgame perfect equilibria can still be achieved. An impatient player in this paper is depicted as someone who can truly destroy the... more
Since the late 1960s, the efforts of general equilibrium theorists have been directed towards overcoming the evident limitation of the Arrow-Debreu model, i.e. the assumption that the transactions associated with the future activities of... more
Treating games of incomplete information, we demonstrate that the existence of an ex post stable strategy vector implies the existence of an approximate Bayesian equilibrium in pure strategies that is also ex post stable. Through examples... more
In this paper the new concept of coalition Nash equilibrium of a strategic game is introduced, and it is shown that a communication among the players in a coalition leads to the equilibrium through messages. A coalition Nash equilibrium... more
We ask whether communication can directly substitute for memory in dynastic repeated games in which short lived individuals care about the utility of their offspring who replace them in an infinitely repeated game. Each individual is... more
We include endogenous differential information in a model with sequential trade and incomplete financial participation. Agents update information through market signals given by commodity prices and asset deliveries. Information acts over... more
Peer-prediction is a mechanism which elicits privately-held, non-variable information from self-interested agents---formally, truth-telling is a strict Bayes Nash equilibrium of the mechanism. The original Peer-prediction mechanism... more
We consider generalized sender-receiver games in which the sender also has a decision to make, but this decision does not directly a¤ect the receiver. We introduce speci…c perfect Bayesian equilibria, in which the players agree on a joint... more
We consider a general framework of optimal mechanism design under adverse selection and ambiguity about the type distribution of agents. We prove the existence of optimal mechanisms under minimal assumptions on the contract space and... more
We consider the existence of Partition Equilibrium in Resource Selection Games. Super-strong equilibrium, where no subset of players has an incentive to change their strategies collectively, does not always exist in such games. We show,... more
It h a n kD .B a n k s ,M .C l y d e ,J .D u a n ,P .Y .L a i ,M .L a v i n e ,R .N a u ,R. Winkler, R. Wolpert and G. Xia for their comments.
We present a decentralization result which is useful for practical and theoretical work with sequential equilibrium, perfect Bayesian equilibrium, and related equilibrium concepts for extensive form games. A weak consistency condition is... more
We formulate an evolutionary learning process with trembles for static games of incomplete information. For many games, if the amount of trembling is small, play will be in accordance with the games' (strict) Bayesian equilibria most of... more
DOI to the publisher's website. • The final author version and the galley proof are versions of the publication after peer review. • The final published version features the final layout of the paper including the volume, issue and page... more
The game theorists who defined the equilibrium concepts that we now think of as various forms of backwards induction, namely subgame perfect equilibrium (Selten, 1965), perfect equilibrium (Selten, 1975), sequential equilibrium (Kreps and... more
This paper examines the question of the extent to which it is true that any equilibrium that is quasi-perfect in any extensive form game having a given normal form is necessarily proper. If one fixes not only the equilibrium in question... more
Many conditions have been introduced to ensure equilibrium existence in games with discontinuous payoff functions. This paper introduces a new condition, called regularity, that is simple and easy to verify. Regularity requires that if... more
We introduce robust learning equilibrium and apply it to the context of auctions.
We investigate the effect of introducing costs of complexity in the n-person unanimity bargaining game. As is well-known, in this game every individually rational allocation is Ž sustainable as a Nash equilibrium also as a subgame perfect... more
Two of the most important refinements of the Nash equilibrium concept for extensive form games with perfect recall are Selten's (1975) perfect equilibrium and Kreps and Wilson's (1982) more inclusive sequential equilibrium. These two... more
and participants in seminars at Queen's university, the universities of Melbourne and Birmingham, the Econometric Society World meetings in Tokyo 1995 and the ESRC game theory workshop, Kenilworth 1997. We thank two anonymous referees of... more
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We ask whether communication can directly substitute for memory in dynastic repeated games in which short lived individuals care about the utility of their offspring who replace them in an infinitely repeated game. Each individual is... more
In this report, the fundamental limits of decentralized information transmission in the K-user Gaussian multiple access channel (G-MAC), with K 2, are fully characterized. Two scenarios are considered. First, a game in which only the... more
We introduce a tractable model of cheap talk among players located on networks. In our model, a player can send a message to another player if and only if he is linked to him. We derive a sharp equilibrium and welfare characterization... more
Game theory lacks an explanation of how players' beliefs arc formed and why they are in equilibrium. This is the reason why it has failed to make significant advances with the problem of equilibrium selection even for quite simple games,... more
Game theory lacks an explanation of how players' beliefs arc formed and why they are in equilibrium. This is the reason why it has failed to make significant advances with the problem of equilibrium selection even for quite simple games,... more
We provide a characterization of quasi-perfect equilibria in n-player games, showing that any quasiperfect equilibrium can be obtained as limit point of a sequence of Nash equilibria of a certain class of perturbed games in sequence form,... more
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