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Interactive Tabletops and Surfaces

description209 papers
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lightbulbAbout this topic
Interactive tabletops and surfaces refer to digital interfaces that allow multiple users to engage with content through touch, gestures, and physical objects. These technologies facilitate collaborative interaction, enabling users to manipulate digital information in a shared physical space, enhancing communication and teamwork in various applications such as education, design, and gaming.
lightbulbAbout this topic
Interactive tabletops and surfaces refer to digital interfaces that allow multiple users to engage with content through touch, gestures, and physical objects. These technologies facilitate collaborative interaction, enabling users to manipulate digital information in a shared physical space, enhancing communication and teamwork in various applications such as education, design, and gaming.

Key research themes

1. How can spatial coupling and physicality enhance interaction on interactive tabletops and surfaces to support natural and collaborative multi-user experiences?

This research area investigates the integration of tangible objects, physical layouts, and spatially aware technologies with interactive tabletops and surfaces to create seamless, intuitive, and collaborative interactions. It focuses on leveraging physical constraints, multi-modal input, and real-world-aligned virtual content to optimize user awareness, coordination, and engagement in both co-located and distributed settings. Understanding how physicality affects social dynamics, cognitive load, and interaction fidelity is central to designing effective tabletop systems that support diverse user groups and environments.

Key finding: This paper demonstrates that integrating remote gesture visualization with multiuser tactile tabletops enhances coordination and task efficiency in remote collaborations, providing visual cues such as intentionality and... Read more
Key finding: Through detailed multimodal video analysis, this work reveals how spatial distribution (shared vs. distributed positioning) of text on tabletops regulates participants' access to information and promotes reading-aloud... Read more
Key finding: This study introduces tangible 3D tabletops augmented via projection mapping, enabling physical objects to function simultaneously as input and output devices with real-time tracking and rendering. The results show that... Read more
Key finding: The paper presents empirical evidence that the use of 3D interface widgets and the application of simulated surface constraints improve precision and performance in manipulation tasks within virtual tabletop contexts lacking... Read more
Key finding: By introducing a layout manager that embeds virtual application windows spatially onto environmental surfaces consistent with the user's body-centric reference frame across distinct locations, this work shows that maintaining... Read more

2. What methods and frameworks enable precise, low-cost, and scalable pen and touch input on interactive tabletops and surfaces in XR and physical environments?

This thematic area focuses on designing accessible and accurate input technologies to facilitate handwriting, sketching, and multi-touch interactions on tabletops and surfaces, including extended reality setups. Research explores how consumer devices can be adapted or novel sensing systems engineered to provide precision and low latency without prohibitive cost or hardware complexity. This theme also addresses modular architectures and evaluation frameworks that validate input efficacy for digital ink and freeform drawing that preserve natural expressivity in spatially complex environments.

Key finding: This paper proposes the Off-The-Shelf Stylus (OTSS) framework enabling handwriting and sketching on virtual surfaces physically aligned with real-world objects using consumer-grade XR hardware without additional tracking or... Read more
Key finding: Introducing a novel approach to expand direct touch interaction beyond arm’s reach by integrating high-resolution multi-touch sensing via frustrated total internal reflection (FTIR) into back-projected interactive floors,... Read more
Key finding: This work presents a do-it-yourself methodology for crafting low-cost capacitive touch surfaces using everyday materials to create interactive layered dashboards operable via multi-function content layers. By rigorously... Read more
Key finding: This work designs and implements UbiSurface, a robotic planar touch surface capable of dynamically repositioning to physically render virtual planar interfaces (e.g., keyboards, whiteboards) in room-scale VR setups. The... Read more
Key finding: This paper presents a low-cost tangible display ecosystem using consumer depth cameras (e.g., Kinect) to spatially track handheld displays in 3D space. The design supports both active and passive displays for augmented... Read more

3. How can dynamic, actuated, and multi-surface configurations enhance collaboration and interaction on interactive tabletops?

Research in this theme explores novel dynamic surfaces that change position, shape, and configuration autonomously or through user mediation to better support collaborative and individual work. This includes robotic tabletops, flexible multi-display environments, and integration of physical actuation to support hybrid physical/virtual interactions. Coupled with middleware architectures and design principles, these dynamic systems aim to optimize workspace fluidity, adaptivity to user needs, and the balance between individual and group interdependence in tabletop-mediated collaborative workflows.

Key finding: This paper introduces MovemenTable (MT), interactive tabletops capable of autonomous repositioning, connecting, disconnecting, and motion-stylized visual cues to communicate intent. Through a human-robot interaction design... Read more
Key finding: The authors present a middleware architecture supporting perspective-aware GUIs across heterogeneous multi-display environments with arbitrary positioning and tilting. By combining distributed input, 3D tracking, and... Read more
Key finding: Sketched Reality introduces a system combining AR sketching with actuated tabletop-size mobile robots to create bi-directional interactions between virtual sketches and physical tangible objects. By dynamically linking... Read more
Key finding: TangiCAD is a tangible/virtual construction toolkit combining wireless cubes representing architectural elements and editing operations to provide intuitive, hands-on 3D modeling. The system utilizes cube orientation and face... Read more
Key finding: This work presents Tangible Viewports, on-screen windows that create a dynamic link between extended reality physical objects and desktop environments through spatial augmented reality. They allow seamless cursor transition... Read more

All papers in Interactive Tabletops and Surfaces

This article presents a video-based field study of the Reactable, a tabletop tangible user interface (TUI) for music performance, in a hands-on science centre. The goal was to investigate visitors’ social interactions in a public setting.... more
Thermal cameras have recently drawn the attention of HCI researchers as a new sensory system enabling novel interactive systems. They are robust to illumination changes and make it easy to separate human bodies from the image background.... more
This paper is concerned with how the spatial distribution of written informings in a serious game activity at an interactive tabletop (ITT) induces participants to read aloud interactionally relevant information to each other in the... more
Constructive collaboration can be a difficult matter. For this reason, we are implementing and studying an interactive-tabletop-mediated activity that aims at inducing collaboration among participants. The resulting activity ‘Orbitia’ is... more
The development of FTIR (Frustrated Total Internal Reflection) technology has enabled the construction of large-scale, low-cost, multi-touch displays. These displays—capable of sensing fingers, hands, and whole arms—have great potential... more
In this workshop, we will review and discuss open issues , technical challenges and conceptual models for multi-device spatial or proxemic interaction. We aim to bring together researchers, students and practitioners working on technical... more
We present HapTable; a multi-modal interactive tabletop that allows users to interact with digital images and objects through natural touch gestures, and receive visual and haptic feedback accordingly. In our system, hand pose is... more
Advances in sensor and hardware implementation enable expressive gestural control and fluid multiuser collaboration in human/computer interactions.
The exploitation of finger and hand tracking technology based on infrared light, such as FTIR, Diffused Illumination (DI) or Diffused Surface Illumination (DSI) has enabled the construction of large-scale, low-cost, interactive... more
Co-located tabletop tangible user interfaces (TUIs) for music performance are known for promoting multi-player collaboration with a shared interface, yet it is still unclear how to best support the awareness of the workspace in terms of... more
We investigate how the interaction with tangible interactive tabletops can be seen as a material exploration of form and sound. As the theoretical foundation for our analysis we build on John Dewey’s pragmatism as well as recent efforts... more
Social Media has become an integral part of our society that is no longer limited to private exchange and contacts but has also grown into business and commercial application and even culture and learning. Nevertheless, the representation... more
To support collaboration, researchers from different fields have proposed the design principles of shareability (engaging users in shared interactions around the same content) and positive interdependence (distributing roles and... more
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