A leading solution concept in the evolutionary study of extensive-form games is Selten's (1983) [16] notion of limit ESS. This note demonstrates that a limit ESS does not imply neutral stability, and that it may be dynamically unstable... more
Negotiations in which participants exchange offers based on their chosen positions can be extended to include dialogue about their interests. Revelation of negotiators' interests allows them to make more acceptable offers and perhaps... more
There were eight invited talks: Andrea Asperti (Bologna), Formalizing Turing Machines. Hans van Ditmarsch (Sevilla), Quantifying over information change. Laura Kallmeyer (Düsseldorf), Syntax-driven semantic frame composition in... more
Motivated by the organization of online service systems, we study models for throughput scheduling in a decentralized setting. In throughput scheduling, we have a set of jobs j with values wj, processing times pj, and release dates rj and... more
This paper introduces a new Negotiating Agent for automated negotiation on continuous domains and without considering a specified deadline. The agent bidding strategy relies on Monte Carlo Tree Search, which is a trendy method since it... more
The success of human civilization is rooted in our ability to cooperate by communicating and making joint plans. We study how artificial agents may use communication to better cooperate in Diplomacy, a long-standing AI challenge. We... more
Logic and the foundations of the theory of games and decisions: introduction This special issue of Research in Economics contains a selection of papers presented at the fifth conference on "Logic and the Foundations of the Theory of Games... more
WoLLIC (http://wollic.org) is a series of workshops which started in 1994 with the aim of fostering interdisciplinary research in pure and applied logic. The idea is to have a forum which is large enough in the number of possible... more
This paper introduces a new negotiating agent model for automated negotiation. We focus on applications without time pressure with multidimensional negotiation on both continuous and discrete domains. The agent bidding strategy relies on... more
In epistemic logic, Kripke structures are used to model the distribution of information in a multi-agent system. In this paper, we present an approach to quantifying how much information each particular agent in a system has, or how... more
We first discuss two caveats to the identification of higher-order rationality presented in Kneeland [9, Econometrica, 83, (2015), 2065‐2079]. We then propose an alternative identification approach, which not only does not require an... more
When contracts are incomplete or unenforceable, inefficient levels of investment may occur because of holdup. If individuals care for negative reciprocity, these problems may be reduced, as revenge becomes a credible threat. However,... more
This paper presents the Deniz agent, that has been specifically designed to support human negotiators in their bidding. The design of Deniz is done with the criteria of robustness and the availability of small data, due to a small number... more
We consider an oligopolistic market game, in which the players are competing ®rms in the same market of a homogeneous consumption good. The consumer side is represented by a ®xed demand function. The ®rms decide how much to produce of a... more
Preface Johan van Benthem Research lines are like those enticing hiking trails that lure us far and wide into Nature, always across the next ridge into the next valley. Often they do not run in the direction that we had planned, and often... more
Negotiation is an essential skill for agents in a multiagent system. Much work has been published on this subject, but traditional approaches assume negotiators are able to evaluate all possible deals and pick the one that is best... more
Existing work on automated negotiations has mainly focused on bilateral negotiations with linear utility functions. It is often assumed that all possible agreements and their utility values are given beforehand. Most real-world... more
We define a cautious version of extensive-form rationalizability for generalized extensiveform games with unawareness that we call prudent rationalizability. It is an extensive-form analogue of iterated admissibility. In each round of the... more
We define generalized extensive-form games which allow for mutual unawareness of actions. We extend Pearce's (1984) notion of extensive-form (correlated) rationalizability to this setting, explore its properties and prove existence. We... more
Orientadores: Flávio Keidi Miyazawa, Rafael Crivellari Saliba SchoueryDissertação (mestrado) - Universidade Estadual de Campinas, Instituto de ComputaçãoResumo: Problemas relacionados com meios de transporte são comumente encontrados na... more
Coalition logic (CL) is one of the most influential logical formalisms for strategic abilities of multi-agent systems. CL can specify what a group of agents can achieve through choices of their actions, denoted by [C]φ to state that a... more
When studying extensive-form games it is commonly assumed that players make their decisions individually. One usually does not allow the possibility for the players to negotiate their respective strategies and formally commit themselves... more
We consider the solution concept of stochastic stability, and propose the price of stochastic anarchy as an alternative to the price of (Nash) anarchy for quantifying the cost of selfishness and lack of coordination in games. As a... more
Multi-agent environments comprise decision makers whose deliberations involve reasoning about the expected behavior of other agents. Apposite concepts of rational choice have been studied and formalized in game theory and our particular... more
In the past few years, there is a growing interest in automated negotiation in which software agents facilitate negotiation on behalf of their users and try to reach joint agreements. The potential value of developing such mechanisms... more
In a scheduling game, each player owns a job and chooses a machine to execute it. While the social cost is the maximal load over all machines (makespan), the cost (disutility) of each player is the completion time of its own job. In the... more
Multi-agent systems comprise entities whose individual decision making behavior may depend on one another's. Game-theory provides apposite concepts to reason in a mathematically precise fashion about such interactive and interdependent... more
Plants have different leaf morphological characteristics starting from the leaf surface, leaf bone, leaf tips, leaf edges, leaf base, and even leaf color. The study of plants has been progressing rapidly. One of them is the branch of... more
The cognitive hierarchy (CH) approach posits that players in a game are heterogeneous with respect to levels of strategic sophistication. A level-k player believes all other players in the game have lower levels of sophistication... more
We investigate multi-round team competitions between two teams, where each team selects one of its players simultaneously in each round and each player can play at most once. The competition defines an extensive-form game with perfect... more
This paper presents research proposals on the interdisciplinary research infrastructure for understanding human reasoning in game-theoretic terms. Strategic reasoning impacts human decision making in social, economical and competitive... more
We study the number of steps required to reach a pure Nash Equilibrium in a load balancing scenario where each job behaves selfishly and attempts to migrate to a machine which will minimize its cost. We consider a variety of load... more
Many natural games can have a dramatic difference between the quality of their best and worst Nash equilibria, even in pure strategies. Yet, nearly all work to date on dynamics shows only convergence to some equilibrium, especially within... more
We study the number of steps required to reach a pure Nash equilibrium in a load balancing scenario where each job behaves selfishly and attempts to migrate to a machine which will minimize its cost. We consider a variety of load... more
Aumann has proved that common knowledge of substantive rationality implies the backwards induction solution in games of perfect information. Stalnaker has proved that it does not. Roughly speaking, a player is substantively rational if,... more
for non-mathematicians Explaining the subject of my Bachelor thesis to those who do not study either Mathematics or Computer Science isn’t an easy task, but I can give an idea of the problem studied by giving an example. Imagine, for... more
We present a logic which supports reasoning about an agent’s belief formation and belief change due to evidence provided by other agents in the society. We call this logic DEL-ES which stands for “Dynamic Epistemic Logic of Evidence... more
Game theory has gained popularity as an approach to analysing and understanding distributed systems with selfinterested agents. Central to game theory is the concept of Nash equilibrium as a stable state (solution) of the system, which... more
Nash equilibrium (NE) assumes that players always make a best response. However, this is not always true; sometimes people cooperate even it is not a best response to do so. For example, in the Prisoner's Dilemma, people often cooperate.... more
We investigate pure Nash equilibria in generalized graph k-coloring games where we are given an edge-weighted undirected graph together with a set of k colors. Nodes represent players and edges capture their mutual interests. The strategy... more
Dufwenberg and Kirchsteiger�s (2004) extends Rabin�s (1993) theory of reciprocity in a dynamic sense, introducing a rule of revision for player�s beliefs. The Sequential Reciprocity Equilibrium [SRE] they define can be dynamically... more
This paper introduces a new Negotiating Agent for automated negotiation on continuous domains and without considering a specified deadline. The agent bidding strategy relies on Monte Carlo Tree Search, which is a trendy method since it... more
This paper introduces a new negotiating agent model for automated negotiation. We focus on applications without time pressure with multidimensional negotiation on both continuous and discrete domains. The agent bidding strategy relies on... more
The current state of the art in playing many important perfect information games, including Chess and Go, combines planning and deep reinforcement learning with self-play. We extend this approach to imperfect information games and present... more
We consider strategic-form games with ordinal payoffs and provide a syntactic analysis of common belief/knowledge of rationality, which we define axiomatically. Two axioms are considered. The first says that a player is irrational if she... more
In epistemic logic, Kripke structures are used to model the distribution of information in a multi-agent system. In this paper, we present an approach to quantifying how much information each particular agent in a system has, or how... more
General Game Playing aims to create AI systems that can understand the rules of new games and learn to play them effectively without human intervention. The recent proposal for general game-playing robots extends this to AI systems that... more
We revisit the discussion on reasoning about games in dynamic-epistemic logic and present a language for describing reasoning in possibly infinite games from the perspective of the players. We argue that even though a plethora of... more
Despite abundant negotiation strategies in literature, the complexity of automated negotiation forbids a single strategy from being dominant against all others in different negotiation scenarios. To overcome this, one approach is to use... more