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Interactive Tabletops and Surfaces

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lightbulbAbout this topic
Interactive tabletops and surfaces refer to digital interfaces that allow multiple users to engage with content through touch, gestures, and physical objects. These technologies facilitate collaborative interaction, enabling users to manipulate digital information in a shared physical space, enhancing communication and teamwork in various applications such as education, design, and gaming.
lightbulbAbout this topic
Interactive tabletops and surfaces refer to digital interfaces that allow multiple users to engage with content through touch, gestures, and physical objects. These technologies facilitate collaborative interaction, enabling users to manipulate digital information in a shared physical space, enhancing communication and teamwork in various applications such as education, design, and gaming.

Key research themes

1. How can spatial coupling and physicality enhance interaction on interactive tabletops and surfaces to support natural and collaborative multi-user experiences?

This research area investigates the integration of tangible objects, physical layouts, and spatially aware technologies with interactive tabletops and surfaces to create seamless, intuitive, and collaborative interactions. It focuses on leveraging physical constraints, multi-modal input, and real-world-aligned virtual content to optimize user awareness, coordination, and engagement in both co-located and distributed settings. Understanding how physicality affects social dynamics, cognitive load, and interaction fidelity is central to designing effective tabletop systems that support diverse user groups and environments.

Key finding: This paper demonstrates that integrating remote gesture visualization with multiuser tactile tabletops enhances coordination and task efficiency in remote collaborations, providing visual cues such as intentionality and... Read more
Key finding: Through detailed multimodal video analysis, this work reveals how spatial distribution (shared vs. distributed positioning) of text on tabletops regulates participants' access to information and promotes reading-aloud... Read more
Key finding: This study introduces tangible 3D tabletops augmented via projection mapping, enabling physical objects to function simultaneously as input and output devices with real-time tracking and rendering. The results show that... Read more
Key finding: The paper presents empirical evidence that the use of 3D interface widgets and the application of simulated surface constraints improve precision and performance in manipulation tasks within virtual tabletop contexts lacking... Read more
Key finding: By introducing a layout manager that embeds virtual application windows spatially onto environmental surfaces consistent with the user's body-centric reference frame across distinct locations, this work shows that maintaining... Read more

2. What methods and frameworks enable precise, low-cost, and scalable pen and touch input on interactive tabletops and surfaces in XR and physical environments?

This thematic area focuses on designing accessible and accurate input technologies to facilitate handwriting, sketching, and multi-touch interactions on tabletops and surfaces, including extended reality setups. Research explores how consumer devices can be adapted or novel sensing systems engineered to provide precision and low latency without prohibitive cost or hardware complexity. This theme also addresses modular architectures and evaluation frameworks that validate input efficacy for digital ink and freeform drawing that preserve natural expressivity in spatially complex environments.

Key finding: This paper proposes the Off-The-Shelf Stylus (OTSS) framework enabling handwriting and sketching on virtual surfaces physically aligned with real-world objects using consumer-grade XR hardware without additional tracking or... Read more
Key finding: Introducing a novel approach to expand direct touch interaction beyond arm’s reach by integrating high-resolution multi-touch sensing via frustrated total internal reflection (FTIR) into back-projected interactive floors,... Read more
Key finding: This work presents a do-it-yourself methodology for crafting low-cost capacitive touch surfaces using everyday materials to create interactive layered dashboards operable via multi-function content layers. By rigorously... Read more
Key finding: This work designs and implements UbiSurface, a robotic planar touch surface capable of dynamically repositioning to physically render virtual planar interfaces (e.g., keyboards, whiteboards) in room-scale VR setups. The... Read more
Key finding: This paper presents a low-cost tangible display ecosystem using consumer depth cameras (e.g., Kinect) to spatially track handheld displays in 3D space. The design supports both active and passive displays for augmented... Read more

3. How can dynamic, actuated, and multi-surface configurations enhance collaboration and interaction on interactive tabletops?

Research in this theme explores novel dynamic surfaces that change position, shape, and configuration autonomously or through user mediation to better support collaborative and individual work. This includes robotic tabletops, flexible multi-display environments, and integration of physical actuation to support hybrid physical/virtual interactions. Coupled with middleware architectures and design principles, these dynamic systems aim to optimize workspace fluidity, adaptivity to user needs, and the balance between individual and group interdependence in tabletop-mediated collaborative workflows.

Key finding: This paper introduces MovemenTable (MT), interactive tabletops capable of autonomous repositioning, connecting, disconnecting, and motion-stylized visual cues to communicate intent. Through a human-robot interaction design... Read more
Key finding: The authors present a middleware architecture supporting perspective-aware GUIs across heterogeneous multi-display environments with arbitrary positioning and tilting. By combining distributed input, 3D tracking, and... Read more
Key finding: Sketched Reality introduces a system combining AR sketching with actuated tabletop-size mobile robots to create bi-directional interactions between virtual sketches and physical tangible objects. By dynamically linking... Read more
Key finding: TangiCAD is a tangible/virtual construction toolkit combining wireless cubes representing architectural elements and editing operations to provide intuitive, hands-on 3D modeling. The system utilizes cube orientation and face... Read more
Key finding: This work presents Tangible Viewports, on-screen windows that create a dynamic link between extended reality physical objects and desktop environments through spatial augmented reality. They allow seamless cursor transition... Read more

All papers in Interactive Tabletops and Surfaces

A driving force behind the design of increasingly large and high resolution displays (LHRDs) has been the need to support the explosion of data in the natural sciences such as physics, chemistry, and biology. However, our experience with... more
Recently, the mobile phones are evolving into mobile multifunctional terminals with the incorporation of various useful functions; the display devices also have advanced in terms of size, design, and resolution as a user interface of the... more
Recently, the mobile phones are evolving into mobile multifunctional terminals with the incorporation of various useful functions; the display devices also have advanced in terms of size, design, and resolution as a user interface of the... more
We present FloTree, a multi-user simulation that illustrates key dynamic processes underlying evolutionary change. Our intention is to create a informal learning environment that links micro-level evolutionary processes to macro-level... more
Interaction with large touch surfaces is still a relatively infant domain, particularly when looking at the accessibility solutions offered to blind users. Their smaller mobile counterparts are shipped with built-in accessibility... more
À Pierre Falzon et Yannick Lémonie pour m'avoir permis de réaliser cette thèse, pour leur investissement et pour la qualité de leur encadrement. Merci d'avoir accepté de diriger ce travail de recherche par vos conseils, vos relectures,... more
Figure 1. SleeD prototypes: e-Ink mockup (left), smartphone-based prototype showing tool palette (center) and interactive personal view (right)
Figure 1. BodyLenses are body-controlled magic lenses that support parallel work in multi-user scenarios through territoriality (a), can be of various shapes, e.g. body-centric shapes being modified by arm gestures (b), and provide... more
Predicting how the fingertip will mechanically respond to different stimuli can help explain human haptic perception and enable improvements to actuation approaches such as ultrasonic mid-air haptics. This study addresses this goal using... more
In this paper we introduce a new method for 6DoF marker tracking, specially designed for Microsoft SecondLight or any camera-based tabletop interface that is able to see objects through the surface. Our method is based on topological... more
In this paper we describe our interactive ice-wall installation, which is a multi-touch surface built from ice. Our demo seeks to stretch the boundaries of current ubiquitous computing systems by trying out a new material, which embeds... more
In this paper we describe our interactive ice-wall installation, which is a multi-touch surface built from ice. Our demo seeks to stretch the boundaries of current ubiquitous computing systems by trying out a new material, which embeds... more
A driving force behind the design of increasingly large and high resolution displays (LHRDs) has been the need to support the explosion of data in the natural sciences such as physics, chemistry, and biology. However, our experience with... more
The rising popularity of digital table surfaces has spawned considerable interest in new interaction techniques. Most interactions fall into one of two modalities: 1) direct touch and multi-touch (by hand and by tangibles) directly on the... more
In this paper we present a new mode of interaction in 'Spatial Augmented Reality' (SAR) setups, using shadows as interaction input as well as display area. We claim that the combination of shadow interaction and SAR offers a novel,... more
This paper proposes TransformTable, an interactive digital table, whose shape can be physically and dynamically changed. Shape transformations are mechanically and electrically actuated by wireless signals from a host computer.... more
We present a structure editor that aims to facilitate the presentation and manipulation of handwritten mathematical expressions. The editor is oriented to the calculational mathematics involved in algorithmic problem solving and it... more
When faced with the task of understanding complex data, it is common for people to work on whiteboards, where they can collaborate with others, brainstorm lists of important questions, and sketch simple visualizations. However, these... more
We present PhysicsBox, a collection of three multi-touch, physics-based, educational games. These games, based on concepts from elementary science have been designed to provide teachers with tools to enrich lessons and support... more
We expand multitouch tabletop information exploration by placing 2D information on a physically-based cloth in a shallow 3D viewing environment. Instead of offering 2D information on a rigid window or screen, we place our information on a... more
Controlling a high-dimensional structure like a 3D humanoid skeleton is a challenging task. Intuitive interfaces that allow non-experts to perform character animation with standard input devices would open up many possibilities.... more
Neuroscience has recently brought many insights into the inner workings of the human brain. The way neuroscience is taught, however, has lagged behind and still relies on direct instruction or textbooks. We argue that the spatial nature... more
Sensing the depth (distance from the surface) of fingers/hands near a tabletop is very important. It allows us to use threedimensional (3D) gesture interaction in multi-touch applications as we do in the real world. We introduce Z-touch,... more
Displaying 3D objects on horizontal displays can cause problems in the way that the virtual scene is presented on the 2D surface; inappropriate choices in how 3D is represented can lead to distorted images and incorrect object... more
Processi cognitivi e stampante 3D alla scuola dell'infanzia: stimolare lo sviluppo cognitivo per potenziare l'apprendimento Sara Mori, Jessica Niewint-Gori Competenze in 3D. Costruire un percorso per competenza attraverso la stampante 3D... more
We present FloTree, a multiuser simulation that illustrates key dynamic processes underlying evolutionary change. Our intention is to create a informal learning environment that links micro-level evolutionary processes to macro-level... more
This paper illustrates how transmedia storytelling can help introduce players to interactive tabletop games. To do so, we developed Fall of Humans (FoH), an experience that takes place over two games: Meat factory, a physical card game... more
We propose a simple drag-and-drop interface on a touch screen to give instructions to an object-delivery robot. The user uses a finger to drag a target object and drop it to a target location on the screen that shows an image of the floor... more
While most homes are inherently social places, existing devices designed to control consumer electronics typically only support single user interaction. Further, as the number of consumer electronics in modern homes increases, people are... more
Current interactive surfaces provide little or no information about which fingers are touching the surface, the amount of pressure exerted, or gestures that occur when not in contact with the surface. These limitations constrain the... more
The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and... more
Web co-discovery, which means a certain group members collaboratively discover web resources for learning, has become imperative in authentic, open-ended learning environment. Group members may select, organize and further construct their... more
Recent work has shown that the body provides an interesting interaction platform. We propose a novel sensing technique based on transdermal low-frequency ultrasound propagation. This technique enables pressure-aware continuous touch... more
Tabletop displays with touch-based input provide many powerful affordances for directly manipulating and collaborating around information visualizations. However, these devices also introduce several challenges for interaction designers,... more
Displaying 3D objects on horizontal displays can cause problems in the way that the virtual scene is presented on the 2D surface; inappropriate choices in how 3D is represented can lead to distorted images and incorrect object... more
Vega, Katia; Fuks, Hugo (Advisor); Flanagan, Patricia (Co-advisor). Beauty Technology as an Interactive Computing Platform.
From an early age, children begin developing critical motor skills, such as fine motor control, that contribute significantly to reading, writing, drawing, and more, all of which are important for communication and school readiness.... more
This paper presents a video-based field study of the Reactable, a tabletop tangible user interface for music performance, in a hands-on science centre. The goal was to investigate visitors' social interactions in a public setting. We... more
In this paper we present a preliminary design and initial assessment of a computational musical tabletop exhibit for children and teenagers at the Museum of Design Atlanta (MODA). We explore how participatory workshops can promote... more
With soft hardware we refer to electronic components, coatings, and shells built from materials that make them elastic, flexible, floppy and malleable. By introducing new material properties into electronic and computational contexts we... more
Artificial Intelligence is increasingly integrating into everyday life and is becoming an increasingly pervasive reality. Domestic AI-enhanced devices are aggressively conquering new markets, nevertheless such products seem to respond to... more
Capacitive multi-touch displays are not designed to detect passive objects placed on them-in fact, these systems usually contain filters to actively reject such touch data. We present a technical analysis of this problem and introduce... more
StitchRV is a fiducial and touch-tracking engine based on the popular reacTIVision fiducial tracking system. StitchRV combines video input from multiple cameras in real time, and can be customized for a wide range of hardware and fiducial... more
In recent years we have seen a proliferation of musical tables. Believing that this is not just the result of a tabletop trend, in this paper we first discuss several of the reasons for which live music performance and HCI in general, and... more
Recent multi-touch multiuser tabletop systems offer rich touch contact properties to applications. Not only they provide touch positions, but also finger orientations. Applications can use these properties separated for each finger or... more
Smart devices have pervaded every aspect of humans' daily lives. Though single device UX products are relatively successful, the experience of cross-device interaction is still far from satisfactory and can be a source of frustration.... more
In this paper, we present a concept of using a home devices mashup tool to wire home devices on a tabletop display in combination with web based UIs on mobile devices to control home devices. This concept is realized by a multi-display... more
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