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Mobile Interface Design

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Mobile Interface Design is the discipline focused on creating user interfaces for mobile devices, emphasizing usability, accessibility, and aesthetic appeal. It involves the strategic arrangement of visual elements and interactive features to enhance user experience and facilitate efficient navigation on small screens.
lightbulbAbout this topic
Mobile Interface Design is the discipline focused on creating user interfaces for mobile devices, emphasizing usability, accessibility, and aesthetic appeal. It involves the strategic arrangement of visual elements and interactive features to enhance user experience and facilitate efficient navigation on small screens.
Background Information: Usability testing is essential for ensuring a seamless user experience in modern applications. Traditional methods often lack scalability and adaptability to real-world scenarios. By integrating A/B testing,... more
Mobile phones are increasingly being used collaboratively by social networks of users in spite of the fact that they are primarily designed to support single users and one-to-one communication. It is not well understood how services such... more
Additional input controls such as fingerprint scanners, physical buttons, and Back-of-Device (BoD) touch panels improve the input capabilities on smartphones. While previous work showed the benefits of input beyond the touchscreen,... more
Because gesture design for augmented reality (AR) remains idiosyncratic, people cannot necessarily use gestures learned in one AR application in another. To design discoverable gestures, we need to understand what gestures people expect... more
This research is to describe the main steps to realize a installation, configuration and tuning of the subject provided by paragraph DSpace software from Access Repositories Mobile handsets, tablets and mobile devices. This paper will... more
This study adopts four facets of visual aesthetics (i.e., simplicity, diversity, colorfulness, craftsmanship) to explain how they relate with users' gaze patterns, based on how much they fixate on certain points, as well as how fast and... more
The growing amount of ubiquitously available location based information offers great chances for the development of mobile pedestrian navigation services. Yet, providing spot-on real-time adequate information remains challenging, as... more
User centric design on mobile devices has gained tremendous attention in recent time. One of the aspects that is very critical to making mobile applications and interface handy is to inculcate linguistic approach to the outputs and... more
This chapter addresses the critical issue of usability evaluation of interfaces by elderly users and the accessibility limitations concerning the infotainment domain of virtual spaces. The main idea behind this research is to achieve a... more
In computer graphics, proposing efficient and usable human-computer interaction design solutions is a challenging task. Well defined guidelines and principles are very useful for designers to design new solutions for systems. To create... more
Presently, miniaturized sensors can be embedded in any small-size wearable to recognize movements on some parts of the human body. For example, an electrooculography-based sensor in smart glasses recognizes finger movements on the nose.... more
In the Web of devices, information and services are designed for multi-device use. As each device has its specific characteristics, inter-device adjustments and adaptations result in inconsistent inter-device (system) models. They are... more
Resumen El objetivo de este estudio es analizar la percepción de los estudiantes respecto a la dificultad para aprender a programar, la utilidad de los recursos y ambientes de aprendizaje. La población objeto son estudiantes de las... more
To translate large volumes of text in a globally connected world, more and more translators are integrating machine translation (MT) and post-editing (PE) into their translation workflows to generate publishable quality translations.... more
The main purpose of this study was to identify the thumb reach envelope of Portuguese young adults for a one-handed device. The correlation between the thumb reach versus the hand length and thumb length was also analyzed. One hundred and... more
We present an investigation into how hand usage is affected by different body postures (Sitting at a table, Lying down and Standing) when interacting with smartphones. We theorize a list of factors (smartphone support, body support and... more
Chronically ill people, especially those with low literacy skills, often have difficulty estimating portion sizes of liquids to help them stay within their recommended fluid limits. There is a plethora of mobile applications that can help... more
Interactive public displays have the potential to innovate in the way we communicate, and express, ourselves publicly. Instant Places project, developed by Ubicomp group at Department of Information Systems, University of Minho, wants us... more
This research is to describe the main steps to realize a installation, configuration and tuning of the subject provided by paragraph DSpace software from Access Repositories Mobile handsets, tablets and mobile devices. This paper will... more
This can enable seamless switching between indirect (a) and direct manipulation (b), implicit mode switching during direct-touch tasks (c), zooming into map locations the user looks at (d), and dragging multiple targets that are out of... more
This chapter is aimed at the analysis and description of various wireless technologies and methods for indoor location of mobile/portable devices in order to provide support services to elderly and handicapped people as well as to care... more
We present Watch Commander, a gesture-based invocation system for rectangular smartwatches. Watch Commander allows the user to invoke functions easily and quickly by using Bezel to Bezel-Swipe (B2B-Swipe). This is because B2B-Swipe does... more
We show a data and commands arrangement design on mobile touchscreen devices. In this design, a user can arrange any data, such as text and Web pages, at the bezel of the touchscreen by using a simple crossing gesture across the bezel.... more
Recently there has been a shift in emphasis from interface usability to interface appeal. Very few studies, however, have examined the link between usability and appeal and evidence regarding the direction of the relationship between the... more
Interactive spherical displays offer unique opportunities for engagement in public spaces. Research on flatscreen tabletop displays has mapped the gesture design space and compared gestures created by adults and children. However, it is... more
Touch screens are increasingly used within modern vehicles, providing the potential for a range of gestures to facilitate interaction under divided attention conditions. This paper describes a study aiming to understand how drivers... more
The main purpose of this study is to compare objective layout-based measures of visual aesthetics with subjective questionnaire-based measures. Correlation analysis was used to carry out the comparison. Values for the tested objective... more
Online communities like Dribbble and GraphicBurger allow GUI designers to share their design artwork and learn from each other. These design sharing platforms are important sources for design inspiration, but our survey with GUI designers... more
In this paper we report on early findings on how a set of gestures and graphical elements can be used as a means to introduce and manipulate ideas represented by images, text, and freehand drawings around a horizontal multi-touch surface... more
Surface gesture interaction in the automotive context is still exploratory and lacking guidelines. To address this issue, a guessability study was developed to associate end-user gestures with functionalities of an in-vehicle HMI system.... more
Interactive spherical displays offer unique opportunities for engagement in public spaces. Research on flatscreen tabletop displays has mapped the gesture design space and compared gestures created by adults and children. However, it is... more
The wristwatch is a device that is quick to access, but is currently under-utilized as a platform for interaction. We investigate interaction on a circular touchscreen wristwatch, empirically determining the error rate for variously-sized... more
Interactive spherical displays offer unique opportunities for engagement in public spaces. Research on flatscreen tabletop displays has mapped the gesture design space and compared gestures created by adults and children. However, it is... more
In this paper, we present a touchless human-machine interaction dedicated to a science museum for children, in the short-term, and surgeons in operating room in the long-term. In fact, surgeons need to review medical images during... more
Interactive spherical displays offer unique opportunities for engagement in public spaces. Research on flatscreen tabletop displays has mapped the gesture design space and compared gestures created by adults and children. However, it is... more
We describe a particle filtering approach to inferring finger movements on capacitive sensing arrays. This technique allows the efficient combination of human movement models with accurate sensing models, and gives high-fidelity results... more
In the Web of devices, information and services are designed for multi-device use. As each device has its specific characteristics, inter-device adjustments and adaptations result in inconsistent inter-device (system) models. They are... more
Touch screens are increasingly used within modern vehicles, providing the potential for a range of gestures to facilitate interaction under divided attention conditions. This paper describes a study aiming to understand how drivers... more
Fingertip computing has seen increased interest through miniaturized smart-rings for augmenting digital peripherals. One key advantages of such always-available input devices is the non-necessity to hold a device for interaction, as it... more
As the use of mobile devices by non-typical users increases, so does the need for platforms that can support the unique ways in which these special users engage with them. We posit that, by developing an understanding of patterns in input... more
This paper describes the exploration of a new category of a touchscreen interface. An eyes-free interface harnesses innate human abilities and product affordances to allow reduced levels of visual attention. Interface design for eyes-free... more
Manual Deskterity is a prototype digital drafting table that supports both pen and touch input. We explore a division of labor between pen and touch that flows from natural human skill and differentiation of roles of the hands. We also... more
Touchscreen phones tend to require constant visual attention, thus not allowing eyes-free interaction. For users with visual impairment, or when occupied with another task that requires a user's visual attention, these phones can be... more
We introduce GripSense, a system that leverages mobile device touchscreens and their built-in inertial sensors and vibration motor to infer hand postures including one-or two-handed interaction, use of thumb or index finger, or use on a... more
The challenge of mobile text entry is exacerbated as mobile devices are used in a number of situations and with a number of hand postures. We introduce ContextType, an adaptive text entry system that leverages information about a user's... more
We introduce two new interaction techniques for creating and interacting with non-photorealistic images using stroke-based rendering. We provide bimanual control of a large interactive canvas through both remote pointing and direct touch.... more
The paper proposes a critical reflection on the use of icons – silent images – capable of communicating functionality, interactions and emotions, within digital communication ecosystems with particular reference to the mimesis/realism... more
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