The objective of this work is to recognize all the frontal faces of a character in the closed world of a movie or situation comedy, given a small number of query faces. This is challenging because faces in a feature-length film are... more
Progress in image sensors and computation power has fueled studies to improve acquisition, processing, and analysis of 3D streams along with 3D scenes/objects reconstruction. The role of motion compensation/ motion estimation (MCME) in 3D... more
Evocative Research in Art History and Beyond: Imagining Possible Pasts in the Ways to Heaven Project
This article discusses a particular project that attempted to make art-historical research evocative as well as analytical by employing rich, interactive multi-media. This reliance on evocative material extended techniques practiced by... more
Interactive product presentation techniques have recently gained importance in online marketing of house products. Real‐time simulation offers a high level interactive presentation with more powerful features to present product functions... more
Figure 1. Creepy Tracker is an open-source toolkit that provides spatial information about people and interactive surfaces. To do this, it resorts to multiple depth sensing cameras (A, B). It helps the design of systems that handle, for... more
This study has important implications for microworlds such as Logo, HyperGami, and Newton's World, which use interaction to learn spatial mental models for science, math, geometry, etc. This study tested the hypothesis that interactively... more
This study aimed to determine the usability of a 3D touch screen kiosk system for way-finding at a shopping mall in Ankara, Turkey. The usability testing was conducted in collaboration with 15 authentic users and the usability problems... more
This article describes a knowledge-based method for generating multimedia descriptions that summarize the behavior of dynamic systems. We designed this method for users who monitor the behavior of a dynamic system with the help of sensor... more
This paper explores requirements that authoring tools and development platforms should satisfy for the development of cultural applications tailored for deployment on Personal Digital Assistants (PDAs) and mobile phones. To effectively... more
As a problem of high practical appeal but many outstanding challenges, computer-based face recognition remains a topic of extensive research attention. In this paper we are specifically interested in the task of identifying a person using... more
The understanding of characteristics of gestures, such as ergonomic, cognitive and social aspects could potentially contribute to an interface design mediated by hand gestures. In this research, a questionnaire model is implemented to... more
This study was designed to examine the effect of the redundancy principle in a multimedia presentation constructed for foreign language vocabulary learning on undergraduate students' retention. During the experiment, students received a... more
The figure of the VJ or visual jockey is key for understanding the appearance and current uses of what we shall call the “environment-image”, a kind of image which is produced for an audience in situ, whose emotional reaction has a... more
Interactive Game Application for Garbage Disposal using Image Processing and Location Based Services
Waste disposal is one of the major contemporary topics which is being discussed globally. The main reason for this issue to have such prominence is due to the fact that people are not aware how far-reaching this topic has become. In this... more
— An automatic verification of person's identity from its voice is a part of modern telecommunication services. In order to execute a verification task, a speech signal has to be transmitted to a remote server. So, a performance of the... more
John Grierson’s classic definition of documentary as the “creative treatment of actuality” emphasizes both the genre’s indexical link to reality and the maker’s perspective on this reality. In recent times, a substantial number of... more
Over the last decade or so, significant research has focused on defining Quality of Experience (QoE) of Multimedia Systems and identifying the key factors that collectively determine it. Some consensus thus exists as to the role of... more
We present ArtVis, an application combining advanced visualisation techniques and tangible interaction to explore a large digital collection of almost 28000 European artworks managed by the Web Gallery of Art. In order to get new insights... more
This paper presents an interactive thumbnail-based video browser for mobile devices such as smartphones featuring a touch screen. Developed as part of on-going research and supported by user studies, it introduces HiStory, a hierarchical... more
An important competence of human data analysts is to interpret and explain the meaning of the results of data analysis to end-users. However, existing automatic solutions for intelligent data analysis provide limited help to interpret and... more
In this paper we discuss how the band 000000Swan uses machine learning to parse complex sensor data and create intricate artistic systems for live performance. Using the Wekinator software for interactive machine learning, we have created... more
Streaming of an arbitrary region of interest (RoI) from a high resolution video is essential to supporting zooming and panning within a video stream. This paper explores two methods for RoI-based streaming, referring to them as tiled... more
In the past decade, museums have experienced a revolution with the arrival of new technologies, capable of enhancing their visitors’ experiences by introducing multimedia content. Amid these new technologies, website and computer-based... more
The development of an interactive Internet-based TV system designed to cover the broadcasting needs for new media artwork introduces various complexities accross the organisation, production and interaction forefronts. Our work presents... more
Substantial progress has been achieved in voice-based biometrics in recent times but a variety of challenges still remain for speech research community. One such obstacle is reliable speaker authentication from speech signals degraded by... more
In interactive multimedia environments, different digital elements (i. e. video, audio, visuals, text, animations, graphics and glossary) can be combined and delivered on the same digital computer screen (TDM 1997: 151, CCED 1987: 81,... more
Since the introduction of information and communication technologies, many consider the rise of social software a cultural phenomenon. This paper focuses on exploratory learning, from the student perspective. University level Audiovisual... more
A escassez de estudos sistemáticos sobre a utilização pedagógica de software educativo e a quase ausência de padrões de qualidade pedagógica, foram algumas das constatações abordadas na reflexão que tivemos oportunidade de fazer no... more
A didactic project based on computer technology and advanced computer graphics combined with an active classroom experience is presented. The final purpose is the creation and the test of a new authoring tool for building 3d interactive... more
The paper considers an influence of packet loss on a remote speaker verification in Voice over IP (VoIP) environment. A lossy speech coding and packet loss represent a significant part of speech degradation in the VoIP environment. As an... more
The magnificent adventure of a "fragment". Block N XLVI Parthenon north frieze in augmented reality.
The aim of this study is the creation of a multimedia totem with the use of video mapping techniques, representing a particular form of augmented reality, in order to provide new means - different from the existing ones- for museum... more
Resumo A inclusão da fonte visual (fotografia e vídeo) no jornalismo digital está ganhando importância na área da multimídia. Os recursos principais da imprensa digital são a multimídia, o hipertexto e a interatividade. A multimídia está... more
Existing anomaly detection methods in video surveillance exhibit lack of congruence between rare events detected by algorithms and what is considered anomalous by users. This paper introduces a novel browsing model to address this... more
In this work a new Bangla speech corpus along with proper transcriptions has been developed; also various acoustic feature extraction methods have been investigated using Long Short-Term Memory (LSTM) neural network to find their... more
The better quality pdf is downloadible from here: "http://www.leoalmanac.org/wp-content/uploads/2013/07/LEAVol19No3-Mailman.pdf Through recent artistic practices and technology of interactive systems for music, composition and... more
"The representation of characters’ intentions in a story is of great importance for media scholars and analysts, and it is susceptible of applicative scenarios within the media industry. In this paper, we introduce an interactive... more
This paper presents a practice research project based at The Curzon Community Cinema, Clevedon, UK. Working closely with the cinema to develop a locative or context-aware heritage application for the iPhone, the project aims to enhance... more
This development aims to create a valid product maze game on Interactive WhiteBoard (IWB) for fine motor learning. Game maze is a game consisting of a path or a collection of roads that branch in order to achieve the goal by finding the... more
The main problem of this study is whether by using interactive media can improve students’ early reading skill with light mental retardation of fifth grader in SLB Autis Mitra Ananda Karanganyar in academic year 2016/2017? The objective... more
This thesis aims to analyze, model, and develop a framework for next-generation multimedia authoring tools targeted to end-users. In particular, I concentrate on the combination of automatic and manual processes for the realization of... more
Das Lernziel für einen modernen Fremdsprachenunterricht lautet seit spätestens der zweiten Hälfte der 70er Jahre "kommunikative Kompetenz" und schon längere Zeit hat sich ein Konsens durchgesetzt, nach dem kommunikative Kompetenz einen... more
Kajian ini bertujuan untuk mengenal pasti penggunaan teknologi pelbagai media dalam kalangan guru pendidikan Islam di maahad Yayasan Islam Kelantan di seluruh negeri Kelantan. Kajian ini melibatkan 127 orang guru yang mengajar subjek... more
The International Journal of Multimedia & Its Applications (IJMA) is a bi monthly open access peer-reviewed journal that publishes articles which contribute new results in all areas of the Multimedia & its applications. The journal... more
This paper presents the findings of the community consultation and research conducted as part of the Digital Exhibits Intern Librarian Project at the Edmonton Public Library in 2016. The research project aimed to understand the local... more
"Being, Vitruvian" is the catalog accompanying the first of two exhibitions encompassing the visual narrative of Daniela Bertol’s creative research "Form Mind Body Space Time." In "Being, Vitruvian" practices of ‘making’ intersect... more
International Journal of Web & Semantic Technology (IJWesT) is a quarterly open access peer-reviewed journal that provides excellent international forum for sharing knowledge and results in theory, methodology and applications of web &... more
This exploratory study is about the design, development and evaluation of an interactive application on multi-touch table, in order to enhance students' learning of algebraic generalization in a collaborative learning environment.... more