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Digital Aesthetics

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lightbulbAbout this topic
Digital Aesthetics is an interdisciplinary field that examines the visual and sensory experiences created by digital technologies. It explores how digital media shapes artistic expression, perception, and cultural practices, focusing on the interplay between technology, art, and the viewer's experience in the digital realm.
lightbulbAbout this topic
Digital Aesthetics is an interdisciplinary field that examines the visual and sensory experiences created by digital technologies. It explores how digital media shapes artistic expression, perception, and cultural practices, focusing on the interplay between technology, art, and the viewer's experience in the digital realm.
In March 2015 Allahyari & Rourke released The 3D Additivist Manifesto, a call to push creative technologies to their absolute limits and beyond into the realm of the speculative, the provocative and the weird. The 3D printer is a... more
Las trampas de la brevedad: estética del fraude en la minificción hispánica contemporánea
Excerpt from chapter six, 'Aesthetics and politics'
Publisher: Polity Press
Date: 2013
Winner of the 2005 Philip Abrams Memorial Prize, British Sociological Association
""The rise of digital media has been widely regarded as transforming the nature of our social experience in the twenty–first century. The speed with which new forms of connectivity and communication are being incorporated into our... more
The phenomenon of new media art calls into question our understanding of the art object and our relationship to it. Should this relationship be approached ontologically— questioning the art object's very being? Should it be approached... more
In the 21st century, the horror genre is defined across mediums, with video games, television, and internet-based forms as central to moving-image horror as is the cinema—and, further, the form and style of horror moves between mediums.... more
This dissertation aims to understand in detail the relationship between play and the sense-making process in interactive art encounters. It argues that play and the ludic character observed in such encounters are fundamental dimensions,... more
The essay aims to explore the soundness of traditional definitions of Aestethics (as Theory of Beauty, as Theory of Sensibility, as Philosophy of Art) in the Age of New Media. Analyzing some texts written by Walter Benjamin, the essay... more
El artículo busca delinear una experiencia estética vinculada a la utilización de lenguajes digitales en la creación literaria. La principal hipótesis es que las características hipertextuales de la literatura digital, así como la... more
In response to the Animate Assembly’s ongoing investigation on 'life' and animism in current animation practices, I put together some preliminary speculations around animation, ecocriticism and spiritual beliefs that came to my mind after... more
In our current technological age, digital reproductions of artworks are readily available with a mere Internet search. Additionally, the Internet allows for users to acquire copies of any image editing software, which in turn enables the... more
Anche grazie ad eventi di grande impatto mediatico (un “dipinto” prodotto dall’Intelligenza Artificiale è stato venduto all’asta da Christie’s per 432.500 dollari), l’applicazione all’arte e alla cultura di questa potente tecnologia sta... more
A case study on the use of artificial intelligence to make "Deepfakes," or realistic but fake videos using facial images of a celebrity or private person. The ethical challenges of using this technology to make fake porn videos or fake... more
The article questions the two dominant views on media aesthetics – one takes the empiricist stance, and the other pushes forwards a media-technological a priori – in order to posit a third view. This view is transcendental empiricism,... more
The aesthetic quality of architectural products is closely related to their production mode and affected by the production technology. Within investigation of contemporary architecture in the digital realm, many software layers mediate in... more
The logic of representation that underpins most (if not all) photography theories, considers photography as a recording of space and this is done at the expense of those aspects of photography that relate directly to temporality and... more
MA Thesis on reflections of poststructural philosophies in digital art and  aesthetics beyond representation.
Pada sebuah diskusi panel yang diberi tajuk "Instagram as an Artistic Medium" di Art Basel Miami tahun 2014 silam, Simon de Pury, seorang art dealer yang berbasis di New York dan London, mengeluarkan pernyataan yang cukup provokatif;... more
Resumen La saga Silent Hillen su conjunto, y de manera específica Silent Hill 4: The Room, supone un caso paradigmático de construcción de lo fantástico en los videojuegos. Sirviéndose de las convenciones características de este medio, y... more
The famous quantum physics experiment 'Schrödinger's cat' suggests that some situations are undecidable, i.e. they exist outside of the normative distinctions between 'truth' and 'false' because both states can co-exist under certain... more
Rational autarchy has been fundamentally disrupted by both quantum mechanics and neuroscience. The implications for photography are profound - not because of an absurd reductionist notion that the essence of photography can be located in... more
La presente investigación se propone analizar dos estéticas contemporáneas: el cyberpunk y el vaporwave. Ambas basan su imaginario creativo en una sociedad tecnológica, motivo por el cual se abordan cuáles son sus principales temáticas e... more
Dok sedim za računarom u kafeu pišući ovaj tekst i razmišljajući o značaju i značenjima slika i savremenih digitalnih formi vizuelizacije, petogodišnji dečak koji trčkara unaokolo biva zaintrigiran i zastaje. U nemogućnosti da vidi ekran,... more
Cinematographic aesthesis. How does digital Cinema transform our Sensitivity? Abstract Nowadays, many cinema studies are dedicated to understand digital phenomena. The technological development of software for media production allows us... more
Drawing on New Materialism and Affect Theory, Gruber argues that the influence of relatively new neuroscience methods (EEG, MRI and fMRI) on the visual arts has not yet been fully realised. In fact, the very idea of a brain as it is seen... more
In less than two decades, digital networks have moved from providing a macro background environment – actively accessible by only a small coterie of scientists, experts, and state or corporate agents – to pervading and augmenting our... more
Tekst był publikowany w: Estetyka wirtualności. Red. Michał Ostrowicki. Universitas. Kraków 2005
Terrence Malick’s "Voyage of Time" puts the latest technology into the search for the oldest images we can think about, those of our origin. Taking this paradox as a starting point, we will explore precedents of visual effects in science... more
In social media, individuals are accustomed to hypertextual dynamics of a participative culture, established by languages that replicate behavioural patterns and potentialize their ideas. The resources in these platforms enable dialogues... more
The paper approaches the face as one of the most relevant and controversial bio-techno-political battlefield. Specifically, it tries to unfold the implications of the evolving processes of ‘machinization’ of the face related to the... more
Forthcoming, MIT Press, Leonardo Books, Winter 2019. Virtual Menageries: Animals as Mediators in Network Cultures Jody Berland From cat videos to corporate logos, digital screens and spaces are crowded with animal bodies. In... more
In this paper, a new concept, “if-image”, is introduced to grasp the unique aesthetic qualities of digital games and applied to several case studies – art games with unconventional visual language (Panoramical, Aentity, The Catacombs of... more
This chapter examines digital virtual environments as a site for art and proposes a formal aesthetics for art in digital virtual environments. The study arises from the author's decades-long practice producing art in virtual environments... more
In this paper I will study the artistic status and circulation of cultural products in the social network Twitter. To this end, I will take the ideas of Walter Benjamin on the loss of “aura” and the José Luis Brea’s approaches about the... more
In an age of retrotopia, nostalgia has become a dominant structure of feeling in our culture. With an innate futureleness permeating through generations, the need to long for the past is seemingly more prominent than ever. The... more
 Vicente Rodriguez-Ortega  July 2005  The Metaphysics of Violence  Issue 36 Upon its release in 1996, Alejandro Amenábar's Tesis was praised as a groundbreaking achievement in the history of Spanish cinema due to its superior... more
Did you know there are people who actually spend hours browsing the web for images of cats that look like Ron Swanson and make mash-ups of Curb your Enthusiasm and Twin Peaks for their own and our collective pleasure? Television memes... more
In recent years there has been growing interest in artificial neural networks (ANNs) which are quickly becoming the primary device for machine learning. Used for finding patterns in large data sets, ANNs were also recently employed in... more
In times of renewed debates on the status of the object and the real in the arts the question of a new radical empricism is at stake. How is experience not human but always more-than-human or ecological? We ask: how such an ecological... more
This article analyscs the rclationship b('twcen digital tcchnology and política[ film-making in thc current era of unevcn globalization. First, I study thc role of contemporary counter-narratives of mi¿.,:rratíon in gíving visibílity to... more
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