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Multimedia Applications

description183 papers
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lightbulbAbout this topic
Multimedia applications refer to software programs that integrate multiple forms of media, such as text, audio, images, animation, and video, to create interactive and engaging user experiences. These applications are utilized in various fields, including education, entertainment, and communication, enhancing the delivery and consumption of information.
lightbulbAbout this topic
Multimedia applications refer to software programs that integrate multiple forms of media, such as text, audio, images, animation, and video, to create interactive and engaging user experiences. These applications are utilized in various fields, including education, entertainment, and communication, enhancing the delivery and consumption of information.

Key research themes

1. How can system software and networking support enable real-time multimedia applications with digital continuous media?

This theme investigates the operating system and network mechanisms needed to support multimedia applications reliant on large bandwidth, real-time, and continuous media streams such as audio and video. It addresses OS-level I/O abstractions, resource scheduling, multicast communication, and quality of service guarantees essential for maintaining synchronization and timely delivery in multimedia systems.

Key finding: This foundational work from UCSD proposes a uniform I/O device abstraction model that integrates real-time capture and presentation devices with traditional peripherals within the OS, enabling efficient programming and... Read more
Key finding: The authors analyze I/O and network software requirements for digital continuous media (DCM) applications, emphasizing bandwidth and delay constraints. They discuss resource reservation schemes, real-time scheduling,... Read more
Key finding: This study presents a methodology enabling soft real-time interactive multimedia applications to be adapted and deployed on cloud-based Service Oriented Infrastructures (SOI). It links application design components with... Read more

2. What challenges and architectural approaches exist for delivering multisensory effects in heterogeneous mulsemedia systems?

This research theme explores system architectures, frameworks, and interoperability solutions that enable mulsemedia systems to deliver sensory effects beyond audio-visual media such as touch, smell, taste, vibration, and wind. Given the heterogeneity of sensory output devices, varying communication protocols, and real-time synchronization requirements, studies focus on delivering seamless, synchronized multisensorial experiences across diverse hardware and software platforms.

Key finding: The authors propose an interoperable mulsemedia framework that addresses heterogeneity in device capabilities, sensory effect metadata standards, and communication protocols. They evolve the PlaySEM platform core to... Read more
Key finding: This paper elucidates the fundamental challenges of integrating multisensory media—specifically smell, touch, and taste—within immersive media systems like VR. Using the PlaySEM platform, it illustrates architectural and... Read more

3. How can multimedia applications be designed and optimized for efficiency, interactivity, and usability in constrained or novel contexts?

This theme addresses practical approaches to multimedia application design issues including efficient encoding methods, local area network-based communication solutions, blended learning integrations, and emerging short-form multimedia standards. It emphasizes optimizing multimedia for new deployment environments (e.g., LAN without internet, educational modules, quantum computing platforms) while preserving or improving performance, interactivity, and user experience.

Key finding: This work designs a multimedia communication system operating solely over local area networks (LAN), thereby circumventing reliance on unreliable or unavailable internet connectivity. It implements text, audio calls, and file... Read more
Key finding: The paper develops a multimedia player supporting the emerging JPEG Snack standard, which embeds multimedia content into standard JPEG files without breaking backward compatibility. The player decodes embedded temporal,... Read more
Key finding: This study evaluates a blended learning pedagogical design combining synchronous online lectures with face-to-face laboratory sessions for a multimedia applications module. It finds positive student perceptions of the... Read more
Key finding: This conceptual work situates ubiquitous computing (UC) as a transformative paradigm influencing multimedia software engineering (MSE). It identifies challenges in software engineering for pervasive multimedia systems,... Read more
Key finding: The authors introduce a quantum image encryption approach combining generalized affine transform and logistic map chaos theory implemented via quantum circuits. Tested on IBM's cloud quantum computers, it provides enhanced... Read more
Key finding: This research proposes a particle swarm optimization (PSO) approach combined with cellular automata to optimize coding unit partitioning in High Efficiency Video Coding (HEVC), reducing computational complexity by 40% and... Read more

All papers in Multimedia Applications

In the future we envision systems that will provide video information delivery services to customers on a very large scale. These systems must provide customers with mechanisms to select programs of their choice from live broadcasts.... more
... Eventually the plasticity of digital media is a great menace. Any malevolent user (a pirate) can modify an image at will. ... the pirate is confronted with a strong phase acquisi-tion problem: "How to... more
One of the disputable issues in the new generation of multimedia networks that requires to be concentrated is decreasing the signal delay and bit error rate and increasing the network efficiency and quality. This study evaluates the... more
Server that was demonstrated during the rst public trial of the ACTS project SICMA, which took place at the Natural History Museum of London and in the Gallo Romeins Museum of Tongeren Belgium, from June to September of 1997. The... more
The Makaton Vocabulary Development Project is a widely used communication system designed for individuals with speech and communication disabilities. It enables educators to teach students how to communicate alternatively through... more
The ACTS project MOVE currently designs and develops a middleware architecture called Voice-Enabled Mobile Application Support Environment (VE-MASE). The VE-MASE enhances the middleware architecture, which was developed in the ACTS... more
In this work a new Bangla speech corpus along with proper transcriptions has been developed; also various acoustic feature extraction methods have been investigated using Long Short-Term Memory (LSTM) neural network to find their... more
High efficiency video coding (HEVC) is the newest video codec to increase significantly the coding efficiency of its ancestor H.264/Advance Video Coding. However, the HEVC delivers a highly increased computation complexity. In this paper,... more
Abstracs-State Junior High School 3 Majalengka as Stubs Internasional Standard School has the burden of responsibility for conducting ICT-based education. It needs to be supported by Human Resounces that are reliable, so that learning... more
Real Industry Projects and team work can have a great impact on student learning but providing these activities requires significant commitment from academics. It requires several years planning implementing to create a collaborative... more
In this paperwe discussed how to incorporate haptic signals with a dynamic image sequence or other words a videoto feel the motion of objects in it.Haptic technologies are being used in a wide range of application areas. However, the... more
Abstract: Multimedia applications and platforms are widely being accepted in industry, business, and academia as an alternative to classical communication equipment and techniques. Applications and platforms like distance learning, video... more
This paper intends to analyze subjective measurements of intelligibility of speech on Albanian language during the conversation between two people using applications which today are very used for communication such as Skype and Viber. The... more
The International Journal of Multimedia & Its Applications (IJMA) is a bi monthly open access peer-reviewed journal that publishes articles which contribute new results in all areas of the Multimedia & its applications. The journal... more
The active networking paradigm corresponds to an initiative including projects, developments and implementations searching for a new communication concept/ paradigm allowing fast, safe and efficient communications. The basic target is to... more
The International Journal of Managing Public Sector Information and Communication Technologies (IJMPICT) is a quarterly open access peer-reviewedjournal that publishes articles that contribute new results in regards to the use of... more
—According To current technology there is lots of future scope in area of internet of things, Video/audio processing etc. For these are there is need of lots of sensor and multimedia design which is use full in these area. We also know in... more
Soccer event detection deals with identifying interesting segments in soccer video via audio/visual content analysis. This task enables automatic high-level index creation, which circumvents large-scale manual annotation and facilitates... more
and networks that support multimedia and real-time applications. This obviously puts an immense pressure on battery of any mobile device. The CMOS has been the leading technology in today's world of mobile communication due to its low... more
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