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Non-Cooperative Game Theory

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Non-Cooperative Game Theory is a branch of game theory that analyzes strategic interactions among rational players who cannot form binding agreements. It focuses on predicting outcomes based on individual strategies, where each player's decision-making is influenced by the anticipated actions of others, leading to concepts such as Nash equilibrium.
lightbulbAbout this topic
Non-Cooperative Game Theory is a branch of game theory that analyzes strategic interactions among rational players who cannot form binding agreements. It focuses on predicting outcomes based on individual strategies, where each player's decision-making is influenced by the anticipated actions of others, leading to concepts such as Nash equilibrium.

Key research themes

1. How do cooperative game theory solution concepts accommodate communication and coalition structures among players?

This research theme examines how cooperative games incorporate restrictions on coalition formation via communication structures, graphs, or a priori unions, and how solution concepts like the Shapley and Banzhaf values are adapted to fairly allocate payoffs among players within such structures. It matters because real-world interactions often involve constraints on who can cooperate, thus requiring refined models and allocation solutions that respect feasible coalitions shaped by communication or proximity.

Key finding: This paper develops a cooperative game framework that accounts for partial cooperation restrictions induced by a communication graph where feasible coalitions correspond to connected subgraphs. It proposes a two-step value... Read more
Key finding: The authors propose a novel solution concept—the Equal Collective Gains (ECG) value—characterized axiomatically by efficiency and a reciprocity-inspired property where players earn the same benefit from others’ cooperation.... Read more
Key finding: This work reformulates classical cooperative game solutions—the Nash-Harsanyi, Shapley, and Nucleolus methods—to incorporate exogenous bargaining powers reflecting players’ external political, economic, or military strengths.... Read more
Key finding: This paper develops a formal analytical model of coopetitive games—strategic settings where players simultaneously cooperate and compete. The model defines how partial cooperation and competition coexist, and explores a range... Read more

2. What are advancements in non-cooperative game theory when considering ambiguous or large player structures and computational complexity?

This theme focuses on the existence and refinement of equilibria in non-cooperative games with either large or nonatomic player sets, Bayesian incomplete information, or intricate probabilistic elements. It includes characterizing Pareto-undominated equilibria and socially maximal strategies, as well as computational methods and representations for non-cooperative games with externalities. Understanding equilibrium existence and computational tractability in complex settings is vital for applying game theory to realistic multi-agent systems, auctions, markets, and large strategic interactions.

Key finding: The paper establishes that for large (non-atomic) games with disparate private information, the existence of Bayes-Nash equilibria corresponds exactly to the existence of Nash equilibria in induced large games. It further... Read more
Key finding: Addressing the computational complexity of Shapley value extensions for coalitional games with externalities, this paper introduces a novel weighted logical expression representation that is fully expressive and sometimes... Read more
Key finding: This paper defines probabilistically monotone partition function games—a novel subclass of cooperative games with externalities incorporating uncertainty—and proves by constructive means that optimal coalition structures can... Read more

3. How do quantitative and computational methodologies enhance the understanding and application of non-cooperative and cooperative game theory in practice?

Research here focuses on algorithmic, experimental, and learning-based approaches to model and predict strategic interactions, including establishing computational models for flow and motivation in player experience, analyzing oligopoly decisions via classical games, and applying artificial intelligence to model tacit collusion. Such methods provide tools for bridging theoretical insights with real-world application, improving strategy prediction, negotiation modeling, user experience evaluation, and automated agent behavior in economic and social systems.

Key finding: The paper proposes a new 3D computational model of player experience called Motivational Flow (MovFlow), extending classical 2D skill-challenge flow by adding motivation as a third dimension derived from multi-modal data... Read more
Key finding: This study models learning by simple artificial agents in repeated Cournot duopoly games, employing a cognitively realistic learning regime that allows conceptual ascent over action sequences spanning multiple periods. Unlike... Read more
Key finding: Using game-theoretic models—including Prisoner's Dilemma, Deadlock, and Extensive-Form games—this paper analyzes strategic competitive decisions between two leading food and beverage brands across five domains: marketing... Read more

All papers in Non-Cooperative Game Theory

Copyright and moral rights for the publications made accessible in the public portal are retained by the authors and/or other copyright owners and it is a condition of accessing publications that users recognise and abide by the legal... more
Airport profit games are a generalization of airport cost games as well as of bankruptcy games. In this paper we present a simple algorithm to compute the nucleolus of airport profit games. In addition we prove that there exists an unique... more
In this paper, a utility-based joint power and rate adaptive algorithm (UPRA) is proposed to alleviate the influence of channel variation by using softened signal-to-interference-andnoise ratio (SINR) requirements. The transmission power... more
In this paper we study a two stage contest where the strength of players in the second stage depends on the result of the contest in the first stage. We show that this contest displays properties that are not present in one shot contests.... more
We introduce a new representation scheme for coalitional games, called coalition-flow networks (CF-NETs), where the formation of effective coalitions in a task-based setting is reduced to the problem of directing flow through a network.... more
A bs t ract. On the basis of experime nt , two groups arr ived ind ep endently at similar conjectures on the na t ure of optimal st rategies employed in large random ga mes . The first conject ur e was mad e by Kuhn a nd Qu andt in 1963;... more
Game theory, the mathematical study of strategic interactions among rational decision-makers, has emerged as a powerful analytical framework within operations research. This thesis explores the use of game theory to model and solve... more
One of the key challenges in Internet of Things (IoT) networks is to connect many different types of autonomous devices while reducing their individual power consumption. This problem is exacerbated by two main factors: a) the fact that... more
We explore how peace or war can occur in the presence of commitment problems. These problems can be reduced by institutions of good governance or, alternatively, state capacity which (a) can be considered a collective good and (b) can be... more
The Computational Grid (CG) provides a wide distributed platform for high end computing intensive applications. Scheduling on Computational grid is known to be NP-Hard problem and requires an efficient solution. Recently, quantum inspired... more
The recent literature on cost allocation lacks consensus on what is an appropriate de…nition of the consistency axiom. We take this as evidence that a careful reexamination is necessary. The starting point of our critique is the widely... more
In this paper, we propose coordination procedures for a multi-echelon supply chain in which the appropriate profit-sharing rate is allocated for each supply chain member. The search process is first developed to maximise the total... more
Wide area research and education networks, such as ESnet and Internet2 in the US and GEANT in Europe, have recently deployed software that makes possible to reserve bandwidth in the form of dynamic circuits. Such circuits offer guaranteed... more
A game-theoretic model is proposed to study the cross-layer problem of joint power and rate control with quality of service (QoS) constraints in multiple-access networks. In the proposed game, each user seeks to choose its transmit power... more
We consider repeated multi-player games in which players repeatedly and simultaneously choose strategies from a finite set of available strategies according to some strategy adjustment process. We focus on the specific class of weakly... more
The Hour-Al-Azim transboundary wetland, one of Iran's most significant wetlands, is facing desiccation due to a disregard for environmental flow. A significant portion of the wetland has dried up, leading to the emergence of dust storms... more
Task scheduling and resource allocation are the crucial issues in any large scale distributed system, such as Computational Grids (CGs). However, traditional computational models and resolution methods cannot effectively tackle the... more
The study aims to create an integrated framework of analysis allowing the optimization of government decisions to intervene in case of a major terrorist attack for limiting the consequences and restoring order and functionality, based on... more
A new noncooperative eigencoding algorithm is introduced for multiple-input multiple-output (MIMO) ad hoc networks. The algorithm performs generalized waterfilling with respect to its transmit covariance matrix and the receive node... more
In this paper, we have proposed a new approach of routing and wavelength assignment algorithms, called Possible Available Wavelength (PAW) algorithm. The weight of a link is used as the main factor for routing decision in PAW algorithm.... more
 Nishihara (1997) shows that not knowing the order of move may allow for rational  cooperation  We test this theory in an economic experiment  The experimental treatments vary transparency regarding subjects' order of move ... more
In this paper we study an expression for all additive, symmetric and efficient solutions, i.e., the set of axioms that traditionally are used to characterize the Shapley value except for the dummy axiom. Also, we obtain an expression for... more
Coase and Aumann-Myerson's solution for Network Formation Games: Misleading Policy Implications. Ricardo Nieva∗ RIT and University of Minnesota Email: rxngla@rit.edu Phone(585) 475-4647 Fax:(585) 475-2510 Website:... more
To avoid the single point of failure for the certificate authority (CA) in MANET, a decentralized solution is proposed where nodes are grouped into different clusters. Each cluster should contain at least two confident nodes. One is known... more
Marco van der Leij a,b,c, * , Daan in 't Veld a,d , Cars Hommes a,b
Any function from a non-empty polytope into itself that is locally gross direction preserving is shown to have the fixed point property. Brouwer's fixed point theorem for continuous functions is a special case. We discuss the application... more
To represent an ethics of philosophical origin in computational form, thereby enabling agents to adhere to universal and unconditional ethical rules, we propose modifying the hedonic model by introducing ethical constraints based on rule... more
Utility theories for the de¯nitions of cooperative games and associated solution concepts are discussed. A game with side payments needs the assumptions of transferable utility and side payments. We discuss the axioms for the transferable... more
We develop a strategic model of network interdiction in a non-cooperative game of flow. An adversary, endowed with a bounded quantity of bads, chooses a flow specifying a plan for carrying bads through a network from a base to a target.... more
by Tim Penn and 
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On 20 and 21 January 2025, the GameTable COST Action's Working Group 1 convened in London for a meeting focused on game-playing artificial intelligence (AI), including search algorithms, knowledge representation, and reinforcement... more
We generalize exactness to games with non-transferable utility (NTU). In an exact game for each coalition there is a core allocation on the boundary of its payoff set. Convex games with transferable utility are well-known to be exact. We... more
We show that the Shapley-Shubik power index on the domain of simple (voting) games can be uniquely characterized without the e¢ ciency axiom. In our axiomatization, the e¢ ciency is replaced by the following weaker requirement that we... more
We prove a representation theorem for the core of a non-atomic game of the form v = fOil, where Il is a finite dimensional vector of non-atomic measures and f is a non-decreasing continuous concave function on the range of Il. The theorem... more
We present three axioms for a power index defined on the domain of simple (voting) games. Positivity requires that no voter has negative power, and at least one has positive power. Transfer requires that, when winning coalitions are... more
In this paper, we model socially-embedded games. We use non-cooperative game forms with pure strategy Nash equilibria and embed them through framing structures. These frames alter how players perceive the game, or rule out the choice of... more
In this paper, we model socially-embedded games. We use non-cooperative game forms with pure strategy Nash equilibria and embed them through framing structures. These frames alter how players perceive the game, or rule out the choice of... more
Summary. 'Coordination' as used here is understood in the following way: Agents solve problems in on-going dialogue under mutual control and according to stable, well-understood patterns. In task-oriented dialogue the social frame for... more
We introduce string diagrams as a formal mathematical, graphical language to represent, compose, program and reason about games. The language is well established in quantum physics, quantum computing and quantum linguistic with the... more
We introduce string diagrams as a formal mathematical, graphical language to represent, compose, program and reason about games. The language is well established in quantum physics, quantum computing and quantum linguistic with the... more
We introduce string diagrams as a formal mathematical, graphical language to represent, compose, program and reason about games. The language is well established in quantum physics, quantum computing and quantum linguistic with the... more
We introduce string diagrams as a formal mathematical, graphical language to represent, compose, program and reason about games. The language is well established in quantum physics, quantum computing and quantum linguistic with the... more
This paper explores a game-theoretic model for task allocation in distributed systems, where processors with varying speeds and external load factors are considered strategic players. The goal is to understand the impact of processors'... more
A new noncooperative eigencoding algorithm is introduced for multiple-input multiple-output (MIMO) ad hoc networks. The algorithm performs generalized waterfilling with respect to its transmit covariance matrix and the receive node... more
We consider an uplink power control problem where each mobile wishes to maximize its throughput (which depends on the transmission powers of all mobiles) but has a constraint on the average power consumption. A finite number of power... more
The conventional definition of a cooperative game G(N,V ) with a set of players N = {1, . . . , n} and a characteristic function V, is quite rigid to alterations of the set of players N . Moreover, it may necessitate a large input of size... more
We propose a cooperative solution concept for games in extensive form that incorporates both cooperation and subgame perfection. This new concept, which we label the subgame-perfect core, is a refinement of the core of an extensive game... more
This paper brings together two of the most important solution concepts of game theorysubgame-perfect Nash equilibrium of a non-cooperative game and the core of a cooperative game. Our approach rests on two fundamental ideas: (1) Given an... more
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