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Evolutionary Computer Music

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Evolutionary Computer Music is an interdisciplinary field that applies principles of evolutionary biology and genetic algorithms to the composition and generation of music. It explores how evolutionary processes can be simulated to create novel musical structures, facilitating the automatic generation of music through iterative selection and variation.
lightbulbAbout this topic
Evolutionary Computer Music is an interdisciplinary field that applies principles of evolutionary biology and genetic algorithms to the composition and generation of music. It explores how evolutionary processes can be simulated to create novel musical structures, facilitating the automatic generation of music through iterative selection and variation.
This paper presents a system that implements a society of agent performers that evolve expressive music performances (EMP) through their interactions. Each agent performer evaluates a performance using a fitness function derived from the... more
A multi-agent system is presented which generates melody pitch sequences with a hierarchical structure. The system has no explicit melodic intelligence and generates the pitches as a result of emotional influence and communication between... more
Digital video offers an interesting source of control information for musical applications. A novel synthesis technique is introduced where digital video controls sound spectra in real time. Light intensity modulates the amplitudes of 32... more
Recombining two or more music pieces to create a new composition is a captivating yet underexplored research challenge. This paper seeks to advance the field of music recombination by enhancing the architecture of the genetic algorithm... more
tais pessoas. Nossa fonte de pesquisa é a literatura e através dela buscamos entender como uma determinada época, e as tramas que nela foram tecidas são dadas a ler. Trata-se, portanto, conforme afirma Chartier de um, {...} mundo de... more
This paper presents a system that uses Genetic Algorithm (GA) to evolve hierarchical pulse sets (i.e., hierarchical duration vs. amplitude matrices) for expressive music performance by machines. The performance profile for a piece of... more
This paper presents the design of representing the performance profile with hierarchical pulse sets (i.e., hierarchical duration vs. amplitude matrices), and then applying Genetic Algorithm (GA) to evolve the hierarchical pulse sets for... more
As early as the 1950s and early 1960s, pioneers such as Lejaren Hiller, Gottfried Michael Koenig, Iannis Xenakis, and Pietro Grossi, among a few others, started to gain access to computers to make music. It soon became clear that to... more
This paper presents a project whereby the Sony AIBO robot (ERS-220 model) was programmed to compose original music in real-time through direct interaction with its environment and people. It begins with a brief introduction to robotic... more
We propose a model of expressive music performance (EMP), focusing on the emergence of EMP under social pressure, including social interaction and generational inheritance. Previously, we have reported a system to evolve EMP using Genetic... more
his paper presents a framework being developed to clarify discussion of algorithmic musical processes. We will firstly present some of the current terminological problems then discuss related research and background concepts. Following... more
Exploring the sounds available from a synthesis algorithm is a complicated process, requiring the user either to spend much time gaining heuristic experience with the algorithm or requiring them to have a deep knowledge of the underlying... more
Artificial life (alife) is of interest to computer musicians due to its generative potential and the potential for producing lifelike behaviours for musical interaction. In this paper we consider how future developments in alife music... more
In this paper we introduce a system in which a cellular automaton is employed to control the evolution of synthesised complex sounds. One of the most interesting sound synthesis techniques available to musicians today is the granular... more
Transformational creativity requires a change of the search space. As such, Evolutionary Computation (EC) approaches are incapable of transformational creativity. In this paper, we discuss how canonical EC techniques can be extended in... more
BeatBender is a computer music project that explores a new method for generating emergent rhythmic drum patterns using the subsumption architecture. Rather than explicitly coding symbolic intelligence into the system using procedural... more
This chapter examines a range of approaches to algorithmic music making inspired by biological systems, and considers topics at the intersection of contemporary music, computer science and computational creativity. A summary of core... more
A new model for automatic generation of Evolutionary Algorithms (EAs) by evolutionary means is proposed in this paper. The model is based on a simple Genetic Algorithm (GA). Every GA chromosome encodes an EA, which is used for solving a... more
A new model for automatic generation of Evolutionary Algorithms (EAs) by evolutionary means is proposed in this paper. The model is based on a simple Genetic Algorithm (GA). Every GA chromosome encodes an EA, which is used for solving a... more
In this paper we report the current status of our research work involving the application of dynamical systems to music composition. We introduce the fundamentals of our work and present CAMUS, a system for music composition which uses... more
Genetic algorithms can be used as tools to breed new designs in a variety of fields. Here I examine what musicians are using it for.
Numerical simulations used in computer animation provide computational environments for algorithmic sound production. We discuss the parallel production of images and sounds from a common model, and the data generated in such a model. Two... more
Tone Transfer is a novel deep-learning technique for interfacing a sound source with a synthesizer, transforming the timbre of audio excerpts while keeping their musical form content. Due to its good audio quality results and continuous... more
FM Synthesis is a well-known algorithm used to generate complex timbre from a compact set of design primitives. Typically featuring a MIDI interface, it is usually impractical to control it from an audio source. On the other hand,... more
pela participação na banca examinadora e pelos comentários para a melhoria do trabalho. Ao Prof. Dr. Florivaldo Menezes Filho, pela participação na banca examinadora e pelos comentários para a melhoria do trabalho. Ao Prof. Dr. Raul... more
In recent years, there have been numerous implementations of algorithmic systems that model the phenomena of emergent behaviour. In an attempt to reproduce the necessary conditions for emergent behaviour to occur, these systems employ... more
We are interested in developing intelligent systems for music composition. In this paper we focus on our research into generative rhythms. We have adopted an Artificial Life (A-Life) approach to intelligent systems design in order to... more
COVID-19 is transmitted primarily via respiratory droplets and aerosols. Early in the pandemic, concerns were raised that wind instruments could increase the risk of infection. Therefore, several studies investigated the droplet and... more
John von Neumann first presented his theory of machine self-reproduction in the late 40's [3], in which he described a machine capable of performing the logical steps necessary to accommodate selfreproduction and provided an explanation... more
In this paper we propose the use of an interactive multi-agent system for the study of rhythm evolution. The aim of the model proposed here is to show to what extent new rhythms emerge from both the interaction between autonomous agents,... more
This paper reports the first results of an innovative approach to modelling music cognition based on the emergent behaviour of interacting autonomous systems. A group of interactive autonomous singing robots were programmed to develop a... more
Abstract. Our research is aimed at investigating the genesis and development of musical styles in artificial worlds. Focusing on the analysis of piano improvisation, we have designed and implemented a computer system (Interactive Musical... more
Celerina is the software core of a realtime system for dynamic music generation. Several one-dimensional binary cellular automata generate melodic patterns that are subsequently reduced and processed to form musical motifs and gestures.... more
This article addresses aspects of an ongoing project in the generation of artificial Persian (-like) music. Liquid Persian Music software (LPM) is a cellular automata based audio generator. In this paper LPM is discussed from the view... more
The research described here reflects our initial experiments in producing synthetic traditional Persian Music. Liquid Persian Music (LPM) is an assisting software capable of producing audio output. Equipped with cellular automata (CA) as... more
This paper describes a compositional, extensible framework for music composition and a user study to systematically evaluate its core components. These components include a graph traversal-based chord sequence generator, a search-based... more
This paper introduces an interactive system called Graph-Cuisine that lets users steer an Evolutionary Algorithm (EA) to create random graphs that match user-specified measures. Generating random graphs with particular characteristics is... more
This paper describes the design, implementation, and application of an audio-driven computer-based system for live and interactive performance with an orchestra. We begin by describing the compositional and musical goals, emphasizing the... more
Genesynth is an analysis/synthesis framework that uses a genetic algorithm to search for a noise band sound model. The framework is written as an open source C++ tool, which allows for both the modification and resynthesis of found sound... more
Artificial Intelligence (AI) algorithms have been extensively employed for generating art in many forms. From image generation to sound design, the self-emergence of structures in such algorithms make them suitable for exploring forms of... more
This paper introduces the performance-based research led by the author in the area of collective decision-making and musical metacreative performances with audience participation. A series of six experiments (or interactive music... more
This paper describes a project to create a software instrument using a biological model of neuron behavior for audio synthesis. The translation of the model to a usable audio synthesis process is described, and a piece for laptop... more
Peer-review under responsibility of the scientific committee of the 9th International Conference on Theory and application of Soft Computing, Computing with Words and Perception.
A multi-agent system is presented which generates melody pitch sequences with a hierarchical structure. The system has no explicit melodic intelligence and generates the pitches as a result of emotional influence and communication between... more
FM Synthesis is a well-known algorithm used to generate complex timbre from a compact set of design primitives. Typically featuring a MIDI interface, it is usually impractical to control it from an audio source. On the other hand,... more
Tone Transfer is a novel deep-learning technique for interfacing a sound source with a synthesizer, transforming the timbre of audio excerpts while keeping their musical form content. Due to its good audio quality results and continuous... more
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