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Extensive form games

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Extensive form games are a representation of strategic interactions among players, depicted as trees that illustrate the sequential nature of decisions, including choices, payoffs, and information sets. This framework allows for the analysis of dynamic strategies and the timing of moves in multi-stage games.
lightbulbAbout this topic
Extensive form games are a representation of strategic interactions among players, depicted as trees that illustrate the sequential nature of decisions, including choices, payoffs, and information sets. This framework allows for the analysis of dynamic strategies and the timing of moves in multi-stage games.
The aim of this work is to propose a logical framework for representing interacting agents in the context of extensive form games. Because of the importance of the temporal dimension provided by such games, we create a modal epistemic... more
Many experimental studies indicate that people are motivated by reciprocity. Rabin (1993) develops techniques for incorporating such concerns into game theory and economics. His model, however, does not fare well when applied to... more
When studying extensive-form games it is commonly assumed that players make their decisions individually. One usually does not allow the possibility for the players to negotiate their respective strategies and formally commit themselves... more
Typical models of strategic interactions in computer science use simultaneous move games. However, in applications simultaneity is often hard or impossible to achieve. In this paper, we study the robustness of the Nash Equilibrium when... more
By a player splitting we mean a mechanism that distributes the information sets of a player among so-called agents. A player splitting is called independent if each path in the game tree contains at most one agent of every player.... more
By a player splitting we mean a mechanism that distributes the information sets of a player among so-called agents. A player splitting is called independent if each path in the game tree contains at most one agent of every player.... more
We present the logic G.STRAT for reasoning about group strategies. To enable a modal semantics for reasoning about group strategies, strategy profiles will be viewed as structured possible worlds. Although the general logic is undecidable... more
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