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Digital Animation

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lightbulbAbout this topic
Digital Animation is the process of creating moving images through the use of computer-generated graphics and software. It encompasses various techniques, including 2D and 3D animation, and is utilized in film, video games, and multimedia applications to produce visual storytelling and artistic expression.
lightbulbAbout this topic
Digital Animation is the process of creating moving images through the use of computer-generated graphics and software. It encompasses various techniques, including 2D and 3D animation, and is utilized in film, video games, and multimedia applications to produce visual storytelling and artistic expression.

Key research themes

1. How can space-time sketching advance intuitive and efficient character animation design?

This body of research focuses on novel interaction and abstraction methods that simplify the creation and refinement of character animations by integrating shape and temporal control using spatio-temporal inputs. It addresses the challenge of coordinating deformations and motion in a single intuitive stroke to reduce complexity and broaden accessibility, especially for non-experts.

Key finding: Introduces the space-time curve (STC) as a single-stroke, 2D abstraction encoding both shape and trajectory of character motion, from which a dynamic line of action (DLOA) drives 3D character animation. The DLOA supports... Read more
Key finding: Presents AniMesh, a system supporting non-linear, non-destructive workflows that unify modeling, rigging, and animation via interleaving tasks traditionally done sequentially. Key contributions include skeleton abstraction... Read more
Key finding: Implements a framework enabling direct manipulation of high-level movement properties to control aesthetic qualities in character animation, supporting exploration and refinement over a limited range of standing motions.... Read more

2. What roles do digital animation play in educational technology and professional training, and how can its design impact learning outcomes?

This research explores the application of computer animation as a pedagogical tool and professional formation aid, investigating its historical development, cognitive implications, interactivity features, and effectiveness in enhancing comprehension of dynamic phenomena. It also highlights challenges related to cognitive load and design principles necessary to optimize educational efficacy.

Key finding: Surveys the evolution and fundamental principles of computer animation, emphasizing its increasing prevalence in technology-based learning. Highlights ambiguous empirical findings on whether animations facilitate or impede... Read more
Key finding: Argues for interactive animation systems that engage users beyond passive viewing, suggesting learner-controlled progress through animations can improve instructional efficiency. Points out that user interaction with animated... Read more
Key finding: Details a co-designed digital animation intervention aimed at improving postnatal women's awareness of sepsis risk and preventive behaviors. The intervention uses culturally and linguistically tailored visual storytelling to... Read more
Key finding: Investigates student perceptions of digital animation as a professional training tool, identifying strengths in technique mastery and challenges including rapid technological change, economic barriers, and curricular... Read more

3. How is digital animation intersecting with media art, cultural identity, and the use of found footage to recontextualize imagery?

Research within this theme examines digital animation as a hybrid medium that transcends traditional boundaries, using approaches such as re-animation of cinematic material, hybridizing animation with other art forms (e.g., miniature painting), and exploring expressive culturally-specific narratives in both media arts and popular culture contexts. It also investigates animation’s role in identity formation and mythopoesis in cinema.

Key finding: Analyzes contemporary video and cinema works combining traditional and digital animation techniques to re-animate and re-shape existing cinema imagery, particularly through found footage. It shows how such hybridization blurs... Read more
Key finding: Presents the innovative blending of Indian miniature painting with digital animation techniques to produce 'animated miniature paintings' that preserve stylistic characteristics while adding motion and narrative depth. The... Read more
Key finding: Examines animation’s engagement with folk art and popular culture aesthetics, emphasizing its capacity to communicate collective memory and artisanal storytelling modes. The paper discusses how animation’s appropriation of... Read more
Key finding: Explores Pixar’s animation as a site for re-animating American cultural identity amid globalization, merging nostalgic elements of foundational national myths with futuristic technological narratives. The study identifies... Read more

All papers in Digital Animation

As in all disciplines, there are some projects that require interdisciplinarity interaction in many forms of art and design. It has been observed many times that interdisciplinarity yields more effective results during the process of a... more
Panelists will present and discuss issues related to producing 3D computer animation and digital image synthesis in the context of long format productions. Top producers of feature films, television shows and specials will be the featured... more
Panelists will present and discuss issues related to producing 3D computer animation and digital image synthesis in the context of long format productions. Top producers of feature films, television shows and specials will be the featured... more
Complementary subjects contribute to students' learning and professional curriculum; however, we have observed that students are not achieving complementary learning through these subjects due to various factors. These include the fear of... more
Mi protocolo de investigacion de la materia Fundamentos de Investigación de segundo semestre en la Ingeniería en Animación Digital y Efectos Visuales del Instituto Tecnológico Superior Progreso
Digital animation has evolved from being solely used for entertainment to becoming a key tool in professional training. This article explores the benefits and challenges of implementing digital animation in higher education, based on the... more
Declaro ser autor do presente trabalho de investigação, parte integrante das condições exigidas para a obtenção do grau de Mestre em Audiovisual e Multimédia. Declaro ainda ser este um trabalho original, nunca submetido (no seu todo ou em... more
This paper proposes a method for the use the traditional animation technique, the flip book, to analog visualization of motions developed from digital media. Then, the study proposes a method of developing flip books from animations... more
This chapter introduces key concepts of 3D modeling in the humanities. A 3D model can represent a great variety of objects. The objects of 3D modeling of historical architecture are lost or extant buildings, their modifications, and... more
In recent years, the animation industry has witnessed a significant transformation driven by advancements in artificial intelligence (AI) technologies. This research article explores the application of AI techniques in animation through a... more
This paper proposes a method for the use the traditional animation technique, the flip book, to analog visualization of motions developed from digital media. Then, the study proposes a method of developing flip books from animations... more
Las Inteligencias artificiales aplicadas en la animación digital han sido tema de debate, debido a que, por un lado, pueden agilizar procesos e innovar en aspectos técnicos de un proyecto, y por otro lado, violar propiedades intelectuales... more
Esse artigo propõe uma análise sobre como determinadas configurações estéticas dentro da animação japonesa vieram a determinar as características distintas do que convencionamos a chamar de Anime. Nós iremos olhar para a história estética... more
Marking the anniversary of the redevelopment of the Van Nelle Factory in Rotterdam, the related project archive was formally transferred to the Rotterdam City Archive in order to enable proper archival conservation and public... more
by A V
The paper explains two curatorial concepts that propose viable strategies for exhibiting new media art by presenting two exhibitions of ArtNetLab group as corresponding experimental case studies: Algorithms of Inclusion and Le Genie des... more
Tekst był publikowany w: "Opcje" 2007, nr 3. Jest takie zdjęcie Nam June Paika, zamieszczone na okladce wydawnictwa opublikowanego już po jego śmierci, na którym artysta - będący jednym z najważniejszych przedstawicieli (nowych) mediów -... more
'The Garden of Earthly Delights' by Hieronymus Bosch is one of the world's best-known artworks, a triptych which has captivated audiences for five centuries. Since 2016, Colección SOLO has collected and commissioned contemporary artworks... more
The paper explains two curatorial concepts that propose viable strategies for exhibiting new media art by presenting two exhibitions of ArtNetLab group as corresponding experimental case studies: Algorithms of Inclusion and Le Génie des... more
The paper explains two curatorial concepts that propose viable strategies for exhibiting new media art by presenting two exhibitions of ArtNetLab group as corresponding experimental case studies: Algorithms of Inclusion and Le Genie des... more
by A V
In the mixed reality of the computer installation Presence, which functions as a prototype for a smart space, the visitor is placed in the position of a person in audience with the king. The interaction with a digital avatar is structured... more
It is obvious that Nigerian movies have widely won accolades for creating jobs and boosting the Nigerian entertainment industry‟s economy and popularity. It is obvious too that no Nigerian movie has won any Africa Film award, talk less of... more
25 25 Ao observar a necessidade de ordenação e relação entre os métodos de criação de personagem e captura de movimentos, este estudo objetiva conhecer o processo criativo e de desenvolvimento de ambos, reconhecendo as particularidades... more
This paper critically analyzes some of the results of the International Summer School Priene—Architecture and Archaeology. Survey, Documentation and Design at Priene. The archaeological site of Priene was included in 2018, by Turkey’s... more
This article presents innovative approaches to bring art students from secondary school in touch with archival and architectural working methods. This is achieved by analysing and comparing digital and physical archival material that can... more
O referente artigo e baseado na vivencia de uma estagiaria no Centro de Atencao Psicossocial (CAPS) da cidade de Porto Uniao - Estado de Santa Catarina. Baseado em pesquisa bibliografica, foi decidido com a supervisao do psicologo ... more
Esse tutorial discute, tanto do ponto de vista prático quanto teórico, a animação de personagens e a utilização da captura de movimento para esse fim. Assim, ele apresenta brevemente a história da animação e da captura de movimento. Em... more
Concert work in four linked movements for violin solo, commissioned by the English Music Festival with a brief (to four separate composers) to write a piece reflecting on King Richard III. Then prefatory note cites Geoffrey Hill's... more
A captura de movimentos é um dos principais métodos para analise quantitativa de movimento, a partir do século XIX, desenvolveram-se inúmeros sistemas de captura, para aplicações na biomecânica, animações, jogos eletrônicos e filmes. Uma... more
ser falsos, lo que le ha conducido a una mirada incrédula y puede rastrearse en la manipulación de las imágenes que ofrecían los medios de comunicación sobre la primera guerra del Golfo (1991) o la ceremonia de inauguración de los Juegos... more
This dissertation examines the origins, applications, and functions of visual effects in the historical documentary film. This research study investigates how aesthetic and editorial practices and tools are used for different image forms... more
This paper presents a new approach to the digital investigation of unbuilt architecture. A navigable world, emulating the architect's graphic style, is built as a 3D non-photorealistic reconstruction of the unbuilt project. A cinematic... more
Certas abordagens do design de animacao 3d procuram aproximar suas esteticas ao fotorrealismo. Essas tentativas correm o risco de causarem ao publico alguns desconfortos ao revelarem a origem artificial dos personagens, fenomeno... more
Resumo A Ansiedade Social afeta um número significativo de pessoas, limitando-as na vida pessoal e social, e apresentando um nível de comorbilidade elevado com a depressão. Neste artigo descrevemos um projeto que aplica Realidade Virtual,... more
Introduction Sepsis is one of the most common causes of mortality in postnatal women globally and many other women who develop sepsis are left with severe morbidity. Women’s knowledge of postnatal sepsis and how it can be prevented by... more
This work consists of a set of eight vector graphics animations exploring phasing loops, intended to be displayed on televisions and monitors, for home use or exhibition in art galleries as Generative Cinema installations. By combining... more
Sunshine is a story about growing up. It’s a story that I feel is important to tell, because it’s a hardship that everyone can relate to. By sharing a story that other people can understand, I can create a connection between myself and my... more
Este trabalho recorre a técnicas de Visão por Computador e de Computação Gráfica para caracterizar o movimento 3D de corpos articulados. As técnicas de Visão por Computador são utilizadas para efectuar o seguimento de marcas e para obter... more
Observations on the evolution of the contour line in animated characters. Sahra Kunz.1
Historically, the role of drawing in traditional animation was unequivocal. How has this role been affected or changed by the advent of computer animation, and the increasingly widespread use of digital tools in animation? Can the... more
Este artigo é um recorte do projeto de conclusão de curso intitulado “Design e afetividade: projeto de um jogo de tabuleiro para expressão de emoções na vida infantil”, do curso de Bacharelado em Design do IFSul. Dessa forma, o destaque... more
Those people who supported me, challenged me, inspired me, and lent their own hands in help have my utmost gratitude, and recognition goes to theme for this film's successes. On difficult days, and in dire times, my friends, classmates,... more
The increasing use of computer technologies in projects involving the acquisition, documentation and communication of cultural heritage has led to a fast and ever more high demands of standards and methodologies in order to create best... more
Through documental research and architectural survey, the paper presents a study on the Balilla House in Teramo (Italy)originally designed by Enrico Del Debbio, on the events that brought to the building of the House and sports centre and... more
In this paper we discuss a novel multidisciplinary method for computer animation, using motion capture ('mocap') as reference, combining techniques from 2D and 3D animation, and digital sculpting. Our method develops a process to create... more
This volume documents the film Roots, a visionary 3-D animation by Italian artist Mariagrazia Potorno (born 1978) in which the skyscrapers of Manhattan, as visible from Central Park, and some of the park's vegetation, are uprooted from... more
The high costs of motion capture systems makes its use impracticable to part of its potencial users. Currently, optical systems shows a solution that allies minor costs and efficiency. However, the use of owner software keeps its high... more
Through implementation of high quality energy efficiency solutions a remarkable reduction in the energy demand of historic buildings is achievable. Those solutions have to be very specifically targeted and adapted to the particular... more
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