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Haptic Interaction

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lightbulbAbout this topic
Haptic interaction refers to the use of touch and tactile feedback in human-computer interfaces, enabling users to perceive and manipulate virtual objects through physical sensations. This field encompasses the design and implementation of devices and technologies that simulate the sense of touch, enhancing user experience in various applications such as virtual reality and robotics.
lightbulbAbout this topic
Haptic interaction refers to the use of touch and tactile feedback in human-computer interfaces, enabling users to perceive and manipulate virtual objects through physical sensations. This field encompasses the design and implementation of devices and technologies that simulate the sense of touch, enhancing user experience in various applications such as virtual reality and robotics.

Key research themes

1. How can multimodal haptic feedback be effectively integrated into interactive surfaces to enhance user perception and interaction?

This research area investigates the combination of various haptic feedback modalities—including vibrotactile, electrostatic friction modulation, and kinesthetic sensations—on interactive surfaces such as tabletops and mobile devices. The goal is to provide users with rich, dynamic tactile experiences that improve detection, manipulation accuracy, and immersive interaction, with applications spanning data visualization, gaming, and virtual object manipulation.

Key finding: Introduces HapTable, a hybrid haptic system combining electromechanical vibrotactile actuators and electrostatic friction modulation on a large surface capacitive touchscreen, enabling localized and dynamic haptic effects for... Read more
Key finding: Presents a miniature tunable haptic stylus leveraging all three operating modes of magnetorheological fluids (shear, flow, and squeeze) to produce a wide range of kinesthetic resistive forces within a compact size. The stylus... Read more
Key finding: Finds that vibrotactile perception thresholds at 250 Hz differ based on vibration direction and pressing force, with normal vibrations perceived more sensitively under higher finger-pressing force, while tangential vibration... Read more
Key finding: Demonstrates that combining pseudo-haptic feedback (visual cues simulating 3D force perception) with force feedback in virtual soft tissue palpation significantly improves detection speed and accuracy of hard nodules compared... Read more

2. What theoretical and practical frameworks guide the design and evaluation of haptic interaction systems for immersive virtual experiences?

Research in this theme focuses on defining comprehensive frameworks and interaction design principles to create realistic, usable, and effective haptic feedback within virtual reality and interactive systems. This involves considerations of human perceptual capabilities, interaction context, and hardware constraints, aiming to optimize the user's experience by balancing fidelity, specificity, and immersion through haptic technology.

Key finding: Establishes fundamental design considerations for integrating haptic feedback into everyday interfaces, linking human perceptual, motor, and attentional constraints with device capabilities. It outlines application contexts... Read more
Key finding: Emphasizes that successful use of haptic technology depends critically on rigorous user-centered interaction design, involving iterative prototyping, user testing, and contextual awareness of multitasking and attentional... Read more
Key finding: Introduces a two-dimensional framework assessing haptic feedback by Haptic Fidelity—the realism of sensory cues—and Versatility—the specificity or generality of feedback for use cases. Validated across 38 systems, it enables... Read more
Key finding: Presents a constraint-based haptic rendering framework centered on a virtual proxy whose movement is governed by minimizing error with the user's position subject to virtual environment constraints. This method enables... Read more

3. How can haptic feedback be leveraged to simulate tactile properties and perception in virtual and mediated environments, including for sensory substitution and communication?

This theme explores methods to convey complex haptic sensations such as softness, stiffness, texture, and directional cues in virtual environments or remotely mediated interaction scenarios. It covers pseudo-haptic feedback, vibrotactile pattern design, and multimodal sensory substitution, aiming to provide realistic or enhanced tactile experiences without necessarily relying on physical actuators, relevant for education, medical training, accessibility, and telepresence.

Key finding: Develops and validates a low-cost pseudo-haptic feedback method combining visual deformation and indenter avatar speed control to simulate soft surface stiffness and embedded hard nodules. Multi-point pseudo-haptic feedback... Read more
Key finding: Synthesizes critical historical and conceptual foundations for the emergence of Haptic Media Studies (HMS), emphasizing touch's cultural, technological, and sensory transformations within digital media. It situates haptic... Read more
Key finding: Proposes three vibrotactile encoding schemes leveraging tactile illusions (Cutaneous Rabbit and Apparent Tactile Motion) to convey 3D directional cues via small actuator arrays. The designs modulate pulse timing, duration,... Read more
Key finding: Finds that augmenting force feedback with pseudo-haptic visual cues conveying 3D haptic information significantly improves users' ability to detect hard nodules in virtual soft tissue models, making palpation tasks faster and... Read more

All papers in Haptic Interaction

Robotics can be regarded as a typical and representative part of Mechatronic, as a cutting edge technology in this rapidly expanding research field. Hence on the tree of robotic life, humanlike robots play a particularly valuable role.... more
While the animation and rendering techniques used in the domain of textile simulation have dramatically evolved during the last two decades, the ability to manipulate and modify virtual textiles intuitively using dedicated ergonomic... more
The memorization is the process that allows human to acquire new knowledge and retain it in the log-term memory. Many techniques have been developed to optimize the human memorisation process. In this paper, we present a new method for... more
Inflatable interfaces are so far predominantly used for creating shape-change. There has not been much work yet on creating tactile textures in inflatables. We present a pneumatic approach for soft and malleable surfaces that can change... more
Since 1991, our team of computer scientists, chemists and physicists have worked together to develop an advanced, virtualenvironment interface to scanned-probe microscopes. The interface has provided insights and useful capabilities well... more
This study examines the integration of fundamental physical principles into three-dimensional computational algorithms and analyzes how digital systems simulate physical phenomena from the real world. Through a systematic analysis of... more
Feedback force is very important for novices to simulate tooth preparation by using the haptic interaction system (dental training system) in a virtual environment. In the process of haptic simulation, the fidelity of generated forces by... more
This study examines the integration of fundamental physical principles into three-dimensional computational algorithms and analyzes how digital systems simulate physical phenomena from the real world. Through a systematic analysis of... more
PurposeThe purpose of this paper is to introduce the robotic quadrupedal platform ALoF that is designed to aid research on perception in legged locomotion.Design/methodology/approachA well‐balanced size and complexity of the robot results... more
This paper presents models and ideas at the foundation of a new collision detection engine for manufacturing systems simulation. The fast and reliable collision detection method proposed is based on an hybrid approach (usage of mixed type... more
This paper provides initial efforts in developing and evaluating a real-time movement sonification framework for physical activity practice and learning. Reactive Video provides an interactive, vision-based, adaptive video playback with... more
Collision detection is one of the most important tools that has been used widely in animation and simulation especially in computer games and medical simulation purpose. One of the critical issues in collision detection system is to... more
A haptic device is an actuated human-machine interface utilized by an operator to dynamically interact with a remote environment. This interaction could be virtual (virtual reality) or physical such as using a robotic arm. To date,... more
This paper proposes a nonlinear controller to extend the Zwidth of a haptic device. A time-domain passivity analysis of the Z-width diagram leads to the new haptic controller, which employs acceleration feedback. The passivity condition... more
The wave variable transformation cannot be exploited for the control of sampled-data and discrete-time systems without precaution. This paper shows that connecting a haptic interface to a discrete time virtual environment through a wave... more
Virtual reality aims at interacting with a computer in a similar form to interacting with an object of the real world. This research presents a VR platform allowing the user (1) to interactively create physically-based musical instruments... more
At the end of the twentieth century the discovery of 'slow', affective touch nerves in humans known as C Tactile (CT) afferents, which are entirely separate from the faster pathways for touching objects, had huge social implications. The... more
Collision detection is one of the most important tools that has been used widely in animation and simulation especially in computer games and medical simulation purpose. One of the critical issues in collision detection system is to... more
Work on both the graphical user interface (GUI) and the conversational user interface (CUI) started at about the same time, about 40 years ago. The GUI was a lot easier to implement, and it made computing and information resources... more
Robots are used in several domains in our society. Humanoid robots have especially many features and are used in shopping malls and as coaches for training activities. We use a humanoid robot Pepper as motivator for perform specific... more
Over the last fifteen years, research on hair simulation has made great advances in the domains of modeling, animation and rendering, and is now moving towards more innovative interaction modalities. The combination of visual and haptic... more
Understanding how humans assist each other in haptic interaction teams could lead to improved robotic aids to solo human dextrous manipulation. Inspired by experiments reported in Reed et al. [1], which suggested two-person haptically... more
Despite a lot of research in recent years stable and realistic haptic interaction with virtual environments keeps an unsolved problem. Among different approaches the Voxmap-PointShell TM (VPS) method seems very promising due to constant... more
The present paper reports on the implementation and test of an audio haptic gaming environment. This environment was designed with an ears-in-hand interaction technique allowing turning of the ears in combination with an avatar separate... more
In this paper we propose the research on how semantic web technologies can be used to mine the web, for information extraction. We also examine how new unsupervised processes can aid in extracting precise and useful information from... more
Keywords: [VRAI] ; haptics ; Delta ; nanotechnology ; AFM ; teleoperation Reference LSRO2-CONF-2001-007 Record created on 2005-02-04, modified on 2017-05-10
Stability analysis continues to be a major challenge in the haptic field. This paper addresses the issue of stability for haptic interfaces in contact with a virtual wall. The feedback contact force is calculated from the impedance-based... more
Stability analysis continues to be a major challenge in the haptic field. This paper addresses the issue of stability for haptic interfaces in contact with a virtual wall. The feedback contact force is calculated from the impedance-based... more
There is a common understanding amongst the games industry that the Internet is a poor network infrastructure that wreaks havoc on all game engines. This view is shared amongst the Distributed Virtual Environment (DVE) research community,... more
There is a common understanding amongst the games industry that the Internet is a poor network infrastructure that wreaks havoc on all game engines. This view is shared amongst the Distributed Virtual Environment (DVE) research community,... more
Next, I would like to thank Dr. Debbie Burstein for all of her support with the MRI machine and her great insights in the field of magnetic resonance imaging. She often helped me late into the night and for that I will always be grateful.... more
Considerable efforts have been done to produce realistic results when simulating interaction with elastic materials. Many applications such as surgery planning, medical training, or virtual sculpting would benefit from a plausible... more
This paper proposes a new concept of passivation method to in crease the dynamic range of impedance that a haptic interface can passively interact. The proposed method is motivated by force vs. position graph, which shows a pressing and... more
Considerable efforts have been done to produce realistic results when simulating interaction with elastic materials. Many applications such as surgery planning, medical training, or virtual sculpting would benefit from a plausible... more
Tactile and haptic interaction is becoming increasingly important and ergonomic standards can ensure that systems are designed with sufficient concerns for ergonomics and interoperability. ISO (through working group TC159/SC4/WG9) is... more
In Security Operations Centres (SOCs), computer networks are generally monitored using a combination of anomaly detection techniques, Intrusion Detection Systems (IDS) and data presented in visual and text-based forms. In the last two... more
This paper describes a framework and tools for visu-alising hardware libraries for Fleld-Programmable Gate Arrays (FPGAs), which should also be useful for circuit design in general. Our approach integrates the vi-sualisation of design... more
In this paper we present some results on model based force estimation and how these estimates can be integrated in a common robot force control scheme. A generalization of the force estimation method proposed in [Hacksel and Salcudean,... more
Drawing inspiration from the notion of cognitive incongruence associated with Stroop's famous experiment, from musical principles, and from the observation that music consumption on an individual basis is becoming increasingly ubiquitous,... more
Each computer application is designed to allow users to perform one or more tasks. As those tasks can be very diverse in nature and as they can become very complex with a lot of degrees of freedom, metaphors are used to facilitate the... more
Background: Robotic surgery is currently a reality in surgical practice, and many endeavors have been made to extend its application also in pediatric surgery. In the absence of easy access to a robotic surgical system, new devices have... more
This paper presents a short review of the history surrounding the development of haptic feedback systems, from early manipulators and telerobots, used in the nuclear and subsea industries, to today's impressive desktop devices, used to... more
In the context of designing multimodal social interactions for Human-Computer Interaction and for Computer-Mediated Communication, we conducted an experimental study to investigate how participants combine voice expressions with tactile... more
In the context of designing multimodal social interactions for Human-Computer Interaction and for Computer-Mediated Communication, we conducted an experimental study to investigate how participants combine voice expressions with tactile... more
Current haptic application development tools typically require considerable programming efforts in order to make an existing surface-based graphical virtual environment (G-VE) touchable. In this paper we describe a Graphics-to-haptics (G... more
In interactive systems, the ability to select virtual objects is essential. In immersive virtual environments, object selection is usually done at arm's length in mid-air by directly intersecting the desired object with the user's hand.... more
This paper describes preliminary versions of two human-machine real-virtual haptic interaction systems: a unilateral real-virtual teleoperation system, and a simple bilateral haptic game. Both applications were designed and implemented by... more
Haptic interaction in six degrees of freedom is critical to numerous applications, but is still prohibitively complex for realistic environments. This paper presents an approach to rendering six-degree-of-freedom contact among virtual... more
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